/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Random shader test case. *//*--------------------------------------------------------------------*/ #include "glsRandomShaderCase.hpp" #include "gluShaderProgram.hpp" #include "gluPixelTransfer.hpp" #include "gluTextureUtil.hpp" #include "gluStrUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "rsgProgramGenerator.hpp" #include "rsgProgramExecutor.hpp" #include "rsgUtils.hpp" #include "tcuTextureUtil.hpp" #include "tcuRenderTarget.hpp" #include "glw.h" #include "glwFunctions.hpp" using std::vector; using std::string; using std::pair; using std::map; namespace deqp { namespace gls { enum { VIEWPORT_WIDTH = 64, VIEWPORT_HEIGHT = 64, TEXTURE_2D_WIDTH = 64, TEXTURE_2D_HEIGHT = 64, TEXTURE_2D_FORMAT = GL_RGBA, TEXTURE_2D_DATA_TYPE = GL_UNSIGNED_BYTE, TEXTURE_CUBE_SIZE = 16, TEXTURE_CUBE_FORMAT = GL_RGBA, TEXTURE_CUBE_DATA_TYPE = GL_UNSIGNED_BYTE, TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE, TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE, TEXTURE_MIN_FILTER = GL_LINEAR, TEXTURE_MAG_FILTER = GL_LINEAR }; VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) : m_input (input) , m_vertices (input->getVariable()->getType().getNumElements() * numVertices) { } TextureManager::TextureManager (void) { } TextureManager::~TextureManager (void) { } void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) { m_tex2D[unit] = tex2D; } void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) { m_texCube[unit] = texCube; } inline vector > TextureManager::getBindings2D (void) const { vector > bindings; for (map::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++) bindings.push_back(*i); return bindings; } inline vector > TextureManager::getBindingsCube (void) const { vector > bindings; for (map::const_iterator i = m_texCube.begin(); i != m_texCube.end(); i++) bindings.push_back(*i); return bindings; } RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params) : tcu::TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_parameters (params) , m_gridWidth (1) , m_gridHeight (1) , m_vertexShader (rsg::Shader::TYPE_VERTEX) , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) , m_tex2D (DE_NULL) , m_texCube (DE_NULL) { } RandomShaderCase::~RandomShaderCase (void) { delete m_tex2D; delete m_texCube; } void RandomShaderCase::init (void) { // Generate shaders rsg::ProgramGenerator programGenerator; programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader); checkShaderLimits(m_vertexShader); checkShaderLimits(m_fragmentShader); checkProgramLimits(m_vertexShader, m_fragmentShader); // Compute uniform values std::vector unifiedUniforms; de::Random rnd(m_parameters.seed); rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); // Generate vertices const vector& inputs = m_vertexShader.getInputs(); int numVertices = (m_gridWidth+1)*(m_gridHeight+1); for (vector::const_iterator i = inputs.begin(); i != inputs.end(); i++) { const rsg::ShaderInput* input = *i; rsg::ConstValueRangeAccess valueRange = input->getValueRange(); int numComponents = input->getVariable()->getType().getNumElements(); VertexArray vtxArray(input, numVertices); bool isPosition = string(input->getVariable()->getName()) == "dEQP_Position"; TCU_CHECK(input->getVariable()->getType().getBaseType() == rsg::VariableType::TYPE_FLOAT); for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx++) { int y = vtxNdx / (m_gridWidth+1); int x = vtxNdx - y*(m_gridWidth+1); float xf = (float)x / (float)m_gridWidth; float yf = (float)y / (float)m_gridHeight; float* dst = &vtxArray.getVertices()[vtxNdx*numComponents]; if (isPosition) { // Position attribute gets special interpolation handling. DE_ASSERT(numComponents == 4); dst[0] = -1.0f + xf * 2.0f; dst[1] = 1.0f + yf * -2.0f; dst[2] = 0.0f; dst[3] = 1.0f; } else { for (int compNdx = 0; compNdx < numComponents; compNdx++) { float