• Home
  • Raw
  • Download

Lines Matching refs:GrGLuint

24     BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {}  in BufferObj()
37 GrGLuint id() const { return fID; } in id()
45 GrGLuint fID;
70 BufferObj* lookUp(GrGLuint id) { in lookUp()
77 GrGLuint id; in create()
87 id = static_cast<GrGLuint>(fFreeListHead); in create()
100 GrGLuint id = buffer->id(); in free()
123 GrGLuint fCurrArrayBuffer;
124 GrGLuint fCurrElementArrayBuffer;
125 GrGLuint fCurrProgramID;
126 GrGLuint fCurrShaderID;
145 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} in nullGLAttachShader()
146 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} in nullGLBeginQuery()
147 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char*… in nullGLBindAttribLocation()
148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} in nullGLBindTexture()
149 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} in nullGLBindVertexArray()
151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { in nullGLGenBuffers()
166 GrGLuint id = 0; in nullGLBufferData()
188 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} in nullGLUseProgram()
190 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} in nullGLBindFramebuffer()
191 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} in nullGLBindRenderbuffer()
192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} in nullGLDeleteFramebuffers()
193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) … in nullGLDeleteRenderbuffers()
194 …buffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} in nullGLFramebufferRenderbuffer()
195 …fferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint … in nullGLFramebufferTexture2D()
197 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { in nullGLCreateProgram()
201 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { in nullGLCreateShader()
206 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { in nullGLDelete()
209 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { in nullGLBindBuffer()
222 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { in nullGLDeleteBuffers()
240 GrGLuint id = 0; in nullGLMapBufferRange()
262 GrGLuint id = 0; in nullGLMapBuffer()
290 GrGLuint id = 0; in nullGLUnmapBuffer()
315 GrGLuint id = 0; in nullGLGetBufferParameteriv()