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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 30159.
5 */
6#define GL_DEPTH_BUFFER_BIT												0x00000100
7#define GL_STENCIL_BUFFER_BIT											0x00000400
8#define GL_COLOR_BUFFER_BIT												0x00004000
9#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT							0x00000001
10#define GL_CONTEXT_FLAG_DEBUG_BIT										0x00000002
11#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR									0x00000002
12#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT								0x00000004
13#define GL_CONTEXT_CORE_PROFILE_BIT										0x00000001
14#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT							0x00000002
15#define GL_MAP_READ_BIT													0x0001
16#define GL_MAP_WRITE_BIT												0x0002
17#define GL_MAP_INVALIDATE_RANGE_BIT										0x0004
18#define GL_MAP_INVALIDATE_BUFFER_BIT									0x0008
19#define GL_MAP_FLUSH_EXPLICIT_BIT										0x0010
20#define GL_MAP_UNSYNCHRONIZED_BIT										0x0020
21#define GL_MAP_PERSISTENT_BIT											0x0040
22#define GL_MAP_COHERENT_BIT												0x0080
23#define GL_DYNAMIC_STORAGE_BIT											0x0100
24#define GL_CLIENT_STORAGE_BIT											0x0200
25#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT								0x00000001
26#define GL_ELEMENT_ARRAY_BARRIER_BIT									0x00000002
27#define GL_UNIFORM_BARRIER_BIT											0x00000004
28#define GL_TEXTURE_FETCH_BARRIER_BIT									0x00000008
29#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT								0x00000020
30#define GL_COMMAND_BARRIER_BIT											0x00000040
31#define GL_PIXEL_BUFFER_BARRIER_BIT										0x00000080
32#define GL_TEXTURE_UPDATE_BARRIER_BIT									0x00000100
33#define GL_BUFFER_UPDATE_BARRIER_BIT									0x00000200
34#define GL_FRAMEBUFFER_BARRIER_BIT										0x00000400
35#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT								0x00000800
36#define GL_ATOMIC_COUNTER_BARRIER_BIT									0x00001000
37#define GL_SHADER_STORAGE_BARRIER_BIT									0x00002000
38#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT								0x00004000
39#define GL_QUERY_BUFFER_BARRIER_BIT										0x00008000
40#define GL_ALL_BARRIER_BITS												0xFFFFFFFFu
41#define GL_SYNC_FLUSH_COMMANDS_BIT										0x00000001
42#define GL_VERTEX_SHADER_BIT											0x00000001
43#define GL_FRAGMENT_SHADER_BIT											0x00000002
44#define GL_GEOMETRY_SHADER_BIT											0x00000004
45#define GL_GEOMETRY_SHADER_BIT_EXT										0x00000004
46#define GL_TESS_CONTROL_SHADER_BIT										0x00000008
47#define GL_TESS_CONTROL_SHADER_BIT_EXT									0x00000008
48#define GL_TESS_EVALUATION_SHADER_BIT									0x00000010
49#define GL_TESS_EVALUATION_SHADER_BIT_EXT								0x00000010
50#define GL_COMPUTE_SHADER_BIT											0x00000020
51#define GL_ALL_SHADER_BITS												0xFFFFFFFFu
52#define GL_FALSE														0
53#define GL_NO_ERROR														0
54#define GL_ZERO															0
55#define GL_NONE															0
56#define GL_TRUE															1
57#define GL_ONE															1
58#define GL_INVALID_INDEX												0xFFFFFFFFu
59#define GL_TIMEOUT_IGNORED												0xFFFFFFFFFFFFFFFFull
60#define GL_POINTS														0x0000
61#define GL_LINES														0x0001
62#define GL_LINE_LOOP													0x0002
63#define GL_LINE_STRIP													0x0003
64#define GL_TRIANGLES													0x0004
65#define GL_TRIANGLE_STRIP												0x0005
66#define GL_TRIANGLE_FAN													0x0006
67#define GL_QUADS														0x0007
68#define GL_QUADS_EXT													0x0007
69#define GL_LINES_ADJACENCY												0x000A
70#define GL_LINES_ADJACENCY_EXT											0x000A
71#define GL_LINE_STRIP_ADJACENCY											0x000B
72#define GL_LINE_STRIP_ADJACENCY_EXT										0x000B
73#define GL_TRIANGLES_ADJACENCY											0x000C
74#define GL_TRIANGLES_ADJACENCY_EXT										0x000C
75#define GL_TRIANGLE_STRIP_ADJACENCY										0x000D
76#define GL_TRIANGLE_STRIP_ADJACENCY_EXT									0x000D
77#define GL_PATCHES														0x000E
78#define GL_PATCHES_EXT													0x000E
79#define GL_NEVER														0x0200
80#define GL_LESS															0x0201
81#define GL_EQUAL														0x0202
82#define GL_LEQUAL														0x0203
83#define GL_GREATER														0x0204
84#define GL_NOTEQUAL														0x0205
85#define GL_GEQUAL														0x0206
86#define GL_ALWAYS														0x0207
87#define GL_SRC_COLOR													0x0300
88#define GL_ONE_MINUS_SRC_COLOR											0x0301
89#define GL_SRC_ALPHA													0x0302
90#define GL_ONE_MINUS_SRC_ALPHA											0x0303
91#define GL_DST_ALPHA													0x0304
92#define GL_ONE_MINUS_DST_ALPHA											0x0305
93#define GL_DST_COLOR													0x0306
94#define GL_ONE_MINUS_DST_COLOR											0x0307
95#define GL_SRC_ALPHA_SATURATE											0x0308
96#define GL_FRONT_LEFT													0x0400
97#define GL_FRONT_RIGHT													0x0401
98#define GL_BACK_LEFT													0x0402
99#define GL_BACK_RIGHT													0x0403
100#define GL_FRONT														0x0404
101#define GL_BACK															0x0405
102#define GL_LEFT															0x0406
103#define GL_RIGHT														0x0407
104#define GL_FRONT_AND_BACK												0x0408
105#define GL_INVALID_ENUM													0x0500
106#define GL_INVALID_VALUE												0x0501
107#define GL_INVALID_OPERATION											0x0502
108#define GL_STACK_OVERFLOW												0x0503
109#define GL_STACK_OVERFLOW_KHR											0x0503
110#define GL_STACK_UNDERFLOW												0x0504
111#define GL_STACK_UNDERFLOW_KHR											0x0504
112#define GL_OUT_OF_MEMORY												0x0505
113#define GL_INVALID_FRAMEBUFFER_OPERATION								0x0506
114#define GL_CONTEXT_LOST													0x0507
115#define GL_CW															0x0900
116#define GL_CCW															0x0901
117#define GL_POINT_SIZE													0x0B11
118#define GL_POINT_SIZE_RANGE												0x0B12
119#define GL_SMOOTH_POINT_SIZE_RANGE										0x0B12
120#define GL_POINT_SIZE_GRANULARITY										0x0B13
121#define GL_SMOOTH_POINT_SIZE_GRANULARITY								0x0B13
122#define GL_LINE_SMOOTH													0x0B20
123#define GL_LINE_WIDTH													0x0B21
124#define GL_LINE_WIDTH_RANGE												0x0B22
125#define GL_SMOOTH_LINE_WIDTH_RANGE										0x0B22
126#define GL_LINE_WIDTH_GRANULARITY										0x0B23
127#define GL_SMOOTH_LINE_WIDTH_GRANULARITY								0x0B23
128#define GL_POLYGON_MODE													0x0B40
129#define GL_POLYGON_SMOOTH												0x0B41
130#define GL_CULL_FACE													0x0B44
131#define GL_CULL_FACE_MODE												0x0B45
132#define GL_FRONT_FACE													0x0B46
133#define GL_DEPTH_RANGE													0x0B70
134#define GL_DEPTH_TEST													0x0B71
135#define GL_DEPTH_WRITEMASK												0x0B72
136#define GL_DEPTH_CLEAR_VALUE											0x0B73
137#define GL_DEPTH_FUNC													0x0B74
138#define GL_STENCIL_TEST													0x0B90
139#define GL_STENCIL_CLEAR_VALUE											0x0B91
140#define GL_STENCIL_FUNC													0x0B92
141#define GL_STENCIL_VALUE_MASK											0x0B93
142#define GL_STENCIL_FAIL													0x0B94
143#define GL_STENCIL_PASS_DEPTH_FAIL										0x0B95
144#define GL_STENCIL_PASS_DEPTH_PASS										0x0B96
145#define GL_STENCIL_REF													0x0B97
146#define GL_STENCIL_WRITEMASK											0x0B98
147#define GL_VIEWPORT														0x0BA2
148#define GL_DITHER														0x0BD0
149#define GL_BLEND_DST													0x0BE0
150#define GL_BLEND_SRC													0x0BE1
151#define GL_BLEND														0x0BE2
152#define GL_LOGIC_OP_MODE												0x0BF0
153#define GL_COLOR_LOGIC_OP												0x0BF2
154#define GL_DRAW_BUFFER													0x0C01
155#define GL_READ_BUFFER													0x0C02
156#define GL_SCISSOR_BOX													0x0C10
157#define GL_SCISSOR_TEST													0x0C11
158#define GL_COLOR_CLEAR_VALUE											0x0C22
159#define GL_COLOR_WRITEMASK												0x0C23
160#define GL_DOUBLEBUFFER													0x0C32
161#define GL_STEREO														0x0C33
162#define GL_LINE_SMOOTH_HINT												0x0C52
163#define GL_POLYGON_SMOOTH_HINT											0x0C53
164#define GL_UNPACK_SWAP_BYTES											0x0CF0
165#define GL_UNPACK_LSB_FIRST												0x0CF1
166#define GL_UNPACK_ROW_LENGTH											0x0CF2
167#define GL_UNPACK_SKIP_ROWS												0x0CF3
168#define GL_UNPACK_SKIP_PIXELS											0x0CF4
169#define GL_UNPACK_ALIGNMENT												0x0CF5
170#define GL_PACK_SWAP_BYTES												0x0D00
171#define GL_PACK_LSB_FIRST												0x0D01
172#define GL_PACK_ROW_LENGTH												0x0D02
173#define GL_PACK_SKIP_ROWS												0x0D03
174#define GL_PACK_SKIP_PIXELS												0x0D04
175#define GL_PACK_ALIGNMENT												0x0D05
176#define GL_MAX_CLIP_DISTANCES											0x0D32
177#define GL_MAX_TEXTURE_SIZE												0x0D33
178#define GL_MAX_VIEWPORT_DIMS											0x0D3A
179#define GL_SUBPIXEL_BITS												0x0D50
180#define GL_RED_BITS														0x0D52
181#define GL_GREEN_BITS													0x0D53
182#define GL_BLUE_BITS													0x0D54
183#define GL_ALPHA_BITS													0x0D55
184#define GL_DEPTH_BITS													0x0D56
185#define GL_STENCIL_BITS													0x0D57
186#define GL_TEXTURE_1D													0x0DE0
187#define GL_TEXTURE_2D													0x0DE1
188#define GL_TEXTURE_WIDTH												0x1000
189#define GL_TEXTURE_HEIGHT												0x1001
190#define GL_TEXTURE_INTERNAL_FORMAT										0x1003
191#define GL_TEXTURE_BORDER_COLOR											0x1004
192#define GL_TEXTURE_BORDER_COLOR_EXT										0x1004
193#define GL_TEXTURE_TARGET												0x1006
194#define GL_DONT_CARE													0x1100
195#define GL_FASTEST														0x1101
196#define GL_NICEST														0x1102
197#define GL_BYTE															0x1400
198#define GL_UNSIGNED_BYTE												0x1401
199#define GL_SHORT														0x1402
200#define GL_UNSIGNED_SHORT												0x1403
201#define GL_INT															0x1404
202#define GL_UNSIGNED_INT													0x1405
203#define GL_FLOAT														0x1406
204#define GL_DOUBLE														0x140A
205#define GL_HALF_FLOAT													0x140B
206#define GL_FIXED														0x140C
207#define GL_CLEAR														0x1500
208#define GL_AND															0x1501
209#define GL_AND_REVERSE													0x1502
210#define GL_COPY															0x1503
211#define GL_AND_INVERTED													0x1504
212#define GL_NOOP															0x1505
213#define GL_XOR															0x1506
214#define GL_OR															0x1507
215#define GL_NOR															0x1508
216#define GL_EQUIV														0x1509
217#define GL_INVERT														0x150A
218#define GL_OR_REVERSE													0x150B
219#define GL_COPY_INVERTED												0x150C
220#define GL_OR_INVERTED													0x150D
221#define GL_NAND															0x150E
