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Lines Matching refs:glUseProgram

268 	ctx.glUseProgram(program.getProgram());  in draw_arrays()
291 ctx.glUseProgram(0); in draw_arrays()
296 ctx.glUseProgram(0); in draw_arrays_invalid_program()
323 ctx.glUseProgram(program.getProgram()); in draw_arrays_incomplete_primitive()
346 ctx.glUseProgram(0); in draw_arrays_incomplete_primitive()
352 ctx.glUseProgram(program.getProgram()); in draw_elements()
393 ctx.glUseProgram (program.getProgram()); in draw_elements()
417 ctx.glUseProgram(0); in draw_elements()
422 ctx.glUseProgram(0); in draw_elements_invalid_program()
457 ctx.glUseProgram(program.getProgram()); in draw_elements_incomplete_primitive()
498 ctx.glUseProgram (program.getProgram()); in draw_elements_incomplete_primitive()
522 ctx.glUseProgram(0); in draw_elements_incomplete_primitive()
528 ctx.glUseProgram(program.getProgram()); in draw_arrays_instanced()
555 ctx.glUseProgram(0); in draw_arrays_instanced()
560 ctx.glUseProgram(0); in draw_arrays_instanced_invalid_program()
591 ctx.glUseProgram(program.getProgram()); in draw_arrays_instanced_incomplete_primitive()
618 ctx.glUseProgram(0); in draw_arrays_instanced_incomplete_primitive()
624 ctx.glUseProgram(program.getProgram()); in draw_elements_instanced()
669 ctx.glUseProgram (program.getProgram()); in draw_elements_instanced()
693 ctx.glUseProgram(0); in draw_elements_instanced()
698 ctx.glUseProgram(0); in draw_elements_instanced_invalid_program()
737 ctx.glUseProgram(program.getProgram()); in draw_elements_instanced_incomplete_primitive()
782 ctx.glUseProgram (program.getProgram()); in draw_elements_instanced_incomplete_primitive()
806 ctx.glUseProgram(0); in draw_elements_instanced_incomplete_primitive()
812 ctx.glUseProgram(program.getProgram()); in draw_range_elements()
858 ctx.glUseProgram (program.getProgram()); in draw_range_elements()
882 ctx.glUseProgram(0); in draw_range_elements()
887 ctx.glUseProgram(0); in draw_range_elements_invalid_program()
927 ctx.glUseProgram(program.getProgram()); in draw_range_elements_incomplete_primitive()
973 ctx.glUseProgram (program.getProgram()); in draw_range_elements_incomplete_primitive()
997 ctx.glUseProgram(0); in draw_range_elements_incomplete_primitive()