1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.input.controls; 34 35 /** 36 * <code>ActionListener</code> is used to receive input events in "digital" style. 37 * <p> 38 * Generally all button inputs, such as keyboard, mouse button, and joystick button, 39 * will be represented exactly. Analog inputs will be converted into digital. 40 * <p> 41 * When an action listener is registered to a natively digital input, such as a button, 42 * the event will be invoked when the button is pressed, with <code>value</code> 43 * set to <code>true</code>, and will be invoked again when the button is released, 44 * with <code>value</code> set to <code>false</code>. 45 * 46 * @author Kirill Vainer 47 */ 48 public interface ActionListener extends InputListener { 49 50 /** 51 * Called when an input to which this listener is registered to is invoked. 52 * 53 * @param name The name of the mapping that was invoked 54 * @param isPressed True if the action is "pressed", false otherwise 55 * @param tpf The time per frame value. 56 */ onAction(String name, boolean isPressed, float tpf)57 public void onAction(String name, boolean isPressed, float tpf); 58 } 59