222#define GL_SET															0x150F
223#define GL_TEXTURE														0x1702
224#define GL_COLOR														0x1800
225#define GL_DEPTH														0x1801
226#define GL_STENCIL														0x1802
227#define GL_STENCIL_INDEX												0x1901
228#define GL_DEPTH_COMPONENT												0x1902
229#define GL_RED															0x1903
230#define GL_GREEN														0x1904
231#define GL_BLUE															0x1905
232#define GL_ALPHA														0x1906
233#define GL_RGB															0x1907
234#define GL_RGBA															0x1908
235#define GL_LUMINANCE													0x1909
236#define GL_LUMINANCE_ALPHA												0x190A
237#define GL_POINT														0x1B00
238#define GL_LINE															0x1B01
239#define GL_FILL															0x1B02
240#define GL_KEEP															0x1E00
241#define GL_REPLACE														0x1E01
242#define GL_INCR															0x1E02
243#define GL_DECR															0x1E03
244#define GL_VENDOR														0x1F00
245#define GL_RENDERER														0x1F01
246#define GL_VERSION														0x1F02
247#define GL_EXTENSIONS													0x1F03
248#define GL_NEAREST														0x2600
249#define GL_LINEAR														0x2601
250#define GL_NEAREST_MIPMAP_NEAREST										0x2700
251#define GL_LINEAR_MIPMAP_NEAREST										0x2701
252#define GL_NEAREST_MIPMAP_LINEAR										0x2702
253#define GL_LINEAR_MIPMAP_LINEAR											0x2703
254#define GL_TEXTURE_MAG_FILTER											0x2800
255#define GL_TEXTURE_MIN_FILTER											0x2801
256#define GL_TEXTURE_WRAP_S												0x2802
257#define GL_TEXTURE_WRAP_T												0x2803
258#define GL_REPEAT														0x2901
259#define GL_POLYGON_OFFSET_UNITS											0x2A00
260#define GL_POLYGON_OFFSET_POINT											0x2A01
261#define GL_POLYGON_OFFSET_LINE											0x2A02
262#define GL_R3_G3_B2														0x2A10
263#define GL_CLIP_DISTANCE0												0x3000
264#define GL_CLIP_DISTANCE1												0x3001
265#define GL_CLIP_DISTANCE2												0x3002
266#define GL_CLIP_DISTANCE3												0x3003
267#define GL_CLIP_DISTANCE4												0x3004
268#define GL_CLIP_DISTANCE5												0x3005
269#define GL_CLIP_DISTANCE6												0x3006
270#define GL_CLIP_DISTANCE7												0x3007
271#define GL_CONSTANT_COLOR												0x8001
272#define GL_ONE_MINUS_CONSTANT_COLOR										0x8002
273#define GL_CONSTANT_ALPHA												0x8003
274#define GL_ONE_MINUS_CONSTANT_ALPHA										0x8004
275#define GL_BLEND_COLOR													0x8005
276#define GL_FUNC_ADD														0x8006
277#define GL_MIN															0x8007
278#define GL_MAX															0x8008
279#define GL_BLEND_EQUATION												0x8009
280#define GL_BLEND_EQUATION_RGB											0x8009
281#define GL_FUNC_SUBTRACT												0x800A
282#define GL_FUNC_REVERSE_SUBTRACT										0x800B
283#define GL_UNSIGNED_BYTE_3_3_2											0x8032
284#define GL_UNSIGNED_SHORT_4_4_4_4										0x8033
285#define GL_UNSIGNED_SHORT_5_5_5_1										0x8034
286#define GL_UNSIGNED_INT_8_8_8_8											0x8035
287#define GL_UNSIGNED_INT_10_10_10_2										0x8036
288#define GL_POLYGON_OFFSET_FILL											0x8037
289#define GL_POLYGON_OFFSET_FACTOR										0x8038
290#define GL_RGB4															0x804F
291#define GL_RGB5															0x8050
292#define GL_RGB8															0x8051
293#define GL_RGB10														0x8052
294#define GL_RGB12														0x8053
295#define GL_RGB16														0x8054
296#define GL_RGBA2														0x8055
297#define GL_RGBA4														0x8056
298#define GL_RGB5_A1														0x8057
299#define GL_RGBA8														0x8058
300#define GL_RGB10_A2														0x8059
301#define GL_RGBA12														0x805A
302#define GL_RGBA16														0x805B
303#define GL_TEXTURE_RED_SIZE												0x805C
304#define GL_TEXTURE_GREEN_SIZE											0x805D
305#define GL_TEXTURE_BLUE_SIZE											0x805E
306#define GL_TEXTURE_ALPHA_SIZE											0x805F
307#define GL_PROXY_TEXTURE_1D												0x8063
308#define GL_PROXY_TEXTURE_2D												0x8064
309#define GL_TEXTURE_BINDING_1D											0x8068
310#define GL_TEXTURE_BINDING_2D											0x8069
311#define GL_TEXTURE_BINDING_3D											0x806A
312#define GL_PACK_SKIP_IMAGES												0x806B
313#define GL_PACK_IMAGE_HEIGHT											0x806C
314#define GL_UNPACK_SKIP_IMAGES											0x806D
315#define GL_UNPACK_IMAGE_HEIGHT											0x806E
316#define GL_TEXTURE_3D													0x806F
317#define GL_PROXY_TEXTURE_3D												0x8070
318#define GL_TEXTURE_DEPTH												0x8071
319#define GL_TEXTURE_WRAP_R												0x8072
320#define GL_MAX_3D_TEXTURE_SIZE											0x8073
321#define GL_VERTEX_ARRAY													0x8074
322#define GL_VERTEX_ARRAY_KHR												0x8074
323#define GL_MULTISAMPLE													0x809D
324#define GL_SAMPLE_ALPHA_TO_COVERAGE										0x809E
325#define GL_SAMPLE_ALPHA_TO_ONE											0x809F
326#define GL_SAMPLE_COVERAGE												0x80A0
327#define GL_SAMPLE_BUFFERS												0x80A8
328#define GL_SAMPLES														0x80A9
329#define GL_SAMPLE_COVERAGE_VALUE										0x80AA
330#define GL_SAMPLE_COVERAGE_INVERT										0x80AB
331#define GL_BLEND_DST_RGB												0x80C8
332#define GL_BLEND_SRC_RGB												0x80C9
333#define GL_BLEND_DST_ALPHA												0x80CA
334#define GL_BLEND_SRC_ALPHA												0x80CB
335#define GL_BGR															0x80E0
336#define GL_BGRA															0x80E1
337#define GL_MAX_ELEMENTS_VERTICES										0x80E8
338#define GL_MAX_ELEMENTS_INDICES											0x80E9
339#define GL_POINT_FADE_THRESHOLD_SIZE									0x8128
340#define GL_CLAMP_TO_BORDER												0x812D
341#define GL_CLAMP_TO_BORDER_EXT											0x812D
342#define GL_CLAMP_TO_EDGE												0x812F
343#define GL_TEXTURE_MIN_LOD												0x813A
344#define GL_TEXTURE_MAX_LOD												0x813B
345#define GL_TEXTURE_BASE_LEVEL											0x813C
346#define GL_TEXTURE_MAX_LEVEL											0x813D
347#define GL_GENERATE_MIPMAP_HINT											0x8192
348#define GL_DEPTH_COMPONENT16											0x81A5
349#define GL_DEPTH_COMPONENT24											0x81A6
350#define GL_DEPTH_COMPONENT32											0x81A7
351#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING						0x8210
352#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE						0x8211
353#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE								0x8212
354#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE							0x8213
355#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE								0x8214
356#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE							0x8215
357#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE							0x8216
358#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE							0x8217
359#define GL_FRAMEBUFFER_DEFAULT											0x8218
360#define GL_FRAMEBUFFER_UNDEFINED										0x8219
361#define GL_DEPTH_STENCIL_ATTACHMENT										0x821A
362#define GL_MAJOR_VERSION												0x821B
363#define GL_MINOR_VERSION												0x821C
364#define GL_NUM_EXTENSIONS												0x821D
365#define GL_CONTEXT_FLAGS												0x821E
366#define GL_BUFFER_IMMUTABLE_STORAGE										0x821F
367#define GL_BUFFER_STORAGE_FLAGS											0x8220
368#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED						0x8221
369#define GL_COMPRESSED_RED												0x8225
370#define GL_COMPRESSED_RG												0x8226
371#define GL_RG															0x8227
372#define GL_RG_INTEGER													0x8228
373#define GL_R8															0x8229
374#define GL_R16															0x822A
375#define GL_RG8															0x822B
376#define GL_RG16															0x822C
377#define GL_R16F															0x822D
378#define GL_R32F															0x822E
379#define GL_RG16F														0x822F
380#define GL_RG32F														0x8230
381#define GL_R8I															0x8231
382#define GL_R8UI															0x8232
383#define GL_R16I															0x8233
384#define GL_R16UI														0x8234
385#define GL_R32I															0x8235
386#define GL_R32UI														0x8236
387#define GL_RG8I															0x8237
388#define GL_RG8UI														0x8238
389#define GL_RG16I														0x8239
390#define GL_RG16UI														0x823A
391#define GL_RG32I														0x823B
392#define GL_RG32UI														0x823C
393#define GL_DEBUG_OUTPUT_SYNCHRONOUS										0x8242
394#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR									0x8242
395#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH								0x8243
396#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR							0x8243
397#define GL_DEBUG_CALLBACK_FUNCTION										0x8244
398#define GL_DEBUG_CALLBACK_FUNCTION_KHR									0x8244
399#define GL_DEBUG_CALLBACK_USER_PARAM									0x8245
400#define GL_DEBUG_CALLBACK_USER_PARAM_KHR								0x8245
401#define GL_DEBUG_SOURCE_API												0x8246
402#define GL_DEBUG_SOURCE_API_KHR											0x8246
403#define GL_DEBUG_SOURCE_WINDOW_SYSTEM									0x8247
404#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR								0x8247
405#define GL_DEBUG_SOURCE_SHADER_COMPILER									0x8248
406#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR								0x8248
407#define GL_DEBUG_SOURCE_THIRD_PARTY										0x8249
408#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR									0x8249
409#define GL_DEBUG_SOURCE_APPLICATION										0x824A
410#define GL_DEBUG_SOURCE_APPLICATION_KHR									0x824A
411#define GL_DEBUG_SOURCE_OTHER											0x824B
412#define GL_DEBUG_SOURCE_OTHER_KHR										0x824B
413#define GL_DEBUG_TYPE_ERROR												0x824C
414#define GL_DEBUG_TYPE_ERROR_KHR											0x824C
415#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR								0x824D
416#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR							0x824D
417#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR								0x824E
418#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR							0x824E
419#define GL_DEBUG_TYPE_PORTABILITY										0x824F
420#define GL_DEBUG_TYPE_PORTABILITY_KHR									0x824F
421#define GL_DEBUG_TYPE_PERFORMANCE										0x8250
422#define GL_DEBUG_TYPE_PERFORMANCE_KHR									0x8250
423#define GL_DEBUG_TYPE_OTHER												0x8251
424#define GL_DEBUG_TYPE_OTHER_KHR											0x8251
425#define GL_LOSE_CONTEXT_ON_RESET										0x8252
426#define GL_GUILTY_CONTEXT_RESET											0x8253
427#define GL_INNOCENT_CONTEXT_RESET										0x8254
428#define GL_UNKNOWN_CONTEXT_RESET										0x8255
429#define GL_RESET_NOTIFICATION_STRATEGY									0x8256
430#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT								0x8257
431#define GL_PROGRAM_SEPARABLE											0x8258
432#define GL_ACTIVE_PROGRAM												0x8259
433#define GL_PROGRAM_PIPELINE_BINDING										0x825A
434#define GL_MAX_VIEWPORTS												0x825B
