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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_
6 #define V8_COMPILER_NODE_PROPERTIES_INL_H_
7 
8 #include "src/v8.h"
9 
10 #include "src/compiler/common-operator.h"
11 #include "src/compiler/generic-node-inl.h"
12 #include "src/compiler/node-properties.h"
13 #include "src/compiler/opcodes.h"
14 #include "src/compiler/operator.h"
15 #include "src/compiler/operator-properties-inl.h"
16 #include "src/compiler/operator-properties.h"
17 
18 namespace v8 {
19 namespace internal {
20 namespace compiler {
21 
22 // -----------------------------------------------------------------------------
23 // Input layout.
24 // Inputs are always arranged in order as follows:
25 //     0 [ values, context, effects, control ] node->InputCount()
26 
FirstValueIndex(Node * node)27 inline int NodeProperties::FirstValueIndex(Node* node) { return 0; }
28 
FirstContextIndex(Node * node)29 inline int NodeProperties::FirstContextIndex(Node* node) {
30   return PastValueIndex(node);
31 }
32 
FirstFrameStateIndex(Node * node)33 inline int NodeProperties::FirstFrameStateIndex(Node* node) {
34   return PastContextIndex(node);
35 }
36 
FirstEffectIndex(Node * node)37 inline int NodeProperties::FirstEffectIndex(Node* node) {
38   return PastFrameStateIndex(node);
39 }
40 
FirstControlIndex(Node * node)41 inline int NodeProperties::FirstControlIndex(Node* node) {
42   return PastEffectIndex(node);
43 }
44 
45 
PastValueIndex(Node * node)46 inline int NodeProperties::PastValueIndex(Node* node) {
47   return FirstValueIndex(node) +
48          OperatorProperties::GetValueInputCount(node->op());
49 }
50 
PastContextIndex(Node * node)51 inline int NodeProperties::PastContextIndex(Node* node) {
52   return FirstContextIndex(node) +
53          OperatorProperties::GetContextInputCount(node->op());
54 }
55 
PastFrameStateIndex(Node * node)56 inline int NodeProperties::PastFrameStateIndex(Node* node) {
57   return FirstFrameStateIndex(node) +
58          OperatorProperties::GetFrameStateInputCount(node->op());
59 }
60 
PastEffectIndex(Node * node)61 inline int NodeProperties::PastEffectIndex(Node* node) {
62   return FirstEffectIndex(node) +
63          OperatorProperties::GetEffectInputCount(node->op());
64 }
65 
PastControlIndex(Node * node)66 inline int NodeProperties::PastControlIndex(Node* node) {
67   return FirstControlIndex(node) +
68          OperatorProperties::GetControlInputCount(node->op());
69 }
70 
71 
72 // -----------------------------------------------------------------------------
73 // Input accessors.
74 
GetValueInput(Node * node,int index)75 inline Node* NodeProperties::GetValueInput(Node* node, int index) {
76   DCHECK(0 <= index &&
77          index < OperatorProperties::GetValueInputCount(node->op()));
78   return node->InputAt(FirstValueIndex(node) + index);
79 }
80 
GetContextInput(Node * node)81 inline Node* NodeProperties::GetContextInput(Node* node) {
82   DCHECK(OperatorProperties::HasContextInput(node->op()));
83   return node->InputAt(FirstContextIndex(node));
84 }
85 
GetFrameStateInput(Node * node)86 inline Node* NodeProperties::GetFrameStateInput(Node* node) {
87   DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
88   return node->InputAt(FirstFrameStateIndex(node));
89 }
90 
GetEffectInput(Node * node,int index)91 inline Node* NodeProperties::GetEffectInput(Node* node, int index) {
92   DCHECK(0 <= index &&
93          index < OperatorProperties::GetEffectInputCount(node->op()));
94   return node->InputAt(FirstEffectIndex(node) + index);
95 }
96 
GetControlInput(Node * node,int index)97 inline Node* NodeProperties::GetControlInput(Node* node, int index) {
98   DCHECK(0 <= index &&
99          index < OperatorProperties::GetControlInputCount(node->op()));
100   return node->InputAt(FirstControlIndex(node) + index);
101 }
102 
GetFrameStateIndex(Node * node)103 inline int NodeProperties::GetFrameStateIndex(Node* node) {
104   DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
105   return FirstFrameStateIndex(node);
106 }
107 
108 // -----------------------------------------------------------------------------
109 // Edge kinds.
