Lines Matching refs:texture
7 this state controls an individual texture unit's texel-sampling settings.
25 * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border
27 * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the
30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
31 texture wrap mode. Historically, this mode hasn't acted consistantly across
36 is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is
52 The texture image filter modes are:
54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image
55 at the texture coordinate.
57 texture dimensions; 1D/2D/3D) are fetched from the texture image and
64 The texture mip filter modes are:
67 according to the texture LOD (lambda) value.
69 the texture LOD value are sampled from. The results of sampling from
76 If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, the result of texture sampling
78 sampled texture value (typically a Z value from a depth texture) to the
79 texture coordinate's R component.
84 If set, the incoming texture coordinates (nominally in the range [0,1])
85 will be scaled by the texture width, height, depth to compute texel
86 addresses. Otherwise, the texture coords are used as-is (they are not
87 scaled by the texture dimensions).
88 When normalized_coords=0, only a subset of the texture wrap modes are
94 the texture coordinates and/or the fragment shader TEX/TXB/TXL
113 cube map faces when sampled near a texture border to produce a seamless