435#define GL_VIEWPORT_SUBPIXEL_BITS										0x825C
436#define GL_VIEWPORT_BOUNDS_RANGE										0x825D
437#define GL_LAYER_PROVOKING_VERTEX										0x825E
438#define GL_LAYER_PROVOKING_VERTEX_EXT									0x825E
439#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX								0x825F
440#define GL_UNDEFINED_VERTEX												0x8260
441#define GL_UNDEFINED_VERTEX_EXT											0x8260
442#define GL_NO_RESET_NOTIFICATION										0x8261
443#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE								0x8262
444#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS								0x8263
445#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS							0x8264
446#define GL_MAX_COMPUTE_ATOMIC_COUNTERS									0x8265
447#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS						0x8266
448#define GL_COMPUTE_WORK_GROUP_SIZE										0x8267
449#define GL_DEBUG_TYPE_MARKER											0x8268
450#define GL_DEBUG_TYPE_MARKER_KHR										0x8268
451#define GL_DEBUG_TYPE_PUSH_GROUP										0x8269
452#define GL_DEBUG_TYPE_PUSH_GROUP_KHR									0x8269
453#define GL_DEBUG_TYPE_POP_GROUP											0x826A
454#define GL_DEBUG_TYPE_POP_GROUP_KHR										0x826A
455#define GL_DEBUG_SEVERITY_NOTIFICATION									0x826B
456#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR								0x826B
457#define GL_MAX_DEBUG_GROUP_STACK_DEPTH									0x826C
458#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR								0x826C
459#define GL_DEBUG_GROUP_STACK_DEPTH										0x826D
460#define GL_DEBUG_GROUP_STACK_DEPTH_KHR									0x826D
461#define GL_MAX_UNIFORM_LOCATIONS										0x826E
462#define GL_INTERNALFORMAT_SUPPORTED										0x826F
463#define GL_INTERNALFORMAT_PREFERRED										0x8270
464#define GL_INTERNALFORMAT_RED_SIZE										0x8271
465#define GL_INTERNALFORMAT_GREEN_SIZE									0x8272
466#define GL_INTERNALFORMAT_BLUE_SIZE										0x8273
467#define GL_INTERNALFORMAT_ALPHA_SIZE									0x8274
468#define GL_INTERNALFORMAT_DEPTH_SIZE									0x8275
469#define GL_INTERNALFORMAT_STENCIL_SIZE									0x8276
470#define GL_INTERNALFORMAT_SHARED_SIZE									0x8277
471#define GL_INTERNALFORMAT_RED_TYPE										0x8278
472#define GL_INTERNALFORMAT_GREEN_TYPE									0x8279
473#define GL_INTERNALFORMAT_BLUE_TYPE										0x827A
474#define GL_INTERNALFORMAT_ALPHA_TYPE									0x827B
475#define GL_INTERNALFORMAT_DEPTH_TYPE									0x827C
476#define GL_INTERNALFORMAT_STENCIL_TYPE									0x827D
477#define GL_MAX_WIDTH													0x827E
478#define GL_MAX_HEIGHT													0x827F
479#define GL_MAX_DEPTH													0x8280
480#define GL_MAX_LAYERS													0x8281
481#define GL_MAX_COMBINED_DIMENSIONS										0x8282
482#define GL_COLOR_COMPONENTS												0x8283
483#define GL_DEPTH_COMPONENTS												0x8284
484#define GL_STENCIL_COMPONENTS											0x8285
485#define GL_COLOR_RENDERABLE												0x8286
486#define GL_DEPTH_RENDERABLE												0x8287
487#define GL_STENCIL_RENDERABLE											0x8288
488#define GL_FRAMEBUFFER_RENDERABLE										0x8289
489#define GL_FRAMEBUFFER_RENDERABLE_LAYERED								0x828A
490#define GL_FRAMEBUFFER_BLEND											0x828B
491#define GL_READ_PIXELS													0x828C
492#define GL_READ_PIXELS_FORMAT											0x828D
493#define GL_READ_PIXELS_TYPE												0x828E
494#define GL_TEXTURE_IMAGE_FORMAT											0x828F
495#define GL_TEXTURE_IMAGE_TYPE											0x8290
496#define GL_GET_TEXTURE_IMAGE_FORMAT										0x8291
497#define GL_GET_TEXTURE_IMAGE_TYPE										0x8292
498#define GL_MIPMAP														0x8293
499#define GL_MANUAL_GENERATE_MIPMAP										0x8294
500#define GL_AUTO_GENERATE_MIPMAP											0x8295
501#define GL_COLOR_ENCODING												0x8296
502#define GL_SRGB_READ													0x8297
503#define GL_SRGB_WRITE													0x8298
504#define GL_FILTER														0x829A
505#define GL_VERTEX_TEXTURE												0x829B
506#define GL_TESS_CONTROL_TEXTURE											0x829C
507#define GL_TESS_EVALUATION_TEXTURE										0x829D
508#define GL_GEOMETRY_TEXTURE												0x829E
509#define GL_FRAGMENT_TEXTURE												0x829F
510#define GL_COMPUTE_TEXTURE												0x82A0
511#define GL_TEXTURE_SHADOW												0x82A1
512#define GL_TEXTURE_GATHER												0x82A2
513#define GL_TEXTURE_GATHER_SHADOW										0x82A3
514#define GL_SHADER_IMAGE_LOAD											0x82A4
515#define GL_SHADER_IMAGE_STORE											0x82A5
516#define GL_SHADER_IMAGE_ATOMIC											0x82A6
517#define GL_IMAGE_TEXEL_SIZE												0x82A7
518#define GL_IMAGE_COMPATIBILITY_CLASS									0x82A8
519#define GL_IMAGE_PIXEL_FORMAT											0x82A9
520#define GL_IMAGE_PIXEL_TYPE												0x82AA
521#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST							0x82AC
522#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST						0x82AD
523#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE							0x82AE
524#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE						0x82AF
525#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH								0x82B1
526#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT								0x82B2
527#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE								0x82B3
528#define GL_CLEAR_BUFFER													0x82B4
529#define GL_TEXTURE_VIEW													0x82B5
530#define GL_VIEW_COMPATIBILITY_CLASS										0x82B6
531#define GL_FULL_SUPPORT													0x82B7
532#define GL_CAVEAT_SUPPORT												0x82B8
533#define GL_IMAGE_CLASS_4_X_32											0x82B9
534#define GL_IMAGE_CLASS_2_X_32											0x82BA
535#define GL_IMAGE_CLASS_1_X_32											0x82BB
536#define GL_IMAGE_CLASS_4_X_16											0x82BC
537#define GL_IMAGE_CLASS_2_X_16											0x82BD
538#define GL_IMAGE_CLASS_1_X_16											0x82BE
539#define GL_IMAGE_CLASS_4_X_8											0x82BF
540#define GL_IMAGE_CLASS_2_X_8											0x82C0
541#define GL_IMAGE_CLASS_1_X_8											0x82C1
542#define GL_IMAGE_CLASS_11_11_10											0x82C2
543#define GL_IMAGE_CLASS_10_10_10_2										0x82C3
544#define GL_VIEW_CLASS_128_BITS											0x82C4
545#define GL_VIEW_CLASS_96_BITS											0x82C5
546#define GL_VIEW_CLASS_64_BITS											0x82C6
547#define GL_VIEW_CLASS_48_BITS											0x82C7
548#define GL_VIEW_CLASS_32_BITS											0x82C8
549#define GL_VIEW_CLASS_24_BITS											0x82C9
550#define GL_VIEW_CLASS_16_BITS											0x82CA
551#define GL_VIEW_CLASS_8_BITS											0x82CB
552#define GL_VIEW_CLASS_S3TC_DXT1_RGB										0x82CC
553#define GL_VIEW_CLASS_S3TC_DXT1_RGBA									0x82CD
554#define GL_VIEW_CLASS_S3TC_DXT3_RGBA									0x82CE
555#define GL_VIEW_CLASS_S3TC_DXT5_RGBA									0x82CF
556#define GL_VIEW_CLASS_RGTC1_RED											0x82D0
557#define GL_VIEW_CLASS_RGTC2_RG											0x82D1
558#define GL_VIEW_CLASS_BPTC_UNORM										0x82D2
559#define GL_VIEW_CLASS_BPTC_FLOAT										0x82D3
560#define GL_VERTEX_ATTRIB_BINDING										0x82D4
561#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET								0x82D5
562#define GL_VERTEX_BINDING_DIVISOR										0x82D6
563#define GL_VERTEX_BINDING_OFFSET										0x82D7
564#define GL_VERTEX_BINDING_STRIDE										0x82D8
565#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET							0x82D9
566#define GL_MAX_VERTEX_ATTRIB_BINDINGS									0x82DA
567#define GL_TEXTURE_VIEW_MIN_LEVEL										0x82DB
568#define GL_TEXTURE_VIEW_NUM_LEVELS										0x82DC
569#define GL_TEXTURE_VIEW_MIN_LAYER										0x82DD
570#define GL_TEXTURE_VIEW_NUM_LAYERS										0x82DE
571#define GL_TEXTURE_IMMUTABLE_LEVELS										0x82DF
572#define GL_BUFFER														0x82E0
573#define GL_BUFFER_KHR													0x82E0
574#define GL_SHADER														0x82E1
575#define GL_SHADER_KHR													0x82E1
576#define GL_PROGRAM														0x82E2
577#define GL_PROGRAM_KHR													0x82E2
578#define GL_QUERY														0x82E3
579#define GL_QUERY_KHR													0x82E3
580#define GL_PROGRAM_PIPELINE												0x82E4
581#define GL_PROGRAM_PIPELINE_KHR											0x82E4
582#define GL_MAX_VERTEX_ATTRIB_STRIDE										0x82E5
583#define GL_SAMPLER														0x82E6
584#define GL_SAMPLER_KHR													0x82E6
585#define GL_MAX_LABEL_LENGTH												0x82E8
586#define GL_MAX_LABEL_LENGTH_KHR											0x82E8
587#define GL_NUM_SHADING_LANGUAGE_VERSIONS								0x82E9
588#define GL_QUERY_TARGET													0x82EA
589#define GL_MAX_CULL_DISTANCES											0x82F9
590#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES							0x82FA
591#define GL_CONTEXT_RELEASE_BEHAVIOR										0x82FB
592#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH								0x82FC
593#define GL_UNSIGNED_BYTE_2_3_3_REV										0x8362
594#define GL_UNSIGNED_SHORT_5_6_5											0x8363
595#define GL_UNSIGNED_SHORT_5_6_5_REV										0x8364
596#define GL_UNSIGNED_SHORT_4_4_4_4_REV									0x8365
597#define GL_UNSIGNED_SHORT_1_5_5_5_REV									0x8366
598#define GL_UNSIGNED_INT_8_8_8_8_REV										0x8367
599#define GL_UNSIGNED_INT_2_10_10_10_REV									0x8368
600#define GL_MIRRORED_REPEAT												0x8370
601#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT									0x83F0
602#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT								0x83F1
603#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT								0x83F2
604#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT								0x83F3
605#define GL_ALIASED_POINT_SIZE_RANGE										0x846D
606#define GL_ALIASED_LINE_WIDTH_RANGE										0x846E
607#define GL_TEXTURE0														0x84C0
608#define GL_TEXTURE1														0x84C1
609#define GL_TEXTURE2														0x84C2
610#define GL_TEXTURE3														0x84C3
611#define GL_TEXTURE4														0x84C4
612#define GL_TEXTURE5														0x84C5
613#define GL_TEXTURE6														0x84C6
614#define GL_TEXTURE7														0x84C7
615#define GL_TEXTURE8														0x84C8
616#define GL_TEXTURE9														0x84C9
617#define GL_TEXTURE10													0x84CA
618#define GL_TEXTURE11													0x84CB
619#define GL_TEXTURE12													0x84CC
620#define GL_TEXTURE13													0x84CD
621#define GL_TEXTURE14													0x84CE
622#define GL_TEXTURE15													0x84CF
623#define GL_TEXTURE16													0x84D0
624#define GL_TEXTURE17													0x84D1
625#define GL_TEXTURE18													0x84D2
626#define GL_TEXTURE19													0x84D3
627#define GL_TEXTURE20													0x84D4
628#define GL_TEXTURE21													0x84D5
629#define GL_TEXTURE22													0x84D6
630#define GL_TEXTURE23													0x84D7
631#define GL_TEXTURE24													0x84D8
632#define GL_TEXTURE25													0x84D9
633#define GL_TEXTURE26													0x84DA
634#define GL_TEXTURE27													0x84DB
