Lines Matching refs:fence
34 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence, in nouveau_fence_new() argument
37 *fence = CALLOC_STRUCT(nouveau_fence); in nouveau_fence_new()
38 if (!*fence) in nouveau_fence_new()
41 (*fence)->screen = screen; in nouveau_fence_new()
42 (*fence)->ref = 1; in nouveau_fence_new()
43 LIST_INITHEAD(&(*fence)->work); in nouveau_fence_new()
46 nouveau_fence_emit(*fence); in nouveau_fence_new()
52 nouveau_fence_trigger_work(struct nouveau_fence *fence) in nouveau_fence_trigger_work() argument
56 LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) { in nouveau_fence_trigger_work()
64 nouveau_fence_work(struct nouveau_fence *fence, in nouveau_fence_work() argument
69 if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) { in nouveau_fence_work()
79 LIST_ADD(&work->list, &fence->work); in nouveau_fence_work()
84 nouveau_fence_emit(struct nouveau_fence *fence) in nouveau_fence_emit() argument
86 struct nouveau_screen *screen = fence->screen; in nouveau_fence_emit()
88 assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE); in nouveau_fence_emit()
91 fence->state = NOUVEAU_FENCE_STATE_EMITTING; in nouveau_fence_emit()
93 ++fence->ref; in nouveau_fence_emit()
95 if (screen->fence.tail) in nouveau_fence_emit()
96 screen->fence.tail->next = fence; in nouveau_fence_emit()
98 screen->fence.head = fence; in nouveau_fence_emit()
100 screen->fence.tail = fence; in nouveau_fence_emit()
102 screen->fence.emit(&screen->base, &fence->sequence); in nouveau_fence_emit()
104 assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING); in nouveau_fence_emit()
105 fence->state = NOUVEAU_FENCE_STATE_EMITTED; in nouveau_fence_emit()
109 nouveau_fence_del(struct nouveau_fence *fence) in nouveau_fence_del() argument
112 struct nouveau_screen *screen = fence->screen; in nouveau_fence_del()
114 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED || in nouveau_fence_del()
115 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) { in nouveau_fence_del()
116 if (fence == screen->fence.head) { in nouveau_fence_del()
117 screen->fence.head = fence->next; in nouveau_fence_del()
118 if (!screen->fence.head) in nouveau_fence_del()
119 screen->fence.tail = NULL; in nouveau_fence_del()
121 for (it = screen->fence.head; it && it->next != fence; it = it->next); in nouveau_fence_del()
122 it->next = fence->next; in nouveau_fence_del()
123 if (screen->fence.tail == fence) in nouveau_fence_del()
124 screen->fence.tail = it; in nouveau_fence_del()
128 if (!LIST_IS_EMPTY(&fence->work)) { in nouveau_fence_del()
130 nouveau_fence_trigger_work(fence); in nouveau_fence_del()
133 FREE(fence); in nouveau_fence_del()
139 struct nouveau_fence *fence; in nouveau_fence_update() local
141 u32 sequence = screen->fence.update(&screen->base); in nouveau_fence_update()
143 if (screen->fence.sequence_ack == sequence) in nouveau_fence_update()
145 screen->fence.sequence_ack = sequence; in nouveau_fence_update()
147 for (fence = screen->fence.head; fence; fence = next) { in nouveau_fence_update()
148 next = fence->next; in nouveau_fence_update()
149 sequence = fence->sequence; in nouveau_fence_update()
151 fence->state = NOUVEAU_FENCE_STATE_SIGNALLED; in nouveau_fence_update()
153 nouveau_fence_trigger_work(fence); in nouveau_fence_update()
154 nouveau_fence_ref(NULL, &fence); in nouveau_fence_update()
156 if (sequence == screen->fence.sequence_ack) in nouveau_fence_update()
159 screen->fence.head = next; in nouveau_fence_update()
161 screen->fence.tail = NULL; in nouveau_fence_update()
164 for (fence = next; fence; fence = fence->next) in nouveau_fence_update()
165 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED) in nouveau_fence_update()
166 fence->state = NOUVEAU_FENCE_STATE_FLUSHED; in nouveau_fence_update()
173 nouveau_fence_signalled(struct nouveau_fence *fence) in nouveau_fence_signalled() argument
175 struct nouveau_screen *screen = fence->screen; in nouveau_fence_signalled()
177 if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED) in nouveau_fence_signalled()
180 return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED; in nouveau_fence_signalled()
184 nouveau_fence_wait(struct nouveau_fence *fence) in nouveau_fence_wait() argument
186 struct nouveau_screen *screen = fence->screen; in nouveau_fence_wait()
190 assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING); in nouveau_fence_wait()
192 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) { in nouveau_fence_wait()
193 nouveau_fence_emit(fence); in nouveau_fence_wait()
195 if (fence == screen->fence.current) in nouveau_fence_wait()
196 nouveau_fence_new(screen, &screen->fence.current, FALSE); in nouveau_fence_wait()
198 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) in nouveau_fence_wait()
204 if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) in nouveau_fence_wait()
214 fence->sequence, in nouveau_fence_wait()
215 screen->fence.sequence_ack, screen->fence.sequence); in nouveau_fence_wait()
223 if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) in nouveau_fence_next()
224 nouveau_fence_emit(screen->fence.current); in nouveau_fence_next()
226 nouveau_fence_ref(NULL, &screen->fence.current); in nouveau_fence_next()
228 nouveau_fence_new(screen, &screen->fence.current, FALSE); in nouveau_fence_next()