minVal = valueRange.getMin().component(compNdx).asFloat(); float maxVal = valueRange.getMax().component(compNdx).asFloat(); float xd, yd; rsg::getVertexInterpolationCoords(xd, yd, xf, yf, compNdx); float f = (xd+yd) / 2.0f; dst[compNdx] = minVal + f * (maxVal-minVal); } } } m_vertexArrays.push_back(vtxArray); } // Generate indices int numQuads = m_gridWidth*m_gridHeight; int numIndices = numQuads*6; m_indices.resize(numIndices); for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) { int quadY = quadNdx / (m_gridWidth); int quadX = quadNdx - quadY*m_gridWidth; m_indices[quadNdx*6+0] = quadX + quadY*(m_gridWidth+1); m_indices[quadNdx*6+1] = quadX + (quadY+1)*(m_gridWidth+1); m_indices[quadNdx*6+2] = quadX + quadY*(m_gridWidth+1) + 1; m_indices[quadNdx*6+3] = m_indices[quadNdx*6+2]; m_indices[quadNdx*6+4] = m_indices[quadNdx*6+1]; m_indices[quadNdx*6+5] = quadX + (quadY+1)*(m_gridWidth+1) + 1; } // Create textures. for (vector::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.end(); uniformIter++) { const rsg::VariableType& type = uniformIter->getVariable()->getType(); if (!type.isSampler()) continue; int unitNdx = uniformIter->getValue().asInt(0); if (type == rsg::VariableType(rsg::VariableType::TYPE_SAMPLER_2D, 1)) m_texManager.bindTexture(unitNdx, getTex2D()); else if (type == rsg::VariableType(rsg::VariableType::TYPE_SAMPLER_CUBE, 1)) m_texManager.bindTexture(unitNdx, getTexCube()); else DE_ASSERT(DE_FALSE); } } static int getNumSamplerUniforms (const std::vector& uniforms) { int numSamplers = 0; for (std::vector::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { if ((*it)->getVariable()->getType().isSampler()) ++numSamplers; } return numSamplers; } void RandomShaderCase::checkShaderLimits (const rsg::Shader& shader) const { const int numRequiredSamplers = getNumSamplerUniforms(shader.getUniforms()); if (numRequiredSamplers > 0) { const GLenum pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS); int numSupported = -1; GLenum error; m_renderCtx.getFunctions().getIntegerv(pname, &numSupported); error = m_renderCtx.getFunctions().getError(); if (error != GL_NO_ERROR) throw tcu::TestError("Limit query failed: " + de::toString(glu::getErrorStr(error))); if (numSupported < numRequiredSamplers) throw tcu::NotSupportedError("Shader requires " + de::toString(numRequiredSamplers) + " sampler(s). Implementation supports " + de::toString(numSupported)); } } void RandomShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const { const int numRequiredCombinedSamplers = getNumSamplerUniforms(vtxShader.getUniforms()) + getNumSamplerUniforms(frgShader.getUniforms()); if (numRequiredCombinedSamplers > 0) { int numSupported = -1; GLenum error; m_renderCtx.getFunctions().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numSupported); error = m_renderCtx.getFunctions().getError(); if (error != GL_NO_ERROR) throw tcu::TestError("Limit query failed: " + de::toString(glu::getErrorStr(error))); if (numSupported < numRequiredCombinedSamplers) throw tcu::NotSupportedError("Program requires " + de::toString(numRequiredCombinedSamplers) + " sampler(s). Implementation supports " + de::toString(numSupported)); } } const glu::Texture2D* RandomShaderCase::getTex2D (void) { if (!m_tex2D) { m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDTH, TEXTURE_2D_HEIGHT); m_tex2D->getRefTexture().allocLevel(0); tcu::fillWithComponentGradients(m_tex2D->getRefTexture().getLevel(0), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)); m_tex2D->upload(); // Setup parameters. glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); GLU_CHECK(); } return m_tex2D; } const glu::TextureCube* RandomShaderCase::getTexCube (void) { if (!m_texCube) { m_texCube = new glu::TextureCube(m_renderCtx, TEXTURE_CUBE_FORMAT, TEXTURE_CUBE_DATA_TYPE, TEXTURE_CUBE_SIZE); static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = { { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z }; // Fill level 0. for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { m_texCube->getRefTexture().allocLevel((tcu::CubeFace)face, 0); tcu::fillWithComponentGradients(m_texCube->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), gradients[face][0], gradients[face][1]); } m_texCube->upload(); // Setup parameters. glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); GLU_CHECK(); } return m_texCube; } void RandomShaderCase::deinit (void) { delete m_tex2D; delete m_texCube; m_tex2D = DE_NULL; m_texCube = DE_NULL; // Free up memory m_vertexArrays.clear(); m_indices.clear(); } namespace { void setUniformValue (int location, rsg::ConstValueAccess value) { DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(float)); DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(int)); switch (value.getType().getBaseType()) { case rsg::VariableType::TYPE_FLOAT: switch (value.getType().getNumElements()) { case 1: glUniform1fv(location, 1, (float*)value.value().getValuePtr()); break; case 2: glUniform2fv(location, 1, (float*)value.value().getValuePtr()); break; case 3: glUniform3fv(location, 1, (float*)value.value().getValuePtr()); break; case 4: glUniform4fv(location, 1, (float*)value.value().getValuePtr()); break; default: TCU_FAIL("Unsupported type"); break; } break; case rsg::VariableType::TYPE_INT: case rsg::VariableType::TYPE_BOOL: case rsg::VariableType::TYPE_SAMPLER_2D: case rsg::VariableType::TYPE_SAMPLER_CUBE: switch (value.getType().getNumElements()) { case 1: glUniform1iv(location, 1, (int*)value.value().getValuePtr()); break; case 2: glUniform2iv(location, 1, (int*)value.value().getValuePtr()); break; case 3: glUniform3iv(location, 1, (int*)value.value().getValuePtr()); break; case 4: glUniform4iv(location, 1, (int*)value.value().getValuePtr()); break; default: TCU_FAIL("Unsupported type"); break; } break; default: TCU_FAIL("Unsupported type"); } } tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueAccess value) { const char* scalarType = DE_NULL; const char* vecType = DE_NULL; switch (value.getType().getBaseType()) { case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break; case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break; case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break; case rsg::VariableType::TYPE_SAMPLER_2D: scalarType = "sampler2D"; break; case rsg::VariableType::TYPE_SAMPLER_CUBE: scalarType = "samplerCube"; break; default: TCU_FAIL("Unsupported type."); } int numElements = value.getType().getNumElements(); if (numElements == 1) message << scalarType << "("; else message << vecType << numElements << "("; for (int elementNdx = 0; elementNdx < numElements; elementNdx++) { if (elementNdx > 0) message << ", "; switch (value.getType().getBaseType()) { case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break; case rsg::VariableType::TYPE_INT: message << value.component(elementNdx).asInt(); break; case rsg::VariableType::TYPE_BOOL: message << (value.component(elementNdx).asBool() ? "true" : "false"); break; case rsg::VariableType::TYPE_SAMPLER_2D: message << value.component(elementNdx).asInt(); break; case rsg::VariableType::TYPE_SAMPLER_CUBE: message << value.component(elementNdx).asInt(); break; default: DE_ASSERT(DE_FALSE); } } message << ")"; return message; } tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueRangeAccess valueRange) { return message << valueRange.getMin() << " -> " << valueRange.getMax(); } } // anonymous RandomShaderCase::IterateResult RandomShaderCase::iterate (void) { tcu::TestLog& log = m_testCtx.getLog(); // Compile program glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_fragmentShader.getSource())); log << program; if (!program.isOk()) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to compile