635#define GL_TEXTURE28													0x84DC
636#define GL_TEXTURE29													0x84DD
637#define GL_TEXTURE30													0x84DE
638#define GL_TEXTURE31													0x84DF
639#define GL_ACTIVE_TEXTURE												0x84E0
640#define GL_MAX_RENDERBUFFER_SIZE										0x84E8
641#define GL_COMPRESSED_RGB												0x84ED
642#define GL_COMPRESSED_RGBA												0x84EE
643#define GL_TEXTURE_COMPRESSION_HINT										0x84EF
644#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER				0x84F0
645#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER			0x84F1
646#define GL_TEXTURE_RECTANGLE											0x84F5
647#define GL_TEXTURE_BINDING_RECTANGLE									0x84F6
648#define GL_PROXY_TEXTURE_RECTANGLE										0x84F7
649#define GL_MAX_RECTANGLE_TEXTURE_SIZE									0x84F8
650#define GL_DEPTH_STENCIL												0x84F9
651#define GL_UNSIGNED_INT_24_8											0x84FA
652#define GL_MAX_TEXTURE_LOD_BIAS											0x84FD
653#define GL_TEXTURE_LOD_BIAS												0x8501
654#define GL_INCR_WRAP													0x8507
655#define GL_DECR_WRAP													0x8508
656#define GL_TEXTURE_CUBE_MAP												0x8513
657#define GL_TEXTURE_BINDING_CUBE_MAP										0x8514
658#define GL_TEXTURE_CUBE_MAP_POSITIVE_X									0x8515
659#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X									0x8516
660#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y									0x8517
661#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y									0x8518
662#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z									0x8519
663#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z									0x851A
664#define GL_PROXY_TEXTURE_CUBE_MAP										0x851B
665#define GL_MAX_CUBE_MAP_TEXTURE_SIZE									0x851C
666#define GL_SRC1_ALPHA													0x8589
667#define GL_VERTEX_ARRAY_BINDING											0x85B5
668#define GL_VERTEX_ATTRIB_ARRAY_ENABLED									0x8622
669#define GL_VERTEX_ATTRIB_ARRAY_SIZE										0x8623
670#define GL_VERTEX_ATTRIB_ARRAY_STRIDE									0x8624
671#define GL_VERTEX_ATTRIB_ARRAY_TYPE										0x8625
672#define GL_CURRENT_VERTEX_ATTRIB										0x8626
673#define GL_VERTEX_PROGRAM_POINT_SIZE									0x8642
674#define GL_PROGRAM_POINT_SIZE											0x8642
675#define GL_VERTEX_ATTRIB_ARRAY_POINTER									0x8645
676#define GL_DEPTH_CLAMP													0x864F
677#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE								0x86A0
678#define GL_TEXTURE_COMPRESSED											0x86A1
679#define GL_NUM_COMPRESSED_TEXTURE_FORMATS								0x86A2
680#define GL_COMPRESSED_TEXTURE_FORMATS									0x86A3
681#define GL_PROGRAM_BINARY_LENGTH										0x8741
682#define GL_MIRROR_CLAMP_TO_EDGE											0x8743
683#define GL_VERTEX_ATTRIB_ARRAY_LONG										0x874E
684#define GL_BUFFER_SIZE													0x8764
685#define GL_BUFFER_USAGE													0x8765
686#define GL_NUM_PROGRAM_BINARY_FORMATS									0x87FE
687#define GL_PROGRAM_BINARY_FORMATS										0x87FF
688#define GL_STENCIL_BACK_FUNC											0x8800
689#define GL_STENCIL_BACK_FAIL											0x8801
690#define GL_STENCIL_BACK_PASS_DEPTH_FAIL									0x8802
691#define GL_STENCIL_BACK_PASS_DEPTH_PASS									0x8803
692#define GL_RGBA32F														0x8814
693#define GL_RGB32F														0x8815
694#define GL_RGBA16F														0x881A
695#define GL_RGB16F														0x881B
696#define GL_MAX_DRAW_BUFFERS												0x8824
697#define GL_DRAW_BUFFER0													0x8825
698#define GL_DRAW_BUFFER1													0x8826
699#define GL_DRAW_BUFFER2													0x8827
700#define GL_DRAW_BUFFER3													0x8828
701#define GL_DRAW_BUFFER4													0x8829
702#define GL_DRAW_BUFFER5													0x882A
703#define GL_DRAW_BUFFER6													0x882B
704#define GL_DRAW_BUFFER7													0x882C
705#define GL_DRAW_BUFFER8													0x882D
706#define GL_DRAW_BUFFER9													0x882E
707#define GL_DRAW_BUFFER10												0x882F
708#define GL_DRAW_BUFFER11												0x8830
709#define GL_DRAW_BUFFER12												0x8831
710#define GL_DRAW_BUFFER13												0x8832
711#define GL_DRAW_BUFFER14												0x8833
712#define GL_DRAW_BUFFER15												0x8834
713#define GL_BLEND_EQUATION_ALPHA											0x883D
714#define GL_TEXTURE_DEPTH_SIZE											0x884A
715#define GL_TEXTURE_COMPARE_MODE											0x884C
716#define GL_TEXTURE_COMPARE_FUNC											0x884D
717#define GL_COMPARE_REF_TO_TEXTURE										0x884E
718#define GL_TEXTURE_CUBE_MAP_SEAMLESS									0x884F
719#define GL_QUERY_COUNTER_BITS											0x8864
720#define GL_CURRENT_QUERY												0x8865
721#define GL_QUERY_RESULT													0x8866
722#define GL_QUERY_RESULT_AVAILABLE										0x8867
723#define GL_MAX_VERTEX_ATTRIBS											0x8869
724#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED								0x886A
725#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS							0x886C
726#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT						0x886C
727#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS							0x886D
728#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT						0x886D
729#define GL_MAX_TEXTURE_IMAGE_UNITS										0x8872
730#define GL_GEOMETRY_SHADER_INVOCATIONS									0x887F
731#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT								0x887F
732#define GL_ARRAY_BUFFER													0x8892
733#define GL_ELEMENT_ARRAY_BUFFER											0x8893
734#define GL_ARRAY_BUFFER_BINDING											0x8894
735#define GL_ELEMENT_ARRAY_BUFFER_BINDING									0x8895
736#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING							0x889F
737#define GL_READ_ONLY													0x88B8
738#define GL_WRITE_ONLY													0x88B9
739#define GL_READ_WRITE													0x88BA
740#define GL_BUFFER_ACCESS												0x88BB
741#define GL_BUFFER_MAPPED												0x88BC
742#define GL_BUFFER_MAP_POINTER											0x88BD
743#define GL_TIME_ELAPSED													0x88BF
744#define GL_STREAM_DRAW													0x88E0
745#define GL_STREAM_READ													0x88E1
746#define GL_STREAM_COPY													0x88E2
747#define GL_STATIC_DRAW													0x88E4
748#define GL_STATIC_READ													0x88E5
749#define GL_STATIC_COPY													0x88E6
750#define GL_DYNAMIC_DRAW													0x88E8
751#define GL_DYNAMIC_READ													0x88E9
752#define GL_DYNAMIC_COPY													0x88EA
753#define GL_PIXEL_PACK_BUFFER											0x88EB
754#define GL_PIXEL_UNPACK_BUFFER											0x88EC
755#define GL_PIXEL_PACK_BUFFER_BINDING									0x88ED
756#define GL_PIXEL_UNPACK_BUFFER_BINDING									0x88EF
757#define GL_DEPTH24_STENCIL8												0x88F0
758#define GL_TEXTURE_STENCIL_SIZE											0x88F1
759#define GL_SRC1_COLOR													0x88F9
760#define GL_ONE_MINUS_SRC1_COLOR											0x88FA
761#define GL_ONE_MINUS_SRC1_ALPHA											0x88FB
762#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS									0x88FC
763#define GL_VERTEX_ATTRIB_ARRAY_INTEGER									0x88FD
764#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR									0x88FE
765#define GL_MAX_ARRAY_TEXTURE_LAYERS										0x88FF
766#define GL_MIN_PROGRAM_TEXEL_OFFSET										0x8904
767#define GL_MAX_PROGRAM_TEXEL_OFFSET										0x8905
768#define GL_SAMPLES_PASSED												0x8914
769#define GL_GEOMETRY_VERTICES_OUT										0x8916
770#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT								0x8916
771#define GL_GEOMETRY_INPUT_TYPE											0x8917
772#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT								0x8917
773#define GL_GEOMETRY_OUTPUT_TYPE											0x8918
774#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT								0x8918
775#define GL_SAMPLER_BINDING												0x8919
776#define GL_CLAMP_READ_COLOR												0x891C
777#define GL_FIXED_ONLY													0x891D
778#define GL_UNIFORM_BUFFER												0x8A11
779#define GL_UNIFORM_BUFFER_BINDING										0x8A28
780#define GL_UNIFORM_BUFFER_START											0x8A29
781#define GL_UNIFORM_BUFFER_SIZE											0x8A2A
782#define GL_MAX_VERTEX_UNIFORM_BLOCKS									0x8A2B
783#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS									0x8A2C
784#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT								0x8A2C
785#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS									0x8A2D
786#define GL_MAX_COMBINED_UNIFORM_BLOCKS									0x8A2E
787#define GL_MAX_UNIFORM_BUFFER_BINDINGS									0x8A2F
788#define GL_MAX_UNIFORM_BLOCK_SIZE										0x8A30
789#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS						0x8A31
790#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS						0x8A32
791#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT					0x8A32
792#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS						0x8A33
793#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT								0x8A34
794#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH							0x8A35
795#define GL_ACTIVE_UNIFORM_BLOCKS										0x8A36
796#define GL_UNIFORM_TYPE													0x8A37
797#define GL_UNIFORM_SIZE													0x8A38
798#define GL_UNIFORM_NAME_LENGTH											0x8A39
799#define GL_UNIFORM_BLOCK_INDEX											0x8A3A
800#define GL_UNIFORM_OFFSET												0x8A3B
801#define GL_UNIFORM_ARRAY_STRIDE											0x8A3C
802#define GL_UNIFORM_MATRIX_STRIDE										0x8A3D
803#define GL_UNIFORM_IS_ROW_MAJOR											0x8A3E
804#define GL_UNIFORM_BLOCK_BINDING										0x8A3F
805#define GL_UNIFORM_BLOCK_DATA_SIZE										0x8A40
806#define GL_UNIFORM_BLOCK_NAME_LENGTH									0x8A41
807#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS								0x8A42
808#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES							0x8A43
809#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER					0x8A44
810#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER					0x8A45
811#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER					0x8A46
812#define GL_TEXTURE_SRGB_DECODE_EXT										0x8A48
813#define GL_DECODE_EXT													0x8A49
814#define GL_SKIP_DECODE_EXT												0x8A4A
815#define GL_FRAGMENT_SHADER												0x8B30
816#define GL_VERTEX_SHADER												0x8B31
817#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS								0x8B49
818#define GL_MAX_VERTEX_UNIFORM_COMPONENTS								0x8B4A
819#define GL_MAX_VARYING_FLOATS											0x8B4B
820#define GL_MAX_VARYING_COMPONENTS										0x8B4B
821#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS								0x8B4C
822#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS								0x8B4D
823#define GL_SHADER_TYPE													0x8B4F
824#define GL_FLOAT_VEC2													0x8B50
825#define GL_FLOAT_VEC3													0x8B51
826#define GL_FLOAT_VEC4													0x8B52
827#define GL_INT_VEC2														0x8B53
828#define GL_INT_VEC3														0x8B54
829#define GL_INT_VEC4														0x8B55
