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Lines Matching refs:getRandom

666 inline T getRandom (deRandom& rnd, T min, T max);
669 inline GLValue::Float getRandom (deRandom& rnd, GLValue::Float min, GLValue::Float max) in getRandom() function
678 inline GLValue::Double getRandom (deRandom& rnd, GLValue::Double min, GLValue::Double max) in getRandom() function
687 inline GLValue::Short getRandom (deRandom& rnd, GLValue::Short min, GLValue::Short max) in getRandom() function
696 inline GLValue::Ushort getRandom (deRandom& rnd, GLValue::Ushort min, GLValue::Ushort max) in getRandom() function
705 inline GLValue::Byte getRandom (deRandom& rnd, GLValue::Byte min, GLValue::Byte max) in getRandom() function
714 inline GLValue::Ubyte getRandom (deRandom& rnd, GLValue::Ubyte min, GLValue::Ubyte max) in getRandom() function
723 inline GLValue::Fixed getRandom (deRandom& rnd, GLValue::Fixed min, GLValue::Fixed max) in getRandom() function
732 inline GLValue::Half getRandom (deRandom& rnd, GLValue::Half min, GLValue::Half max) in getRandom() function
744 inline GLValue::Int getRandom (deRandom& rnd, GLValue::Int min, GLValue::Int max) in getRandom() function
753 inline GLValue::Uint getRandom (deRandom& rnd, GLValue::Uint min, GLValue::Uint max) in getRandom() function
1553 alignmentSafeAssignment<float>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData()
1559 alignmentSafeAssignment<deInt16>(data, getRandom<GLValue::Short>(rnd, min.s, max.s)); in setData()
1565 alignmentSafeAssignment<deUint16>(data, getRandom<GLValue::Ushort>(rnd, min.us, max.us)); in setData()
1571 alignmentSafeAssignment<deInt8>(data, getRandom<GLValue::Byte>(rnd, min.b, max.b)); in setData()
1577 alignmentSafeAssignment<deUint8>(data, getRandom<GLValue::Ubyte>(rnd, min.ub, max.ub)); in setData()
1583 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Fixed>(rnd, min.fi, max.fi)); in setData()
1589 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Int>(rnd, min.i, max.i)); in setData()
1595 alignmentSafeAssignment<deUint32>(data, getRandom<GLValue::Uint>(rnd, min.ui, max.ui)); in setData()
1601 alignmentSafeAssignment<deFloat16>(data, getRandom<GLValue::Half>(rnd, min.h, max.h).getValue()); in setData()
1676 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1682 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1783 deUint32 ndx = getRandom(rnd, GLValue::Uint::create(min), GLValue::Uint::create(max)).getValue(); in createIndices()