Lines Matching refs:glBindFramebuffer
283 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays()
287 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays()
311 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program()
315 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program()
338 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive()
342 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive()
377 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements()
381 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements()
445 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program()
449 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program()
482 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_incomplete_primitive()
486 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_incomplete_primitive()
547 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced()
551 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced()
579 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced_invalid_program()
583 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced_invalid_program()
610 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced_incomplete_primitive()
614 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced_incomplete_primitive()
653 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced()
657 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced()
725 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced_invalid_program()
729 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced_invalid_program()
766 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced_incomplete_primitive()
770 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced_incomplete_primitive()
842 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements()
846 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements()
915 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements_invalid_program()
919 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements_invalid_program()
957 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements_incomplete_primitive()
961 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements_incomplete_primitive()