830#define GL_BOOL															0x8B56
831#define GL_BOOL_VEC2													0x8B57
832#define GL_BOOL_VEC3													0x8B58
833#define GL_BOOL_VEC4													0x8B59
834#define GL_FLOAT_MAT2													0x8B5A
835#define GL_FLOAT_MAT3													0x8B5B
836#define GL_FLOAT_MAT4													0x8B5C
837#define GL_SAMPLER_1D													0x8B5D
838#define GL_SAMPLER_2D													0x8B5E
839#define GL_SAMPLER_3D													0x8B5F
840#define GL_SAMPLER_CUBE													0x8B60
841#define GL_SAMPLER_1D_SHADOW											0x8B61
842#define GL_SAMPLER_2D_SHADOW											0x8B62
843#define GL_SAMPLER_2D_RECT												0x8B63
844#define GL_SAMPLER_2D_RECT_SHADOW										0x8B64
845#define GL_FLOAT_MAT2x3													0x8B65
846#define GL_FLOAT_MAT2x4													0x8B66
847#define GL_FLOAT_MAT3x2													0x8B67
848#define GL_FLOAT_MAT3x4													0x8B68
849#define GL_FLOAT_MAT4x2													0x8B69
850#define GL_FLOAT_MAT4x3													0x8B6A
851#define GL_DELETE_STATUS												0x8B80
852#define GL_COMPILE_STATUS												0x8B81
853#define GL_LINK_STATUS													0x8B82
854#define GL_VALIDATE_STATUS												0x8B83
855#define GL_INFO_LOG_LENGTH												0x8B84
856#define GL_ATTACHED_SHADERS												0x8B85
857#define GL_ACTIVE_UNIFORMS												0x8B86
858#define GL_ACTIVE_UNIFORM_MAX_LENGTH									0x8B87
859#define GL_SHADER_SOURCE_LENGTH											0x8B88
860#define GL_ACTIVE_ATTRIBUTES											0x8B89
861#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH									0x8B8A
862#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT								0x8B8B
863#define GL_SHADING_LANGUAGE_VERSION										0x8B8C
864#define GL_CURRENT_PROGRAM												0x8B8D
865#define GL_IMPLEMENTATION_COLOR_READ_TYPE								0x8B9A
866#define GL_IMPLEMENTATION_COLOR_READ_FORMAT								0x8B9B
867#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG								0x8C00
868#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG								0x8C01
869#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG								0x8C02
870#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG								0x8C03
871#define GL_TEXTURE_RED_TYPE												0x8C10
872#define GL_TEXTURE_GREEN_TYPE											0x8C11
873#define GL_TEXTURE_BLUE_TYPE											0x8C12
874#define GL_TEXTURE_ALPHA_TYPE											0x8C13
875#define GL_TEXTURE_DEPTH_TYPE											0x8C16
876#define GL_UNSIGNED_NORMALIZED											0x8C17
877#define GL_TEXTURE_1D_ARRAY												0x8C18
878#define GL_PROXY_TEXTURE_1D_ARRAY										0x8C19
879#define GL_TEXTURE_2D_ARRAY												0x8C1A
880#define GL_PROXY_TEXTURE_2D_ARRAY										0x8C1B
881#define GL_TEXTURE_BINDING_1D_ARRAY										0x8C1C
882#define GL_TEXTURE_BINDING_2D_ARRAY										0x8C1D
883#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS								0x8C29
884#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT							0x8C29
885#define GL_TEXTURE_BUFFER												0x8C2A
886#define GL_TEXTURE_BUFFER_EXT											0x8C2A
887#define GL_TEXTURE_BUFFER_BINDING										0x8C2A
888#define GL_TEXTURE_BUFFER_BINDING_EXT									0x8C2A
889#define GL_MAX_TEXTURE_BUFFER_SIZE										0x8C2B
890#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT									0x8C2B
891#define GL_TEXTURE_BINDING_BUFFER										0x8C2C
892#define GL_TEXTURE_BINDING_BUFFER_EXT									0x8C2C
893#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING							0x8C2D
894#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT						0x8C2D
895#define GL_ANY_SAMPLES_PASSED											0x8C2F
896#define GL_SAMPLE_SHADING												0x8C36
897#define GL_SAMPLE_SHADING_OES											0x8C36
898#define GL_MIN_SAMPLE_SHADING_VALUE										0x8C37
899#define GL_MIN_SAMPLE_SHADING_VALUE_OES									0x8C37
900#define GL_R11F_G11F_B10F												0x8C3A
901#define GL_UNSIGNED_INT_10F_11F_11F_REV									0x8C3B
902#define GL_RGB9_E5														0x8C3D
903#define GL_UNSIGNED_INT_5_9_9_9_REV										0x8C3E
904#define GL_TEXTURE_SHARED_SIZE											0x8C3F
905#define GL_SRGB															0x8C40
906#define GL_SRGB8														0x8C41
907#define GL_SRGB_ALPHA													0x8C42
908#define GL_SRGB8_ALPHA8													0x8C43
909#define GL_COMPRESSED_SRGB												0x8C48
910#define GL_COMPRESSED_SRGB_ALPHA										0x8C49
911#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH						0x8C76
912#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE								0x8C7F
913#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS					0x8C80
914#define GL_TRANSFORM_FEEDBACK_VARYINGS									0x8C83
915#define GL_TRANSFORM_FEEDBACK_BUFFER_START								0x8C84
916#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE								0x8C85
917#define GL_PRIMITIVES_GENERATED											0x8C87
918#define GL_PRIMITIVES_GENERATED_EXT										0x8C87
919#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN						0x8C88
920#define GL_RASTERIZER_DISCARD											0x8C89
921#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS				0x8C8A
922#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS						0x8C8B
923#define GL_INTERLEAVED_ATTRIBS											0x8C8C
924#define GL_SEPARATE_ATTRIBS												0x8C8D
925#define GL_TRANSFORM_FEEDBACK_BUFFER									0x8C8E
926#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING							0x8C8F
927#define GL_POINT_SPRITE_COORD_ORIGIN									0x8CA0
928#define GL_LOWER_LEFT													0x8CA1
929#define GL_UPPER_LEFT													0x8CA2
930#define GL_STENCIL_BACK_REF												0x8CA3
931#define GL_STENCIL_BACK_VALUE_MASK										0x8CA4
932#define GL_STENCIL_BACK_WRITEMASK										0x8CA5
933#define GL_DRAW_FRAMEBUFFER_BINDING										0x8CA6
934#define GL_FRAMEBUFFER_BINDING											0x8CA6
935#define GL_RENDERBUFFER_BINDING											0x8CA7
936#define GL_READ_FRAMEBUFFER												0x8CA8
937#define GL_DRAW_FRAMEBUFFER												0x8CA9
938#define GL_READ_FRAMEBUFFER_BINDING										0x8CAA
939#define GL_RENDERBUFFER_SAMPLES											0x8CAB
940#define GL_DEPTH_COMPONENT32F											0x8CAC
941#define GL_DEPTH32F_STENCIL8											0x8CAD
942#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE							0x8CD0
943#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME							0x8CD1
944#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL							0x8CD2
945#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE					0x8CD3
946#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER							0x8CD4
947#define GL_FRAMEBUFFER_COMPLETE											0x8CD5
948#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT							0x8CD6
949#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT					0x8CD7
950#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS							0x8CD9
951#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER							0x8CDB
952#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER							0x8CDC
953#define GL_FRAMEBUFFER_UNSUPPORTED										0x8CDD
954#define GL_MAX_COLOR_ATTACHMENTS										0x8CDF
955#define GL_COLOR_ATTACHMENT0											0x8CE0
956#define GL_COLOR_ATTACHMENT1											0x8CE1
957#define GL_COLOR_ATTACHMENT2											0x8CE2
958#define GL_COLOR_ATTACHMENT3											0x8CE3
959#define GL_COLOR_ATTACHMENT4											0x8CE4
960#define GL_COLOR_ATTACHMENT5											0x8CE5
961#define GL_COLOR_ATTACHMENT6											0x8CE6
962#define GL_COLOR_ATTACHMENT7											0x8CE7
963#define GL_COLOR_ATTACHMENT8											0x8CE8
964#define GL_COLOR_ATTACHMENT9											0x8CE9
965#define GL_COLOR_ATTACHMENT10											0x8CEA
966#define GL_COLOR_ATTACHMENT11											0x8CEB
967#define GL_COLOR_ATTACHMENT12											0x8CEC
968#define GL_COLOR_ATTACHMENT13											0x8CED
969#define GL_COLOR_ATTACHMENT14											0x8CEE
970#define GL_COLOR_ATTACHMENT15											0x8CEF
971#define GL_DEPTH_ATTACHMENT												0x8D00
972#define GL_STENCIL_ATTACHMENT											0x8D20
973#define GL_FRAMEBUFFER													0x8D40
974#define GL_RENDERBUFFER													0x8D41
975#define GL_RENDERBUFFER_WIDTH											0x8D42
976#define GL_RENDERBUFFER_HEIGHT											0x8D43
977#define GL_RENDERBUFFER_INTERNAL_FORMAT									0x8D44
978#define GL_STENCIL_INDEX1												0x8D46
979#define GL_STENCIL_INDEX4												0x8D47
980#define GL_STENCIL_INDEX8												0x8D48
981#define GL_STENCIL_INDEX16												0x8D49
982#define GL_RENDERBUFFER_RED_SIZE										0x8D50
983#define GL_RENDERBUFFER_GREEN_SIZE										0x8D51
984#define GL_RENDERBUFFER_BLUE_SIZE										0x8D52
985#define GL_RENDERBUFFER_ALPHA_SIZE										0x8D53
986#define GL_RENDERBUFFER_DEPTH_SIZE										0x8D54
987#define GL_RENDERBUFFER_STENCIL_SIZE									0x8D55
988#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE							0x8D56
989#define GL_MAX_SAMPLES													0x8D57
990#define GL_HALF_FLOAT_OES												0x8D61
991#define GL_RGB565														0x8D62
992#define GL_ETC1_RGB8_OES												0x8D64
993#define GL_PRIMITIVE_RESTART_FIXED_INDEX								0x8D69
994#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE								0x8D6A
995#define GL_MAX_ELEMENT_INDEX											0x8D6B
996#define GL_RGBA32UI														0x8D70
997#define GL_RGB32UI														0x8D71
998#define GL_RGBA16UI														0x8D76
999#define GL_RGB16UI														0x8D77
1000#define GL_RGBA8UI														0x8D7C
1001#define GL_RGB8UI														0x8D7D
1002#define GL_RGBA32I														0x8D82
1003#define GL_RGB32I														0x8D83
1004#define GL_RGBA16I														0x8D88
1005#define GL_RGB16I														0x8D89
1006#define GL_RGBA8I														0x8D8E
1007#define GL_RGB8I														0x8D8F
1008#define GL_RED_INTEGER													0x8D94
1009#define GL_GREEN_INTEGER												0x8D95
1010#define GL_BLUE_INTEGER													0x8D96
1011#define GL_RGB_INTEGER													0x8D98
1012#define GL_RGBA_INTEGER													0x8D99
1013#define GL_BGR_INTEGER													0x8D9A
1014#define GL_BGRA_INTEGER													0x8D9B
1015#define GL_INT_2_10_10_10_REV											0x8D9F
1016#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED								0x8DA7
1017#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT							0x8DA7
1018#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS							0x8DA8
1019#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT						0x8DA8
1020#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV								0x8DAD
1021#define GL_FRAMEBUFFER_SRGB												0x8DB9
1022#define GL_COMPRESSED_RED_RGTC1											0x8DBB
1023#define GL_COMPRESSED_SIGNED_RED_RGTC1									0x8DBC
1024#define GL_COMPRESSED_RG_RGTC2											0x8DBD
1025#define GL_COMPRESSED_SIGNED_RG_RGTC2									0x8DBE
