Lines Matching refs:load
13 ; a char or uchar load/store is special as it can alias with about everything.
27 ; does not alias with a load/store accessing something not part of a RenderScript
46 %2 = load i8, i8* %1, align 1, !tbaa !21
62 %3 = load <2 x i8>, <2 x i8>* %2, align 2, !tbaa !22
79 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !23
95 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !24
108 %2 = load i8, i8* %1, align 1, !tbaa !25
124 %3 = load <2 x i8>, <2 x i8>* %2, align 2, !tbaa !26
141 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !27
157 %3 = load <4 x i8>, <4 x i8>* %2, align 4, !tbaa !28
172 %3 = load i16, i16* %2, align 2, !tbaa !29
187 %3 = load <2 x i16>, <2 x i16>* %2, align 4, !tbaa !30
204 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !31
220 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !32
235 %3 = load i16, i16* %2, align 2, !tbaa !33
250 %3 = load <2 x i16>, <2 x i16>* %2, align 4, !tbaa !34
267 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !35
283 %3 = load <4 x i16>, <4 x i16>* %2, align 8, !tbaa !36
298 %3 = load i32, i32* %2, align 4, !tbaa !37
313 %3 = load <2 x i32>, <2 x i32>* %2, align 8, !tbaa !38
329 %3 = load <4 x i32>, <4 x i32>* %2, align 8, !tbaa !39
345 %3 = load <4 x i32>, <4 x i32>* %2, align 16, !tbaa !40
360 %3 = load i32, i32* %2, align 4, !tbaa !41
375 %3 = load <2 x i32>, <2 x i32>* %2, align 8, !tbaa !42
391 %3 = load <4 x i32>, <4 x i32>* %2, align 8, !tbaa !43
407 %3 = load <4 x i32>, <4 x i32>* %2, align 16, !tbaa !44
422 %3 = load i64, i64* %2, align 8, !tbaa !45
437 %3 = load <2 x i64>, <2 x i64>* %2, align 16, !tbaa !46
444 %2 = load <3 x i64>, <3 x i64>* %val
454 %3 = load <4 x i64>, <4 x i64>* %2, align 32
463 %2 = load <4 x i64>, <4 x i64>* %val
472 %3 = load <4 x i64>, <4 x i64>* %2, align 32, !tbaa !15
488 %3 = load i64, i64* %2, align 8, !tbaa !49
503 %3 = load <2 x i64>, <2 x i64>* %2, align 16, !tbaa !50
510 %2 = load <3 x i64>, <3 x i64>* %val
520 %3 = load <4 x i64>, <4 x i64>* %2, align 32
529 %2 = load <4 x i64>, <4 x i64>* %val
538 %3 = load <4 x i64>, <4 x i64>* %2, align 32, !tbaa !15
554 %3 = load float, float* %2, align 4, !tbaa !53
569 %3 = load <2 x float>, <2 x float>* %2, align 8, !tbaa !54
586 %3 = load <4 x float>, <4 x float>* %2, align 8, !tbaa !55
602 %3 = load <4 x float>, <4 x float>* %2, align 16, !tbaa !56
617 %3 = load double, double* %2, align 8, !tbaa !57
632 %3 = load <2 x double>, <2 x double>* %2, align 16, !tbaa !58
639 %2 = load <3 x double>, <3 x double>* %val
650 %3 = load <4 x double>, <4 x double>* %2, align 32
659 %2 = load <4 x double>, <4 x double>* %val
667 %3 = load <4 x double>, <4 x double>* %2, align 32, !tbaa !15
683 %3 = load half, half* %2, align 2, !tbaa !61
698 %3 = load <2 x half>, <2 x half>* %2, align 4, !tbaa !62
714 %3 = load <4 x half>, <4 x half>* %2, align 8
731 %3 = load <4 x half>, <4 x half>* %2, align 8, !tbaa !64
739 %3 = load <4 x i64>, <4 x i64>* %2, align 8
746 %3 = load <3 x i64>, <3 x i64>* %2, align 8
753 %3 = load <2 x i64>, <2 x i64>* %2, align 8
760 %3 = load <4 x i64>, <4 x i64>* %2, align 8
767 %3 = load <3 x i64>, <3 x i64>* %2, align 8
774 %3 = load <2 x i64>, <2 x i64>* %2, align 8
781 %3 = load <4 x i32>, <4 x i32>* %2, align 4
787 %3 = load <3 x i32>, <3 x i32>* %2, align 4
793 %3 = load <2 x i32>, <2 x i32>* %2, align 4
800 %3 = load <4 x i32>, <4 x i32>* %2, align 4
806 %3 = load <3 x i32>, <3 x i32>* %2, align 4
812 %3 = load <2 x i32>, <2 x i32>* %2, align 4
819 %3 = load <4 x i16>, <4 x i16>* %2, align 2
825 %3 = load <3 x i16>, <3 x i16>* %2, align 2
831 %3 = load <2 x i16>, <2 x i16>* %2, align 2
838 %3 = load <4 x i16>, <4 x i16>* %2, align 2
844 %3 = load <3 x i16>, <3 x i16>* %2, align 2
850 %3 = load <2 x i16>, <2 x i16>* %2, align 2
857 %3 = load <4 x i8>, <4 x i8>* %2, align 1
863 %3 = load <3 x i8>, <3 x i8>* %2, align 1
869 %3 = load <2 x i8>, <2 x i8>* %2, align 1
876 %3 = load <4 x i8>, <4 x i8>* %2, align 1
882 %3 = load <3 x i8>, <3 x i8>* %2, align 1
888 %3 = load <2 x i8>, <2 x i8>* %2, align 1
895 %3 = load <4 x float>, <4 x float>* %2, align 4
901 %3 = load <3 x float>, <3 x float>* %2, align 4
907 %3 = load <2 x float>, <2 x float>* %2, align 4
914 %3 = load <4 x double>, <4 x double>* %2, align 8
921 %3 = load <3 x double>, <3 x double>* %2, align 8
928 %3 = load <2 x double>, <2 x double>* %2, align 8
935 %2 = load <4 x i64>, <4 x i64>* %val
942 %2 = load <3 x i64>, <3 x i64>* %val
956 %2 = load <4 x i64>, <4 x i64>* %val
963 %2 = load <3 x i64>, <3 x i64>* %val
1124 %2 = load <4 x double>, <4 x double>* %val
1131 %2 = load <3 x double>, <3 x double>* %val