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Lines Matching refs:fd

49 bool getFScreenInfo(int fd, fb_fix_screeninfo& finfo);
52 bool getVScreenInfo(int fd, fb_var_screeninfo& vinfo);
55 bool setVScreenInfo(int fd, fb_var_screeninfo& vinfo);
58 bool startRotator(int fd, msm_rotator_img_info& rot);
61 bool rotate(int fd, msm_rotator_data_info& rot);
64 bool setOverlay(int fd, mdp_overlay& ov);
67 bool endRotator(int fd, int sessionId);
70 bool unsetOverlay(int fd, int ovId);
73 bool getOverlay(int fd, mdp_overlay& ov);
76 bool play(int fd, msmfb_overlay_data& od);
79 bool set3D(int fd, msmfb_overlay_3d& ov);
101 inline bool getFScreenInfo(int fd, fb_fix_screeninfo& finfo) { in getFScreenInfo() argument
102 if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) < 0) { in getFScreenInfo()
110 inline bool getVScreenInfo(int fd, fb_var_screeninfo& vinfo) { in getVScreenInfo() argument
111 if (ioctl(fd, FBIOGET_VSCREENINFO, &vinfo) < 0) { in getVScreenInfo()
119 inline bool setVScreenInfo(int fd, fb_var_screeninfo& vinfo) { in setVScreenInfo() argument
120 if (ioctl(fd, FBIOPUT_VSCREENINFO, &vinfo) < 0) { in setVScreenInfo()
128 inline bool startRotator(int fd, msm_rotator_img_info& rot) { in startRotator() argument
129 if (ioctl(fd, MSM_ROTATOR_IOCTL_START, &rot) < 0){ in startRotator()
137 inline bool rotate(int fd, msm_rotator_data_info& rot) { in rotate() argument
138 if (ioctl(fd, MSM_ROTATOR_IOCTL_ROTATE, &rot) < 0) { in rotate()
146 inline bool setOverlay(int fd, mdp_overlay& ov) { in setOverlay() argument
147 if (ioctl(fd, MSMFB_OVERLAY_SET, &ov) < 0) { in setOverlay()
155 inline bool endRotator(int fd, uint32_t sessionId) { in endRotator() argument
156 if (ioctl(fd, MSM_ROTATOR_IOCTL_FINISH, &sessionId) < 0) { in endRotator()
164 inline bool unsetOverlay(int fd, int ovId) { in unsetOverlay() argument
165 if (ioctl(fd, MSMFB_OVERLAY_UNSET, &ovId) < 0) { in unsetOverlay()
173 inline bool getOverlay(int fd, mdp_overlay& ov) { in getOverlay() argument
174 if (ioctl(fd, MSMFB_OVERLAY_GET, &ov) < 0) { in getOverlay()
182 inline bool play(int fd, msmfb_overlay_data& od) { in play() argument
183 if (ioctl(fd, MSMFB_OVERLAY_PLAY, &od) < 0) { in play()
191 inline bool set3D(int fd, msmfb_overlay_3d& ov) { in set3D() argument
192 if (ioctl(fd, MSMFB_OVERLAY_3D, &ov) < 0) { in set3D()