1026#define GL_SAMPLER_1D_ARRAY												0x8DC0
1027#define GL_SAMPLER_2D_ARRAY												0x8DC1
1028#define GL_SAMPLER_BUFFER												0x8DC2
1029#define GL_SAMPLER_BUFFER_EXT											0x8DC2
1030#define GL_SAMPLER_1D_ARRAY_SHADOW										0x8DC3
1031#define GL_SAMPLER_2D_ARRAY_SHADOW										0x8DC4
1032#define GL_SAMPLER_CUBE_SHADOW											0x8DC5
1033#define GL_UNSIGNED_INT_VEC2											0x8DC6
1034#define GL_UNSIGNED_INT_VEC3											0x8DC7
1035#define GL_UNSIGNED_INT_VEC4											0x8DC8
1036#define GL_INT_SAMPLER_1D												0x8DC9
1037#define GL_INT_SAMPLER_2D												0x8DCA
1038#define GL_INT_SAMPLER_3D												0x8DCB
1039#define GL_INT_SAMPLER_CUBE												0x8DCC
1040#define GL_INT_SAMPLER_2D_RECT											0x8DCD
1041#define GL_INT_SAMPLER_1D_ARRAY											0x8DCE
1042#define GL_INT_SAMPLER_2D_ARRAY											0x8DCF
1043#define GL_INT_SAMPLER_BUFFER											0x8DD0
1044#define GL_INT_SAMPLER_BUFFER_EXT										0x8DD0
1045#define GL_UNSIGNED_INT_SAMPLER_1D										0x8DD1
1046#define GL_UNSIGNED_INT_SAMPLER_2D										0x8DD2
1047#define GL_UNSIGNED_INT_SAMPLER_3D										0x8DD3
1048#define GL_UNSIGNED_INT_SAMPLER_CUBE									0x8DD4
1049#define GL_UNSIGNED_INT_SAMPLER_2D_RECT									0x8DD5
1050#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY								0x8DD6
1051#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY								0x8DD7
1052#define GL_UNSIGNED_INT_SAMPLER_BUFFER									0x8DD8
1053#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT								0x8DD8
1054#define GL_GEOMETRY_SHADER												0x8DD9
1055#define GL_GEOMETRY_SHADER_EXT											0x8DD9
1056#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS								0x8DDF
1057#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT							0x8DDF
1058#define GL_MAX_GEOMETRY_OUTPUT_VERTICES									0x8DE0
1059#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT								0x8DE0
1060#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS							0x8DE1
1061#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT						0x8DE1
1062#define GL_ACTIVE_SUBROUTINES											0x8DE5
1063#define GL_ACTIVE_SUBROUTINE_UNIFORMS									0x8DE6
1064#define GL_MAX_SUBROUTINES												0x8DE7
1065#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS								0x8DE8
1066#define GL_LOW_FLOAT													0x8DF0
1067#define GL_MEDIUM_FLOAT													0x8DF1
1068#define GL_HIGH_FLOAT													0x8DF2
1069#define GL_LOW_INT														0x8DF3
1070#define GL_MEDIUM_INT													0x8DF4
1071#define GL_HIGH_INT														0x8DF5
1072#define GL_SHADER_BINARY_FORMATS										0x8DF8
1073#define GL_NUM_SHADER_BINARY_FORMATS									0x8DF9
1074#define GL_SHADER_COMPILER												0x8DFA
1075#define GL_MAX_VERTEX_UNIFORM_VECTORS									0x8DFB
1076#define GL_MAX_VARYING_VECTORS											0x8DFC
1077#define GL_MAX_FRAGMENT_UNIFORM_VECTORS									0x8DFD
1078#define GL_QUERY_WAIT													0x8E13
1079#define GL_QUERY_NO_WAIT												0x8E14
1080#define GL_QUERY_BY_REGION_WAIT											0x8E15
1081#define GL_QUERY_BY_REGION_NO_WAIT										0x8E16
1082#define GL_QUERY_WAIT_INVERTED											0x8E17
1083#define GL_QUERY_NO_WAIT_INVERTED										0x8E18
1084#define GL_QUERY_BY_REGION_WAIT_INVERTED								0x8E19
1085#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED								0x8E1A
1086#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS					0x8E1E
1087#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT				0x8E1E
1088#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS				0x8E1F
1089#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT			0x8E1F
1090#define GL_TRANSFORM_FEEDBACK											0x8E22
1091#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED								0x8E23
1092#define GL_TRANSFORM_FEEDBACK_PAUSED									0x8E23
1093#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE								0x8E24
1094#define GL_TRANSFORM_FEEDBACK_ACTIVE									0x8E24
1095#define GL_TRANSFORM_FEEDBACK_BINDING									0x8E25
1096#define GL_TIMESTAMP													0x8E28
1097#define GL_TEXTURE_SWIZZLE_R											0x8E42
1098#define GL_TEXTURE_SWIZZLE_G											0x8E43
1099#define GL_TEXTURE_SWIZZLE_B											0x8E44
1100#define GL_TEXTURE_SWIZZLE_A											0x8E45
1101#define GL_TEXTURE_SWIZZLE_RGBA											0x8E46
1102#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS							0x8E47
1103#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH									0x8E48
1104#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH							0x8E49
1105#define GL_NUM_COMPATIBLE_SUBROUTINES									0x8E4A
1106#define GL_COMPATIBLE_SUBROUTINES										0x8E4B
1107#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION						0x8E4C
1108#define GL_FIRST_VERTEX_CONVENTION										0x8E4D
1109#define GL_FIRST_VERTEX_CONVENTION_EXT									0x8E4D
1110#define GL_LAST_VERTEX_CONVENTION										0x8E4E
1111#define GL_LAST_VERTEX_CONVENTION_EXT									0x8E4E
1112#define GL_PROVOKING_VERTEX												0x8E4F
1113#define GL_SAMPLE_POSITION												0x8E50
1114#define GL_SAMPLE_MASK													0x8E51
1115#define GL_SAMPLE_MASK_VALUE											0x8E52
1116#define GL_MAX_SAMPLE_MASK_WORDS										0x8E59
1117#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS								0x8E5A
1118#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT							0x8E5A
1119#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET							0x8E5B
1120#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET							0x8E5C
1121#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS							0x8E5D
1122#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5E
1123#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5F
1124#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS								0x8E70
1125#define GL_MAX_VERTEX_STREAMS											0x8E71
1126#define GL_PATCH_VERTICES												0x8E72
1127#define GL_PATCH_VERTICES_EXT											0x8E72
1128#define GL_PATCH_DEFAULT_INNER_LEVEL									0x8E73
1129#define GL_PATCH_DEFAULT_OUTER_LEVEL									0x8E74
1130#define GL_TESS_CONTROL_OUTPUT_VERTICES									0x8E75
1131#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT								0x8E75
1132#define GL_TESS_GEN_MODE												0x8E76
1133#define GL_TESS_GEN_MODE_EXT											0x8E76
1134#define GL_TESS_GEN_SPACING												0x8E77
1135#define GL_TESS_GEN_SPACING_EXT											0x8E77
1136#define GL_TESS_GEN_VERTEX_ORDER										0x8E78
1137#define GL_TESS_GEN_VERTEX_ORDER_EXT									0x8E78
1138#define GL_TESS_GEN_POINT_MODE											0x8E79
1139#define GL_TESS_GEN_POINT_MODE_EXT										0x8E79
1140#define GL_ISOLINES														0x8E7A
1141#define GL_ISOLINES_EXT													0x8E7A
1142#define GL_FRACTIONAL_ODD												0x8E7B
1143#define GL_FRACTIONAL_ODD_EXT											0x8E7B
1144#define GL_FRACTIONAL_EVEN												0x8E7C
1145#define GL_FRACTIONAL_EVEN_EXT											0x8E7C
1146#define GL_MAX_PATCH_VERTICES											0x8E7D
1147#define GL_MAX_PATCH_VERTICES_EXT										0x8E7D
1148#define GL_MAX_TESS_GEN_LEVEL											0x8E7E
1149#define GL_MAX_TESS_GEN_LEVEL_EXT										0x8E7E
1150#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS							0x8E7F
1151#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT						0x8E7F
1152#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS						0x8E80
1153#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT					0x8E80
1154#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS							0x8E81
1155#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT						0x8E81
1156#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS						0x8E82
1157#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT					0x8E82
1158#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS							0x8E83
1159#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT						0x8E83
1160#define GL_MAX_TESS_PATCH_COMPONENTS									0x8E84
1161#define GL_MAX_TESS_PATCH_COMPONENTS_EXT								0x8E84
1162#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS						0x8E85
1163#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT					0x8E85
1164#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS						0x8E86
1165#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT					0x8E86
1166#define GL_TESS_EVALUATION_SHADER										0x8E87
1167#define GL_TESS_EVALUATION_SHADER_EXT									0x8E87
1168#define GL_TESS_CONTROL_SHADER											0x8E88
1169#define GL_TESS_CONTROL_SHADER_EXT										0x8E88
1170#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS								0x8E89
1171#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT							0x8E89
1172#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS							0x8E8A
1173#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT						0x8E8A
1174#define GL_COMPRESSED_RGBA_BPTC_UNORM									0x8E8C
1175#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM								0x8E8D
1176#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT								0x8E8E
1177#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT							0x8E8F
1178#define GL_COPY_READ_BUFFER												0x8F36
1179#define GL_COPY_READ_BUFFER_BINDING										0x8F36
1180#define GL_COPY_WRITE_BUFFER											0x8F37
1181#define GL_COPY_WRITE_BUFFER_BINDING									0x8F37
1182#define GL_MAX_IMAGE_UNITS												0x8F38
1183#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS				0x8F39
1184#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES							0x8F39
1185#define GL_IMAGE_BINDING_NAME											0x8F3A
1186#define GL_IMAGE_BINDING_LEVEL											0x8F3B
1187#define GL_IMAGE_BINDING_LAYERED										0x8F3C
1188#define GL_IMAGE_BINDING_LAYER											0x8F3D
1189#define GL_IMAGE_BINDING_ACCESS											0x8F3E
1190#define GL_DRAW_INDIRECT_BUFFER											0x8F3F
1191#define GL_DRAW_INDIRECT_BUFFER_BINDING									0x8F43
1192#define GL_DOUBLE_MAT2													0x8F46
1193#define GL_DOUBLE_MAT3													0x8F47
1194#define GL_DOUBLE_MAT4													0x8F48
1195#define GL_DOUBLE_MAT2x3												0x8F49
1196#define GL_DOUBLE_MAT2x4												0x8F4A
1197#define GL_DOUBLE_MAT3x2												0x8F4B
1198#define GL_DOUBLE_MAT3x4												0x8F4C
1199#define GL_DOUBLE_MAT4x2												0x8F4D
1200#define GL_DOUBLE_MAT4x3												0x8F4E
1201#define GL_VERTEX_BINDING_BUFFER										0x8F4F
1202#define GL_RED_SNORM													0x8F90
1203#define GL_RG_SNORM														0x8F91
1204#define GL_RGB_SNORM													0x8F92
1205#define GL_RGBA_SNORM													0x8F93
1206#define GL_R8_SNORM														0x8F94
1207#define GL_RG8_SNORM													0x8F95
1208#define GL_RGB8_SNORM													0x8F96