110 
IsInputRange(Node::Edge edge,int first,int num)111 inline bool NodeProperties::IsInputRange(Node::Edge edge, int first, int num) {
112   // TODO(titzer): edge.index() is linear time;
113   // edges maybe need to be marked as value/effect/control.
114   if (num == 0) return false;
115   int index = edge.index();
116   return first <= index && index < first + num;
117 }
118 
IsValueEdge(Node::Edge edge)119 inline bool NodeProperties::IsValueEdge(Node::Edge edge) {
120   Node* node = edge.from();
121   return IsInputRange(edge, FirstValueIndex(node),
122                       OperatorProperties::GetValueInputCount(node->op()));
123 }
124 
IsContextEdge(Node::Edge edge)125 inline bool NodeProperties::IsContextEdge(Node::Edge edge) {
126   Node* node = edge.from();
127   return IsInputRange(edge, FirstContextIndex(node),
128                       OperatorProperties::GetContextInputCount(node->op()));
129 }
130 
IsEffectEdge(Node::Edge edge)131 inline bool NodeProperties::IsEffectEdge(Node::Edge edge) {
132   Node* node = edge.from();
133   return IsInputRange(edge, FirstEffectIndex(node),
134                       OperatorProperties::GetEffectInputCount(node->op()));
135 }
136 
IsControlEdge(Node::Edge edge)137 inline bool NodeProperties::IsControlEdge(Node::Edge edge) {
138   Node* node = edge.from();
139   return IsInputRange(edge, FirstControlIndex(node),
140                       OperatorProperties::GetControlInputCount(node->op()));
141 }
142 
143 
144 // -----------------------------------------------------------------------------
145 // Miscellaneous predicates.
146 
IsControl(Node * node)147 inline bool NodeProperties::IsControl(Node* node) {
148   return IrOpcode::IsControlOpcode(node->opcode());
149 }
150 
151 
152 // -----------------------------------------------------------------------------
153 // Miscellaneous mutators.
154 
ReplaceControlInput(Node * node,Node * control)155 inline void NodeProperties::ReplaceControlInput(Node* node, Node* control) {
156   node->ReplaceInput(FirstControlIndex(node), control);
157 }
158 
ReplaceEffectInput(Node * node,Node * effect,int index)159 inline void NodeProperties::ReplaceEffectInput(Node* node, Node* effect,
160                                                int index) {
161   DCHECK(index < OperatorProperties::GetEffectInputCount(node->op()));
162   return node->ReplaceInput(FirstEffectIndex(node) + index, effect);
163 }
164 
ReplaceFrameStateInput(Node * node,Node * frame_state)165 inline void NodeProperties::ReplaceFrameStateInput(Node* node,
166                                                    Node* frame_state) {
167   DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
168   node->ReplaceInput(FirstFrameStateIndex(node), frame_state);
169 }
170 
RemoveNonValueInputs(Node * node)171 inline void NodeProperties::RemoveNonValueInputs(Node* node) {
172   node->TrimInputCount(OperatorProperties::GetValueInputCount(node->op()));
173 }
174 
175 
176 // Replace value uses of {node} with {value} and effect uses of {node} with
177 // {effect}. If {effect == NULL}, then use the effect input to {node}.
ReplaceWithValue(Node * node,Node * value,Node * effect)178 inline void NodeProperties::ReplaceWithValue(Node* node, Node* value,
179                                              Node* effect) {
180   DCHECK(!OperatorProperties::HasControlOutput(node->op()));
181   if (effect == NULL && OperatorProperties::HasEffectInput(node->op())) {
182     effect = NodeProperties::GetEffectInput(node);
183   }
184 
185   // Requires distinguishing between value and effect edges.
186   UseIter iter = node->uses().begin();
187   while (iter != node->uses().end()) {
188     if (NodeProperties::IsEffectEdge(iter.edge())) {
189       DCHECK_NE(NULL, effect);
190       iter = iter.UpdateToAndIncrement(effect);
191     } else {
192       iter = iter.UpdateToAndIncrement(value);
193     }
194   }
195 }
196 
197 
198 // -----------------------------------------------------------------------------
199 // Type Bounds.
200 
GetBounds(Node * node)201 inline Bounds NodeProperties::GetBounds(Node* node) { return node->bounds(); }
202 
SetBounds(Node * node,Bounds b)203 inline void NodeProperties::SetBounds(Node* node, Bounds b) {
204   node->set_bounds(b);
205 }
206 
207 
208 }
209 }
210 }  // namespace v8::internal::compiler
211 
212 #endif  // V8_COMPILER_NODE_PROPERTIES_INL_H_
213