Lines Matching refs:fUseUniformFloatArrays
36 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { in GrGLShaderVar()
43 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { in GrShaderVar()
46 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; in GrShaderVar()
53 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { in GrShaderVar()
60 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { in GrGLShaderVar()
68 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { in GrGLShaderVar()
93 fUseUniformFloatArrays = useUniformFloatArrays;
109 fUseUniformFloatArrays = useUniformFloatArrays;
126 fUseUniformFloatArrays = useUniformFloatArrays;
143 fUseUniformFloatArrays = useUniformFloatArrays;
195 fUseUniformFloatArrays ? "" : ".x"); in appendArrayAccess()
202 fUseUniformFloatArrays ? "" : ".x"); in appendArrayAccess()
250 bool fUseUniformFloatArrays; variable