1209#define GL_RGBA8_SNORM													0x8F97
1210#define GL_R16_SNORM													0x8F98
1211#define GL_RG16_SNORM													0x8F99
1212#define GL_RGB16_SNORM													0x8F9A
1213#define GL_RGBA16_SNORM													0x8F9B
1214#define GL_SIGNED_NORMALIZED											0x8F9C
1215#define GL_PRIMITIVE_RESTART											0x8F9D
1216#define GL_PRIMITIVE_RESTART_INDEX										0x8F9E
1217#define GL_SR8_EXT														0x8FBD
1218#define GL_SRG8_EXT														0x8FBE
1219#define GL_DOUBLE_VEC2													0x8FFC
1220#define GL_DOUBLE_VEC3													0x8FFD
1221#define GL_DOUBLE_VEC4													0x8FFE
1222#define GL_TEXTURE_CUBE_MAP_ARRAY										0x9009
1223#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY								0x900A
1224#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY									0x900B
1225#define GL_SAMPLER_CUBE_MAP_ARRAY										0x900C
1226#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW								0x900D
1227#define GL_INT_SAMPLER_CUBE_MAP_ARRAY									0x900E
1228#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY							0x900F
1229#define GL_ALPHA_SNORM													0x9010
1230#define GL_LUMINANCE_SNORM												0x9011
1231#define GL_LUMINANCE_ALPHA_SNORM										0x9012
1232#define GL_INTENSITY_SNORM												0x9013
1233#define GL_ALPHA8_SNORM													0x9014
1234#define GL_LUMINANCE8_SNORM												0x9015
1235#define GL_LUMINANCE8_ALPHA8_SNORM										0x9016
1236#define GL_INTENSITY8_SNORM												0x9017
1237#define GL_ALPHA16_SNORM												0x9018
1238#define GL_LUMINANCE16_SNORM											0x9019
1239#define GL_LUMINANCE16_ALPHA16_SNORM									0x901A
1240#define GL_INTENSITY16_SNORM											0x901B
1241#define GL_IMAGE_1D														0x904C
1242#define GL_IMAGE_2D														0x904D
1243#define GL_IMAGE_3D														0x904E
1244#define GL_IMAGE_2D_RECT												0x904F
1245#define GL_IMAGE_CUBE													0x9050
1246#define GL_IMAGE_BUFFER													0x9051
1247#define GL_IMAGE_BUFFER_EXT												0x9051
1248#define GL_IMAGE_1D_ARRAY												0x9052
1249#define GL_IMAGE_2D_ARRAY												0x9053
1250#define GL_IMAGE_CUBE_MAP_ARRAY											0x9054
1251#define GL_IMAGE_2D_MULTISAMPLE											0x9055
1252#define GL_IMAGE_2D_MULTISAMPLE_ARRAY									0x9056
1253#define GL_INT_IMAGE_1D													0x9057
1254#define GL_INT_IMAGE_2D													0x9058
1255#define GL_INT_IMAGE_3D													0x9059
1256#define GL_INT_IMAGE_2D_RECT											0x905A
1257#define GL_INT_IMAGE_CUBE												0x905B
1258#define GL_INT_IMAGE_BUFFER												0x905C
1259#define GL_INT_IMAGE_BUFFER_EXT											0x905C
1260#define GL_INT_IMAGE_1D_ARRAY											0x905D
1261#define GL_INT_IMAGE_2D_ARRAY											0x905E
1262#define GL_INT_IMAGE_CUBE_MAP_ARRAY										0x905F
1263#define GL_INT_IMAGE_2D_MULTISAMPLE										0x9060
1264#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY								0x9061
1265#define GL_UNSIGNED_INT_IMAGE_1D										0x9062
1266#define GL_UNSIGNED_INT_IMAGE_2D										0x9063
1267#define GL_UNSIGNED_INT_IMAGE_3D										0x9064
1268#define GL_UNSIGNED_INT_IMAGE_2D_RECT									0x9065
1269#define GL_UNSIGNED_INT_IMAGE_CUBE										0x9066
1270#define GL_UNSIGNED_INT_IMAGE_BUFFER									0x9067
1271#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT								0x9067
1272#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY									0x9068
1273#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY									0x9069
1274#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY							0x906A
1275#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE							0x906B
1276#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY						0x906C
1277#define GL_MAX_IMAGE_SAMPLES											0x906D
1278#define GL_IMAGE_BINDING_FORMAT											0x906E
1279#define GL_RGB10_A2UI													0x906F
1280#define GL_MIN_MAP_BUFFER_ALIGNMENT										0x90BC
1281#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE								0x90C7
1282#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE							0x90C8
1283#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS							0x90C9
1284#define GL_MAX_VERTEX_IMAGE_UNIFORMS									0x90CA
1285#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS								0x90CB
1286#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT							0x90CB
1287#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS							0x90CC
1288#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT						0x90CC
1289#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS									0x90CD
1290#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT								0x90CD
1291#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS									0x90CE
1292#define GL_MAX_COMBINED_IMAGE_UNIFORMS									0x90CF
1293#define GL_SHADER_STORAGE_BUFFER										0x90D2
1294#define GL_SHADER_STORAGE_BUFFER_BINDING								0x90D3
1295#define GL_SHADER_STORAGE_BUFFER_START									0x90D4
1296#define GL_SHADER_STORAGE_BUFFER_SIZE									0x90D5
1297#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS								0x90D6
1298#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS							0x90D7
1299#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT						0x90D7
1300#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS						0x90D8
1301#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT					0x90D8
1302#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS					0x90D9
1303#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT				0x90D9
1304#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS							0x90DA
1305#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS							0x90DB
1306#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS							0x90DC
1307#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS							0x90DD
1308#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE								0x90DE
1309#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT						0x90DF
1310#define GL_DEPTH_STENCIL_TEXTURE_MODE									0x90EA
1311#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS							0x90EB
1312#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER					0x90EC
1313#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER			0x90ED
1314#define GL_DISPATCH_INDIRECT_BUFFER										0x90EE
1315#define GL_DISPATCH_INDIRECT_BUFFER_BINDING								0x90EF
1316#define GL_TEXTURE_2D_MULTISAMPLE										0x9100
1317#define GL_PROXY_TEXTURE_2D_MULTISAMPLE									0x9101
1318#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY									0x9102
1319#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES								0x9102
1320#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY							0x9103
1321#define GL_TEXTURE_BINDING_2D_MULTISAMPLE								0x9104
1322#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY							0x9105
1323#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES						0x9105
1324#define GL_TEXTURE_SAMPLES												0x9106
1325#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS								0x9107
1326#define GL_SAMPLER_2D_MULTISAMPLE										0x9108
1327#define GL_INT_SAMPLER_2D_MULTISAMPLE									0x9109
1328#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE							0x910A
1329#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY									0x910B
1330#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES								0x910B
1331#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910C
1332#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910C
1333#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY					0x910D
1334#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES				0x910D
1335#define GL_MAX_COLOR_TEXTURE_SAMPLES									0x910E
1336#define GL_MAX_DEPTH_TEXTURE_SAMPLES									0x910F
1337#define GL_MAX_INTEGER_SAMPLES											0x9110
1338#define GL_MAX_SERVER_WAIT_TIMEOUT										0x9111
1339#define GL_OBJECT_TYPE													0x9112
1340#define GL_SYNC_CONDITION												0x9113
1341#define GL_SYNC_STATUS													0x9114
1342#define GL_SYNC_FLAGS													0x9115
1343#define GL_SYNC_FENCE													0x9116
1344#define GL_SYNC_GPU_COMMANDS_COMPLETE									0x9117
1345#define GL_UNSIGNALED													0x9118
1346#define GL_SIGNALED														0x9119
1347#define GL_ALREADY_SIGNALED												0x911A
1348#define GL_TIMEOUT_EXPIRED												0x911B
1349#define GL_CONDITION_SATISFIED											0x911C
1350#define GL_WAIT_FAILED													0x911D
1351#define GL_BUFFER_ACCESS_FLAGS											0x911F
1352#define GL_BUFFER_MAP_LENGTH											0x9120
1353#define GL_BUFFER_MAP_OFFSET											0x9121
1354#define GL_MAX_VERTEX_OUTPUT_COMPONENTS									0x9122
1355#define GL_MAX_GEOMETRY_INPUT_COMPONENTS								0x9123
1356#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT							0x9123
1357#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS								0x9124
1358#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT							0x9124
1359#define GL_MAX_FRAGMENT_INPUT_COMPONENTS								0x9125
1360#define GL_CONTEXT_PROFILE_MASK											0x9126
1361#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH								0x9127
1362#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT								0x9128
1363#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH								0x9129
1364#define GL_UNPACK_COMPRESSED_BLOCK_SIZE									0x912A
1365#define GL_PACK_COMPRESSED_BLOCK_WIDTH									0x912B
1366#define GL_PACK_COMPRESSED_BLOCK_HEIGHT									0x912C
1367#define GL_PACK_COMPRESSED_BLOCK_DEPTH									0x912D
1368#define GL_PACK_COMPRESSED_BLOCK_SIZE									0x912E
1369#define GL_TEXTURE_IMMUTABLE_FORMAT										0x912F
1370#define GL_MAX_DEBUG_MESSAGE_LENGTH										0x9143
1371#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR									0x9143
1372#define GL_MAX_DEBUG_LOGGED_MESSAGES									0x9144
1373#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR								0x9144
1374#define GL_DEBUG_LOGGED_MESSAGES										0x9145
1375#define GL_DEBUG_LOGGED_MESSAGES_KHR									0x9145
1376#define GL_DEBUG_SEVERITY_HIGH											0x9146
1377#define GL_DEBUG_SEVERITY_HIGH_KHR										0x9146
1378#define GL_DEBUG_SEVERITY_MEDIUM										0x9147
1379#define GL_DEBUG_SEVERITY_MEDIUM_KHR									0x9147
1380#define GL_DEBUG_SEVERITY_LOW											0x9148
1381#define GL_DEBUG_SEVERITY_LOW_KHR										0x9148
1382#define GL_QUERY_BUFFER													0x9192
1383#define GL_QUERY_BUFFER_BINDING											0x9193
1384#define GL_QUERY_RESULT_NO_WAIT											0x9194
1385#define GL_TEXTURE_BUFFER_OFFSET										0x919D
1386#define GL_TEXTURE_BUFFER_OFFSET_EXT									0x919D
1387#define GL_TEXTURE_BUFFER_SIZE											0x919E
