Lines Matching defs:mode
446 GLenum mode; in _save_wrap_buffers() local
898 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) in vbo_save_NotifyBegin()
961 _save_DrawElements(GLenum mode, GLsizei count, GLenum type, in _save_DrawElements()
974 _save_DrawRangeElements(GLenum mode, GLuint start, GLuint end, in _save_DrawRangeElements()
989 _save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, in _save_DrawElementsBaseVertex()
1003 _save_DrawRangeElementsBaseVertex(GLenum mode, in _save_DrawRangeElementsBaseVertex()
1023 _save_DrawArrays(GLenum mode, GLint start, GLsizei count) in _save_DrawArrays()
1034 _save_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, in _save_MultiDrawElements()
1048 _save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, in _save_MultiDrawElementsBaseVertex()
1065 _save_DrawTransformFeedback(GLenum mode, GLuint name) in _save_DrawTransformFeedback()
1075 _save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream) in _save_DrawTransformFeedbackStream()
1087 _save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name, in _save_DrawTransformFeedbackInstanced()
1100 _save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, in _save_DrawTransformFeedbackStreamInstanced()
1126 _save_EvalMesh1(GLenum mode, GLint i1, GLint i2) in _save_EvalMesh1()
1137 _save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) in _save_EvalMesh2()
1150 _save_Begin(GLenum mode) in _save_Begin()
1190 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) in _save_OBE_DrawArrays()
1219 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, in _save_OBE_DrawElements()
1266 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, in _save_OBE_DrawRangeElements()
1285 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, in _save_OBE_MultiDrawElements()
1299 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, in _save_OBE_MultiDrawElementsBaseVertex()
1494 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode) in vbo_save_NewList()