Lines Matching refs:Poke
8316 __ Poke(x0, 0); in TEST() local
8317 __ Poke(x1, 8); in TEST() local
8318 __ Poke(x2, 16); in TEST() local
8319 __ Poke(x3, 24); in TEST() local
8326 __ Poke(w0, 0); in TEST() local
8327 __ Poke(w1, 4); in TEST() local
8328 __ Poke(w2, 8); in TEST() local
8329 __ Poke(w3, 12); in TEST() local
8382 __ Poke(x0, 1); in TEST() local
8385 __ Poke(x1, 2); in TEST() local
8388 __ Poke(x2, 3); in TEST() local
8391 __ Poke(x3, 4); in TEST() local
8394 __ Poke(x4, 5); in TEST() local
8397 __ Poke(x5, 6); in TEST() local
8400 __ Poke(x6, 7); in TEST() local
8404 __ Poke(w0, 1); in TEST() local
8407 __ Poke(w1, 2); in TEST() local
8410 __ Poke(w2, 3); in TEST() local
8457 __ Poke(x0, 0); in TEST() local
8458 __ Poke(x0, 8); in TEST() local
8461 __ Poke(w1, 0); in TEST() local
8462 __ Poke(w1, 4); in TEST() local
8510 __ Poke(x1, 8); in TEST() local
8511 __ Poke(x0, 0); in TEST() local
8517 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
8522 __ Poke(x3, 28); in TEST() local
8523 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
8525 __ Poke(x2, 12); in TEST() local