// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #include "src/globals.h" namespace v8 { namespace internal { enum GCIdleTimeActionType { DONE, DO_NOTHING, DO_INCREMENTAL_MARKING, DO_SCAVENGE, DO_FULL_GC, DO_FINALIZE_SWEEPING }; class GCIdleTimeAction { public: static GCIdleTimeAction Done() { GCIdleTimeAction result; result.type = DONE; result.parameter = 0; return result; } static GCIdleTimeAction Nothing() { GCIdleTimeAction result; result.type = DO_NOTHING; result.parameter = 0; return result; } static GCIdleTimeAction IncrementalMarking(intptr_t step_size) { GCIdleTimeAction result; result.type = DO_INCREMENTAL_MARKING; result.parameter = step_size; return result; } static GCIdleTimeAction Scavenge() { GCIdleTimeAction result; result.type = DO_SCAVENGE; result.parameter = 0; return result; } static GCIdleTimeAction FullGC() { GCIdleTimeAction result; result.type = DO_FULL_GC; result.parameter = 0; return result; } static GCIdleTimeAction FinalizeSweeping() { GCIdleTimeAction result; result.type = DO_FINALIZE_SWEEPING; result.parameter = 0; return result; } void Print(); GCIdleTimeActionType type; intptr_t parameter; }; class GCTracer; // The idle time handler makes decisions about which garbage collection // operations are executing during IdleNotification. class GCIdleTimeHandler { public: // If we haven't recorded any incremental marking events yet, we carefully // mark with a conservative lower bound for the marking speed. static const size_t kInitialConservativeMarkingSpeed = 100 * KB; // Maximum marking step size returned by EstimateMarkingStepSize. static const size_t kMaximumMarkingStepSize = 700 * MB; // We have to make sure that we finish the IdleNotification before // idle_time_in_ms. Hence, we conservatively prune our workload estimate. static const double kConservativeTimeRatio; // If we haven't recorded any mark-compact events yet, we use // conservative lower bound for the mark-compact speed. static const size_t kInitialConservativeMarkCompactSpeed = 2 * MB; // Maximum mark-compact time returned by EstimateMarkCompactTime. static const size_t kMaxMarkCompactTimeInMs; // Minimum time to finalize sweeping phase. The main thread may wait for // sweeper threads. static const size_t kMinTimeForFinalizeSweeping; // Number of idle mark-compact events, after which idle handler will finish // idle round. static const int kMaxMarkCompactsInIdleRound; // Number of scavenges that will trigger start of new idle round. static const int kIdleScavengeThreshold; // Heap size threshold below which we prefer mark-compact over incremental // step. static const size_t kSmallHeapSize = 4 * kPointerSize * MB; // That is the maximum idle time we will have during frame rendering. static const size_t kMaxFrameRenderingIdleTime = 16; // If less than that much memory is left in the new space, we consider it // as almost full and force a new space collection earlier in the idle time. static const size_t kNewSpaceAlmostFullTreshold = 100 * KB; // If we haven't recorded any scavenger events yet, we use a conservative // lower bound for the scavenger speed. static const size_t kInitialConservativeScavengeSpeed = 100 * KB; struct HeapState { int contexts_disposed; size_t size_of_objects; bool incremental_marking_stopped; bool can_start_incremental_marking; bool sweeping_in_progress; size_t mark_compact_speed_in_bytes_per_ms; size_t incremental_marking_speed_in_bytes_per_ms; size_t scavenge_speed_in_bytes_per_ms; size_t available_new_space_memory; size_t new_space_capacity; size_t new_space_allocation_throughput_in_bytes_per_ms; }; GCIdleTimeHandler() : mark_compacts_since_idle_round_started_(0), scavenges_since_last_idle_round_(0) {} GCIdleTimeAction Compute(size_t idle_time_in_ms, HeapState heap_state); void NotifyIdleMarkCompact() { if (mark_compacts_since_idle_round_started_ < kMaxMarkCompactsInIdleRound) { ++mark_compacts_since_idle_round_started_; if (mark_compacts_since_idle_round_started_ == kMaxMarkCompactsInIdleRound) { scavenges_since_last_idle_round_ = 0; } } } void NotifyScavenge() { ++scavenges_since_last_idle_round_; } static size_t EstimateMarkingStepSize(size_t idle_time_in_ms, size_t marking_speed_in_bytes_per_ms); static size_t EstimateMarkCompactTime( size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms); static size_t EstimateScavengeTime(size_t new_space_size, size_t scavenger_speed_in_bytes_per_ms); static bool ScavangeMayHappenSoon( size_t available_new_space_memory, size_t new_space_allocation_throughput_in_bytes_per_ms); private: void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; } bool IsMarkCompactIdleRoundFinished() { return mark_compacts_since_idle_round_started_ == kMaxMarkCompactsInIdleRound; } bool EnoughGarbageSinceLastIdleRound() { return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold; } int mark_compacts_since_idle_round_started_; int scavenges_since_last_idle_round_; DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); }; } // namespace internal } // namespace v8 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_