Lines Matching refs:vec4
4 vec4 texture( sampler1D sampler, float P, float bias);
8 vec4 texture( sampler2D sampler, vec2 P, float bias);
12 vec4 texture( sampler3D sampler, vec3 P, float bias);
16 vec4 texture( samplerCube sampler, vec3 P, float bias);
22 float texture(samplerCubeShadow sampler, vec4 P, float bias);
24 vec4 texture( sampler1DArray sampler, vec2 P, float bias);
28 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
35 vec4 textureProj( sampler1D sampler, vec2 P, float bias);
38 vec4 textureProj( sampler1D sampler, vec4 P, float bias);
39 ivec4 textureProj(isampler1D sampler, vec4 P, float bias);
40 uvec4 textureProj(usampler1D sampler, vec4 P, float bias);
42 vec4 textureProj( sampler2D sampler, vec3 P, float bias);
45 vec4 textureProj( sampler2D sampler, vec4 P, float bias);
46 ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
47 uvec4 textureProj(usampler2D sampler, vec4 P, float bias);
49 vec4 textureProj( sampler3D sampler, vec4 P, float bias);
50 ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
51 uvec4 textureProj(usampler3D sampler, vec4 P, float bias);
53 float textureProj(sampler1DShadow sampler, vec4 P, float bias);
54 float textureProj(sampler2DShadow sampler, vec4 P, float bias);
57 vec4 textureOffset( sampler1D sampler, float P, int offset, float bias);
61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
72 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
76 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
83 vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
86 vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias);
87 ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias);
88 uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias);
90 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
93 vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias);
94 ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
95 uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias);
97 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
98 ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);
99 uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias);
101 float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias);
102 float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias);
107 vec4 texture1D (sampler1D sampler, float coord, float bias);
108 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
109 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
111 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
112 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
113 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
116 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
120 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
121 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
122 vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
123 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
131 vec4 dFdx(vec4 p);
136 vec4 dFdy(vec4 p);
141 vec4 fwidth(vec4 p);