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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.audio;
34 
35 /**
36  * Interface to be implemented by audio renderers.
37  *
38  * @author Kirill Vainer
39  */
40 public interface AudioRenderer {
41 
42     /**
43      * @param listener The listener camera, all 3D sounds will be
44      * oriented around the listener.
45      */
setListener(Listener listener)46     public void setListener(Listener listener);
47 
48     /**
49      * Sets the environment, used for reverb effects.
50      *
51      * @see AudioNode#setReverbEnabled(boolean)
52      * @param env The environment to set.
53      */
setEnvironment(Environment env)54     public void setEnvironment(Environment env);
55 
playSourceInstance(AudioNode src)56     public void playSourceInstance(AudioNode src);
playSource(AudioNode src)57     public void playSource(AudioNode src);
pauseSource(AudioNode src)58     public void pauseSource(AudioNode src);
stopSource(AudioNode src)59     public void stopSource(AudioNode src);
60 
updateSourceParam(AudioNode src, AudioParam param)61     public void updateSourceParam(AudioNode src, AudioParam param);
updateListenerParam(Listener listener, ListenerParam param)62     public void updateListenerParam(Listener listener, ListenerParam param);
63 
deleteFilter(Filter filter)64     public void deleteFilter(Filter filter);
deleteAudioData(AudioData ad)65     public void deleteAudioData(AudioData ad);
66 
67     /**
68      * Initializes the renderer. Should be the first method called
69      * before using the system.
70      */
initialize()71     public void initialize();
72 
73     /**
74      * Update the audio system. Must be called periodically.
75      * @param tpf Time per frame.
76      */
update(float tpf)77     public void update(float tpf);
78 
79     /**
80      * Cleanup/destroy the audio system. Call this when app closes.
81      */
cleanup()82     public void cleanup();
83 }
84