// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ #define V8_COMPILER_MACHINE_OPERATOR_H_ #include "src/compiler/machine-type.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. struct MachineOperatorBuilderImpl; class Operator; // Supported write barrier modes. enum WriteBarrierKind { kNoWriteBarrier, kFullWriteBarrier }; OStream& operator<<(OStream& os, const WriteBarrierKind& write_barrier_kind); typedef MachineType LoadRepresentation; // A Store needs a MachineType and a WriteBarrierKind // in order to emit the correct write barrier. class StoreRepresentation FINAL { public: StoreRepresentation(MachineType machine_type, WriteBarrierKind write_barrier_kind) : machine_type_(machine_type), write_barrier_kind_(write_barrier_kind) {} MachineType machine_type() const { return machine_type_; } WriteBarrierKind write_barrier_kind() const { return write_barrier_kind_; } private: MachineType machine_type_; WriteBarrierKind write_barrier_kind_; }; inline bool operator==(const StoreRepresentation& rep1, const StoreRepresentation& rep2) { return rep1.machine_type() == rep2.machine_type() && rep1.write_barrier_kind() == rep2.write_barrier_kind(); } inline bool operator!=(const StoreRepresentation& rep1, const StoreRepresentation& rep2) { return !(rep1 == rep2); } OStream& operator<<(OStream& os, const StoreRepresentation& rep); // Interface for building machine-level operators. These operators are // machine-level but machine-independent and thus define a language suitable // for generating code to run on architectures such as ia32, x64, arm, etc. class MachineOperatorBuilder FINAL { public: explicit MachineOperatorBuilder(MachineType word = kMachPtr); const Operator* Word32And(); const Operator* Word32Or(); const Operator* Word32Xor(); const Operator* Word32Shl(); const Operator* Word32Shr(); const Operator* Word32Sar(); const Operator* Word32Ror(); const Operator* Word32Equal(); const Operator* Word64And(); const Operator* Word64Or(); const Operator* Word64Xor(); const Operator* Word64Shl(); const Operator* Word64Shr(); const Operator* Word64Sar(); const Operator* Word64Ror(); const Operator* Word64Equal(); const Operator* Int32Add(); const Operator* Int32AddWithOverflow(); const Operator* Int32Sub(); const Operator* Int32SubWithOverflow(); const Operator* Int32Mul(); const Operator* Int32Div(); const Operator* Int32UDiv(); const Operator* Int32Mod(); const Operator* Int32UMod(); const Operator* Int32LessThan(); const Operator* Int32LessThanOrEqual(); const Operator* Uint32LessThan(); const Operator* Uint32LessThanOrEqual(); const Operator* Int64Add(); const Operator* Int64Sub(); const Operator* Int64Mul(); const Operator* Int64Div(); const Operator* Int64UDiv(); const Operator* Int64Mod(); const Operator* Int64UMod(); const Operator* Int64LessThan(); const Operator* Int64LessThanOrEqual(); // These operators change the representation of numbers while preserving the // value of the number. Narrowing operators assume the input is representable // in the target type and are *not* defined for other inputs. // Use narrowing change operators only when there is a static guarantee that // the input value is representable in the target value. const Operator* ChangeFloat32ToFloat64(); const Operator* ChangeFloat64ToInt32(); // narrowing const Operator* ChangeFloat64ToUint32(); // narrowing const Operator* ChangeInt32ToFloat64(); const Operator* ChangeInt32ToInt64(); const Operator* ChangeUint32ToFloat64(); const Operator* ChangeUint32ToUint64(); // These operators truncate numbers, both changing the representation of // the number and mapping multiple input values onto the same output value. const Operator* TruncateFloat64ToFloat32(); const Operator* TruncateFloat64ToInt32(); // JavaScript semantics. const Operator* TruncateInt64ToInt32(); // Floating point operators always operate with IEEE 754 round-to-nearest. const Operator* Float64Add(); const Operator* Float64Sub(); const Operator* Float64Mul(); const Operator* Float64Div(); const Operator* Float64Mod(); const Operator* Float64Sqrt(); // Floating point comparisons complying to IEEE 754. const Operator* Float64Equal(); const Operator* Float64LessThan(); const Operator* Float64LessThanOrEqual(); // load [base + index] const Operator* Load(LoadRepresentation rep); // store [base + index], value const Operator* Store(StoreRepresentation rep); // Target machine word-size assumed by this builder. bool Is32() const { return word() == kRepWord32; } bool Is64() const { return word() == kRepWord64; } MachineType word() const { return word_; } // Pseudo operators that translate to 32/64-bit operators depending on the // word-size of the target machine assumed by this builder. #define PSEUDO_OP_LIST(V) \ V(Word, And) \ V(Word, Or) \ V(Word, Xor) \ V(Word, Shl) \ V(Word, Shr) \ V(Word, Sar) \ V(Word, Ror) \ V(Word, Equal) \ V(Int, Add) \ V(Int, Sub) \ V(Int, Mul) \ V(Int, Div) \ V(Int, UDiv) \ V(Int, Mod) \ V(Int, UMod) \ V(Int, LessThan) \ V(Int, LessThanOrEqual) #define PSEUDO_OP(Prefix, Suffix) \ const Operator* Prefix##Suffix() { \ return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \ } PSEUDO_OP_LIST(PSEUDO_OP) #undef PSEUDO_OP #undef PSEUDO_OP_LIST private: const MachineOperatorBuilderImpl& impl_; const MachineType word_; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_MACHINE_OPERATOR_H_