shader"); return STOP; } // Compute random viewport de::Random rnd (m_parameters.seed); int viewportWidth = de::min(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); int viewportHeight = de::min(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight()); int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportWidth); int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); bool hasAlpha = m_renderCtx.getRenderTarget().getPixelFormat().alphaBits > 0; tcu::TextureLevel rendered (tcu::TextureFormat(hasAlpha ? tcu::TextureFormat::RGBA : tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), viewportWidth, viewportHeight); tcu::TextureLevel reference (tcu::TextureFormat(hasAlpha ? tcu::TextureFormat::RGBA : tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), viewportWidth, viewportHeight); // Reference program executor. rsg::ProgramExecutor executor (reference.getAccess(), m_gridWidth, m_gridHeight); GLU_CHECK_CALL(glUseProgram(program.getProgram())); // Set up attributes for (vector::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++) { GLint location = glGetAttribLocation(program.getProgram(), attribIter->getName()); // Print to log. log << tcu::TestLog::Message << "attribute[" << location << "]: " << attribIter->getName() << " = " << attribIter->getValueRange() << tcu::TestLog::EndMessage; if (location >= 0) { glVertexAttribPointer(location, attribIter->getNumComponents(), GL_FLOAT, GL_FALSE, 0, &attribIter->getVertices()[0]); glEnableVertexAttribArray(location); } } GLU_CHECK_MSG("After attribute setup"); // Uniforms for (vector::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.end(); uniformIter++) { GLint location = glGetUniformLocation(program.getProgram(), uniformIter->getVariable()->getName()); log << tcu::TestLog::Message << "uniform[" << location << "]: " << uniformIter->getVariable()->getName() << " = " << uniformIter->getValue() << tcu::TestLog::EndMessage; if (location >= 0) setUniformValue(location, uniformIter->getValue()); } GLU_CHECK_MSG("After uniform setup"); // Textures vector > tex2DBindings = m_texManager.getBindings2D(); vector > texCubeBindings = m_texManager.getBindingsCube(); for (vector >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.end(); i++) { int unitNdx = i->first; const glu::Texture2D* texture = i->second; glActiveTexture(GL_TEXTURE0 + unitNdx); glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER)); } GLU_CHECK_MSG("After 2D texture setup"); for (vector >::const_iterator i = texCubeBindings.begin(); i != texCubeBindings.end(); i++) { int unitNdx = i->first; const glu::TextureCube* texture = i->second; glActiveTexture(GL_TEXTURE0 + unitNdx); glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER)); } GLU_CHECK_MSG("After cubemap setup"); // Draw and read glViewport(viewportX, viewportY, viewportWidth, viewportHeight); glDrawElements(GL_TRIANGLES, (GLsizei)m_indices.size(), GL_UNSIGNED_SHORT, &m_indices[0]); glFlush(); GLU_CHECK_MSG("Draw"); // Render reference while GPU is doing work executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); if (rendered.getFormat().order != tcu::TextureFormat::RGBA || rendered.getFormat().type != tcu::TextureFormat::UNORM_INT8) { // Read as GL_RGBA8 tcu::TextureLevel readBuf(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), rendered.getWidth(), rendered.getHeight()); glu::readPixels(m_renderCtx, viewportX, viewportY, readBuf.getAccess()); GLU_CHECK_MSG("Read pixels"); tcu::copy(rendered, readBuf); } else glu::readPixels(m_renderCtx, viewportX, viewportY, rendered.getAccess()); // Compare { float threshold = 0.02f; bool imagesOk = tcu::fuzzyCompare(log, "Result", "Result images", reference.getAccess(), rendered.getAccess(), threshold, tcu::COMPARE_LOG_RESULT); if (imagesOk) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); } return STOP; } } // gls } // deqp