Lines Matching refs:MeshState
25 MeshState::MeshState() in MeshState() function in android::uirenderer::MeshState
60 MeshState::~MeshState() { in ~MeshState()
68 void MeshState::dump() { in dump()
81 bool MeshState::bindMeshBuffer() { in bindMeshBuffer()
85 bool MeshState::bindMeshBuffer(GLuint buffer) { in bindMeshBuffer()
90 bool MeshState::unbindMeshBuffer() { in unbindMeshBuffer()
94 bool MeshState::bindMeshBufferInternal(GLuint buffer) { in bindMeshBufferInternal()
107 void MeshState::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()
115 void MeshState::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
123 void MeshState::resetVertexPointers() { in resetVertexPointers()
128 void MeshState::resetTexCoordsVertexPointer() { in resetTexCoordsVertexPointer()
132 void MeshState::enableTexCoordsVertexArray() { in enableTexCoordsVertexArray()
140 void MeshState::disableTexCoordsVertexArray() { in disableTexCoordsVertexArray()
151 bool MeshState::bindIndicesBufferInternal(const GLuint buffer) { in bindIndicesBufferInternal()
160 bool MeshState::bindQuadIndicesBuffer() { in bindQuadIndicesBuffer()
164 bool MeshState::unbindIndicesBuffer() { in unbindIndicesBuffer()