Lines Matching refs:glCreateShader
184 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
213 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
238 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
289 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
315 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
340 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
402 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
439 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
476 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv()
506 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform()
540 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniformsiv()
634 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_attrib()
676 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_indices()
788 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_frag_data_location()