1388#define GL_TEXTURE_BUFFER_SIZE_EXT										0x919E
1389#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT								0x919F
1390#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT							0x919F
1391#define GL_COMPUTE_SHADER												0x91B9
1392#define GL_MAX_COMPUTE_UNIFORM_BLOCKS									0x91BB
1393#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS								0x91BC
1394#define GL_MAX_COMPUTE_IMAGE_UNIFORMS									0x91BD
1395#define GL_MAX_COMPUTE_WORK_GROUP_COUNT									0x91BE
1396#define GL_MAX_COMPUTE_WORK_GROUP_SIZE									0x91BF
1397#define GL_COMPRESSED_R11_EAC											0x9270
1398#define GL_COMPRESSED_SIGNED_R11_EAC									0x9271
1399#define GL_COMPRESSED_RG11_EAC											0x9272
1400#define GL_COMPRESSED_SIGNED_RG11_EAC									0x9273
1401#define GL_COMPRESSED_RGB8_ETC2											0x9274
1402#define GL_COMPRESSED_SRGB8_ETC2										0x9275
1403#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2						0x9276
1404#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2					0x9277
1405#define GL_COMPRESSED_RGBA8_ETC2_EAC									0x9278
1406#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC								0x9279
1407#define GL_BLEND_ADVANCED_COHERENT_KHR									0x9285
1408#define GL_MULTIPLY_KHR													0x9294
1409#define GL_SCREEN_KHR													0x9295
1410#define GL_OVERLAY_KHR													0x9296
1411#define GL_DARKEN_KHR													0x9297
1412#define GL_LIGHTEN_KHR													0x9298
1413#define GL_COLORDODGE_KHR												0x9299
1414#define GL_COLORBURN_KHR												0x929A
1415#define GL_HARDLIGHT_KHR												0x929B
1416#define GL_SOFTLIGHT_KHR												0x929C
1417#define GL_DIFFERENCE_KHR												0x929E
1418#define GL_EXCLUSION_KHR												0x92A0
1419#define GL_HSL_HUE_KHR													0x92AD
1420#define GL_HSL_SATURATION_KHR											0x92AE
1421#define GL_HSL_COLOR_KHR												0x92AF
1422#define GL_HSL_LUMINOSITY_KHR											0x92B0
1423#define GL_PRIMITIVE_BOUNDING_BOX_EXT									0x92BE
1424#define GL_ATOMIC_COUNTER_BUFFER										0x92C0
1425#define GL_ATOMIC_COUNTER_BUFFER_BINDING								0x92C1
1426#define GL_ATOMIC_COUNTER_BUFFER_START									0x92C2
1427#define GL_ATOMIC_COUNTER_BUFFER_SIZE									0x92C3
1428#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE								0x92C4
1429#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS					0x92C5
1430#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES			0x92C6
1431#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER			0x92C7
1432#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER		0x92C8
1433#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER	0x92C9
1434#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER			0x92CA
1435#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER			0x92CB
1436#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS							0x92CC
1437#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS						0x92CD
1438#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT					0x92CD
1439#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS					0x92CE
1440#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT				0x92CE
1441#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS							0x92CF
1442#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT						0x92CF
1443#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS							0x92D0
1444#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS							0x92D1
1445#define GL_MAX_VERTEX_ATOMIC_COUNTERS									0x92D2
1446#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS								0x92D3
1447#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT							0x92D3
1448#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS							0x92D4
1449#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT						0x92D4
1450#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS									0x92D5
1451#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT								0x92D5
1452#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS									0x92D6
1453#define GL_MAX_COMBINED_ATOMIC_COUNTERS									0x92D7
1454#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE								0x92D8
1455#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS								0x92D9
1456#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX							0x92DA
1457#define GL_UNSIGNED_INT_ATOMIC_COUNTER									0x92DB
1458#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS							0x92DC
1459#define GL_DEBUG_OUTPUT													0x92E0
1460#define GL_DEBUG_OUTPUT_KHR												0x92E0
1461#define GL_UNIFORM														0x92E1
1462#define GL_UNIFORM_BLOCK												0x92E2
1463#define GL_PROGRAM_INPUT												0x92E3
1464#define GL_PROGRAM_OUTPUT												0x92E4
1465#define GL_BUFFER_VARIABLE												0x92E5
1466#define GL_SHADER_STORAGE_BLOCK											0x92E6
1467#define GL_IS_PER_PATCH													0x92E7
1468#define GL_IS_PER_PATCH_EXT												0x92E7
1469#define GL_VERTEX_SUBROUTINE											0x92E8
1470#define GL_TESS_CONTROL_SUBROUTINE										0x92E9
1471#define GL_TESS_EVALUATION_SUBROUTINE									0x92EA
1472#define GL_GEOMETRY_SUBROUTINE											0x92EB
1473#define GL_FRAGMENT_SUBROUTINE											0x92EC
1474#define GL_COMPUTE_SUBROUTINE											0x92ED
1475#define GL_VERTEX_SUBROUTINE_UNIFORM									0x92EE
1476#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM								0x92EF
1477#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM							0x92F0
1478#define GL_GEOMETRY_SUBROUTINE_UNIFORM									0x92F1
1479#define GL_FRAGMENT_SUBROUTINE_UNIFORM									0x92F2
1480#define GL_COMPUTE_SUBROUTINE_UNIFORM									0x92F3
1481#define GL_TRANSFORM_FEEDBACK_VARYING									0x92F4
1482#define GL_ACTIVE_RESOURCES												0x92F5
1483#define GL_MAX_NAME_LENGTH												0x92F6
1484#define GL_MAX_NUM_ACTIVE_VARIABLES										0x92F7
1485#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES								0x92F8
1486#define GL_NAME_LENGTH													0x92F9
1487#define GL_TYPE															0x92FA
1488#define GL_ARRAY_SIZE													0x92FB
1489#define GL_OFFSET														0x92FC
1490#define GL_BLOCK_INDEX													0x92FD
1491#define GL_ARRAY_STRIDE													0x92FE
1492#define GL_MATRIX_STRIDE												0x92FF
1493#define GL_IS_ROW_MAJOR													0x9300
1494#define GL_ATOMIC_COUNTER_BUFFER_INDEX									0x9301
1495#define GL_BUFFER_BINDING												0x9302
1496#define GL_BUFFER_DATA_SIZE												0x9303
1497#define GL_NUM_ACTIVE_VARIABLES											0x9304
1498#define GL_ACTIVE_VARIABLES												0x9305
1499#define GL_REFERENCED_BY_VERTEX_SHADER									0x9306
1500#define GL_REFERENCED_BY_TESS_CONTROL_SHADER							0x9307
1501#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT						0x9307
1502#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER							0x9308
1503#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT						0x9308
1504#define GL_REFERENCED_BY_GEOMETRY_SHADER								0x9309
1505#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT							0x9309
1506#define GL_REFERENCED_BY_FRAGMENT_SHADER								0x930A
1507#define GL_REFERENCED_BY_COMPUTE_SHADER									0x930B
1508#define GL_TOP_LEVEL_ARRAY_SIZE											0x930C
1509#define GL_TOP_LEVEL_ARRAY_STRIDE										0x930D
1510#define GL_LOCATION														0x930E
1511#define GL_LOCATION_INDEX												0x930F
1512#define GL_FRAMEBUFFER_DEFAULT_WIDTH									0x9310
1513#define GL_FRAMEBUFFER_DEFAULT_HEIGHT									0x9311
1514#define GL_FRAMEBUFFER_DEFAULT_LAYERS									0x9312
1515#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT								0x9312
1516#define GL_FRAMEBUFFER_DEFAULT_SAMPLES									0x9313
1517#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS					0x9314
1518#define GL_MAX_FRAMEBUFFER_WIDTH										0x9315
1519#define GL_MAX_FRAMEBUFFER_HEIGHT										0x9316
1520#define GL_MAX_FRAMEBUFFER_LAYERS										0x9317
1521#define GL_MAX_FRAMEBUFFER_LAYERS_EXT									0x9317
1522#define GL_MAX_FRAMEBUFFER_SAMPLES										0x9318
1523#define GL_LOCATION_COMPONENT											0x934A
1524#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX								0x934B
1525#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE								0x934C
1526#define GL_CLIP_ORIGIN													0x935C
1527#define GL_CLIP_DEPTH_MODE												0x935D
1528#define GL_NEGATIVE_ONE_TO_ONE											0x935E
1529#define GL_ZERO_TO_ONE													0x935F
1530#define GL_CLEAR_TEXTURE												0x9365
1531#define GL_NUM_SAMPLE_COUNTS											0x9380
1532#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR									0x93B0
1533#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR									0x93B1
1534#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR									0x93B2
1535#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR									0x93B3
1536#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR									0x93B4
1537#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR									0x93B5
1538#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR									0x93B6
1539#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR									0x93B7
1540#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR								0x93B8
1541#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR								0x93B9
1542#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR								0x93BA
1543#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR								0x93BB
1544#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR								0x93BC
1545#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR								0x93BD
1546#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR							0x93D0
1547#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR							0x93D1
1548#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR							0x93D2
1549#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR							0x93D3
1550#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR							0x93D4
1551#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR							0x93D5
1552#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR							0x93D6
1553#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR							0x93D7
1554#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR						0x93D8
1555#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR						0x93D9
1556#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR						0x93DA
1557#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR						0x93DB
1558#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR						0x93DC
1559#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR						0x93DD
1560