Lines Matching refs:vec3
11 vec4 texture( sampler3D sampler, vec3 P, float bias);
12 ivec4 texture(isampler3D sampler, vec3 P, float bias);
13 uvec4 texture(usampler3D sampler, vec3 P, float bias);
15 vec4 texture( samplerCube sampler, vec3 P, float bias);
16 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
17 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
19 float texture(sampler1DShadow sampler, vec3 P, float bias);
20 float texture(sampler2DShadow sampler, vec3 P, float bias);
27 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
29 uvec4 texture(usampler2DArray sampler, vec3 P, float bias);
31 float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
41 vec4 textureProj( sampler2D sampler, vec3 P, float bias);
42 ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
43 uvec4 textureProj(usampler2D sampler, vec3 P, float bias);
64 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
65 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
66 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
68 float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias);
69 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
75 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
76 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
77 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
79 float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias);
89 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
90 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
91 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
111 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
119 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
120 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
129 vec3 dFdx(vec3 p);
134 vec3 dFdy(vec3 p);
139 vec3 fwidth(vec3 p);