Lines Matching refs:glCreateShader
92 ctx.glCreateShader(-1); in create_shader()
100 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
109 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
174 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
175 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
202 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
203 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
246 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in detach_shader()
281 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in link_program()
326 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in use_program()
385 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in validate_program()
444 GLuint dummyShader = ctx.glCreateShader(GL_VERTEX_SHADER); in program_binary()
658 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attrib_location()
691 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_location()
720 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in bind_attrib_location()