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Lines Matching refs:glw

44 using namespace glw;
47 static glw::GLenum mapTesterToPname (TesterType tester) in mapTesterToPname()
238 static bool isCoreTextureTarget (glw::GLenum target) in isCoreTextureTarget()
246 static RequiredExtensions getTextureTargetExtension (glw::GLenum target) in getTextureTargetExtension()
253 static bool isCoreTextureParam (glw::GLenum pname) in isCoreTextureParam()
274 static RequiredExtensions getTextureParamExtension (glw::GLenum pname) in getTextureParamExtension()
333 static bool isCoreTextureTarget (glw::GLenum target) in isCoreTextureTarget()
339 static RequiredExtensions getTextureTargetExtension (glw::GLenum target) in getTextureTargetExtension()
352 static bool isCoreTextureParam (glw::GLenum pname) in isCoreTextureParam()
358 static RequiredExtensions getTextureParamExtension (glw::GLenum pname) in getTextureParamExtension()
445 static bool isCoreTextureTarget (const glu::ContextType& contextType, glw::GLenum target) in isCoreTextureTarget()
458 static bool isCoreTextureParam (const glu::ContextType& contextType, glw::GLenum pname) in isCoreTextureParam()
497 static RequiredExtensions getTextureTargetExtension (const glu::ContextType& contextType, glw::GLen… in getTextureTargetExtension()
512 static RequiredExtensions getTextureParamExtension (const glu::ContextType& contextType, glw::GLenu… in getTextureParamExtension()
564 glw::GLenum target,
575 const glw::GLenum m_target;
576 const glw::GLenum m_pname;
585 glw::GLenum target, in TextureTest()
636 …tCtx, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target);
643 const glw::GLenum m_target;
646 …stCtx, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target) in IsTextureCase()
669 glw::GLuint textureId = 0; in iterate()
691 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
695 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in DepthStencilModeCase()
717 const glw::GLint depthComponentInt = GL_DEPTH_COMPONENT; in test()
718 const glw::GLfloat depthComponentFloat = (glw::GLfloat)GL_DEPTH_COMPONENT; in test()
739 const glw::GLint depthComponent = GL_DEPTH_COMPONENT; in test()
740 const glw::GLint stencilIndex = GL_STENCIL_INDEX; in test()
753 const glw::GLuint depthComponent = GL_DEPTH_COMPONENT; in test()
754 const glw::GLuint stencilIndex = GL_STENCIL_INDEX; in test()
769 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
773 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureSRGBDecodeCase()
795 const glw::GLint decodeInt = GL_DECODE_EXT; in test()
796 const glw::GLfloat decodeFloat = (glw::GLfloat)GL_DECODE_EXT; in test()
817 const glw::GLint skipDecode = GL_SKIP_DECODE_EXT; in test()
818 const glw::GLint decode = GL_DECODE_EXT; in test()
831 const glw::GLuint skipDecode = GL_SKIP_DECODE_EXT; in test()
832 const glw::GLuint decode = GL_DECODE_EXT; in test()
847 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
851 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureSwizzleCase()
881 const glw::GLint value = (glw::GLint)swizzleValues[ndx]; in test()
889 const glw::GLuint value = swizzleValues[ndx]; in test()
923 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
927 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureWrapCase()
952 const glw::GLint value = (glw::GLint)wrapValues[ndx]; in test()
960 const glw::GLuint value = wrapValues[ndx]; in test()
994 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
998 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureFilterCase()
1006 const glw::GLenum initial = (m_pname == GL_TEXTURE_MAG_FILTER) ? (GL_LINEAR) in test()
1036 const glw::GLint value = (glw::GLint)values[ndx]; in test()
1044 const glw::GLuint value = values[ndx]; in test()
1078 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
1082 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureLODCase()
1125 const GLuint ref = (glw::GLuint)rnd.getInt(0, 1000); in test()
1166 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
1170 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureLevelCase()
1215 const GLuint uRef = (glw::GLuint)ref; in test()
1268 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
1272 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureCompareModeCase()
1297 const glw::GLint value = (glw::GLint)modes[ndx]; in test()
1305 const glw::GLuint value = modes[ndx]; in test()
1339 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
1343 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureCompareFuncCase()
1368 const glw::GLint value = (glw::GLint)compareFuncs[ndx]; in test()
1376 const glw::GLuint value = compareFuncs[ndx]; in test()
1410 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Que…
1414 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Que… in TextureImmutableLevelsCase()
1482 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Que…
1486 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Que… in TextureImmutableFormatCase()
1598 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Tes…
1602 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Tes… in TextureWrapClampToBorderCase()
1625 …nst glu::RenderContext& renderContext, const char* name, const char* desc, glw::GLenum target, Que…
1629 …, const glu::RenderContext& renderCtx, const char* name, const char* desc, glw::GLenum target, Que… in TextureBorderColorCase()
1700 const glw::GLenum m_pname;
1703 glw::GLuint m_target;
1789 const glw::GLint value = (glw::GLint)wrapValues[ndx]; in test()
1797 const glw::GLuint value = wrapValues[ndx]; in test()
1843 const glw::GLenum initial = (m_pname == GL_TEXTURE_MAG_FILTER) ? (GL_LINEAR) in test()
1873 const glw::GLint value = (glw::GLint)values[ndx]; in test()
1881 const glw::GLuint value = values[ndx]; in test()
1962 const GLuint ref = (glw::GLuint)rnd.getInt(0, 1000); in test()
2032 const glw::GLint value = (glw::GLint)modes[ndx]; in test()
2040 const glw::GLuint value = modes[ndx]; in test()
2103 const glw::GLint value = (glw::GLint)compareFuncs[ndx]; in test()
2111 const glw::GLuint value = compareFuncs[ndx]; in test()
2193 const glw::GLint decodeInt = GL_DECODE_EXT; in test()
2194 const glw::GLfloat decodeFloat = (glw::GLfloat)GL_DECODE_EXT; in test()
2215 const glw::GLint skipDecode = GL_SKIP_DECODE_EXT; in test()
2216 const glw::GLint decode = GL_DECODE_EXT; in test()
2229 const glw::GLuint skipDecode = GL_SKIP_DECODE_EXT; in test()
2230 const glw::GLuint decode = GL_DECODE_EXT; in test()
2309 bool isLegalTesterForTarget (glw::GLenum target, TesterType tester) in isLegalTesterForTarget()
2326 bool isMultisampleTarget (glw::GLenum target) in isMultisampleTarget()
2350 …derContext& renderCtx, const std::string& name, const std::string& description, glw::GLenum target) in createIsTextureTest()
2355 …st std::string& name, const std::string& description, QueryType queryType, glw::GLenum target, Tes… in createTexParamTest()