Lines Matching refs:nv30
56 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear() local
57 struct nouveau_pushbuf *push = nv30->base.pushbuf; in nv30_clear()
58 struct pipe_framebuffer_state *fb = &nv30->framebuffer; in nv30_clear()
61 if (!nv30_state_validate(nv30, TRUE)) in nv30_clear()
81 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()
93 nv30_state_release(nv30); in nv30_clear()
101 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_render_target() local
104 struct nouveau_pushbuf *push = nv30->base.pushbuf; in nv30_clear_render_target()
105 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_clear_render_target()
152 nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; in nv30_clear_render_target()
160 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_depth_stencil() local
163 struct nouveau_pushbuf *push = nv30->base.pushbuf; in nv30_clear_depth_stencil()
164 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_clear_depth_stencil()
217 nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; in nv30_clear_depth_stencil()