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Lines Matching refs:glCompressedTexImage3D

2538 	ctx.glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);  in compressedteximage3d()
2540 …ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, … in compressedteximage3d()
2545 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
2547 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
2555 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0… in compressedteximage3d_neg_level()
2564 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedteximage3d_max_level()
2572 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
2574 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
2576 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
2578 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0,… in compressedteximage3d_neg_width_height_depth()
2588 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0… in compressedteximage3d_max_width_height_depth()
2590 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize… in compressedteximage3d_max_width_height_depth()
2592 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureS… in compressedteximage3d_max_width_height_depth()
2594 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, m… in compressedteximage3d_max_width_height_depth()
2602 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0… in compressedteximage3d_invalid_border()
2604 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0); in compressedteximage3d_invalid_border()
2612 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0… in compressedteximage3d_invalid_size()
2614 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4… in compressedteximage3d_invalid_size()
2616 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, … in compressedteximage3d_invalid_size()
2618 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4… in compressedteximage3d_invalid_size()
2635 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataS… in compressedteximage3d_invalid_buffer_target()
2641 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2Dat… in compressedteximage3d_invalid_buffer_target()
2660 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, et… in compressedtexsubimage3d()
2700 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_level()
2716 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_max_level()
2733 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_offset()
2755 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2… in compressedtexsubimage3d_invalid_offset()
2778 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_width_height_depth()
2800 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*… in compressedtexsubimage3d_invalid_size()
2823 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, e… in compressedtexsubimage3d_invalid_buffer_target()