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1 package com.jme3.light;
2 
3 import com.jme3.scene.Spatial;
4 
5 /**
6  * An ambient light adds a constant color to the scene.
7  * <p>
8  * Ambient lights are unaffected by the surface normal, and are constant
9  * regardless of the model's location. The material's ambient color is
10  * multiplied by the ambient light color to get the final ambient color of
11  * an object.
12  *
13  * @author Kirill Vainer
14  */
15 public class AmbientLight extends Light {
16 
17     @Override
computeLastDistance(Spatial owner)18     public void computeLastDistance(Spatial owner) {
19     }
20 
21     @Override
getType()22     public Type getType() {
23         return Type.Ambient;
24     }
25 
26 }
27