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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10 
11 #include "GrTypesPriv.h"
12 #include "gl/GrGLDefines.h"
13 #include "gl/GrGLFunctions.h"
14 #include "SkTArray.h"
15 
16 class GrGLVertexBuffer;
17 class GrGLIndexBuffer;
18 class GrGLGpu;
19 
20 struct GrGLAttribLayout {
21     GrGLint     fCount;
22     GrGLenum    fType;
23     GrGLboolean fNormalized;
24 };
25 
GrGLAttribTypeToLayout(GrVertexAttribType type)26 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
27     SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
28     static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
29         {1, GR_GL_FLOAT, false},         // kFloat_GrVertexAttribType
30         {2, GR_GL_FLOAT, false},         // kVec2f_GrVertexAttribType
31         {3, GR_GL_FLOAT, false},         // kVec3f_GrVertexAttribType
32         {4, GR_GL_FLOAT, false},         // kVec4f_GrVertexAttribType
33         {1, GR_GL_UNSIGNED_BYTE, true},  // kUByte_GrVertexAttribType
34         {4, GR_GL_UNSIGNED_BYTE, true},  // kVec4ub_GrVertexAttribType
35         {2, GR_GL_SHORT, false},         // kVec2s_GrVertexAttribType
36     };
37     GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
38     GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
39     GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
40     GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
41     GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
42     GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
43     GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
44     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
45     return kLayouts[type];
46 }
47 
48 /**
49  * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
50  * (below) but is separate because it is also used to track the state of vertex array object 0.
51  */
52 class GrGLAttribArrayState {
53 public:
54     explicit GrGLAttribArrayState(int arrayCount = 0) {
55         this->resize(arrayCount);
56     }
57 
resize(int newCount)58     void resize(int newCount) {
59         fAttribArrayStates.resize_back(newCount);
60         for (int i = 0; i < newCount; ++i) {
61             fAttribArrayStates[i].invalidate();
62         }
63     }
64 
65     /**
66      * This function enables and sets vertex attrib state for the specified attrib index. It is
67      * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
68      * array object.
69      */
70     void set(const GrGLGpu*,
71              int index,
72              GrGLVertexBuffer*,
73              GrGLint size,
74              GrGLenum type,
75              GrGLboolean normalized,
76              GrGLsizei stride,
77              GrGLvoid* offset);
78 
79     /**
80      * This function disables vertex attribs not present in the mask. It is assumed that the
81      * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
82      */
83     void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
84 
invalidate()85     void invalidate() {
86         int count = fAttribArrayStates.count();
87         for (int i = 0; i < count; ++i) {
88             fAttribArrayStates[i].invalidate();
89         }
90     }
91 
notifyVertexBufferDelete(GrGLuint id)92     void notifyVertexBufferDelete(GrGLuint id) {
93         int count = fAttribArrayStates.count();
94         for (int i = 0; i < count; ++i) {
95             if (fAttribArrayStates[i].fAttribPointerIsValid &&
96                 id == fAttribArrayStates[i].fVertexBufferID) {
97                 fAttribArrayStates[i].invalidate();
98             }
99         }
100     }
101 
102     /**
103      * The number of attrib arrays that this object is configured to track.
104      */
count()105     int count() const { return fAttribArrayStates.count(); }
106 
107 private:
108     /**
109      * Tracks the state of glVertexAttribArray for an attribute index.
110      */
111     struct AttribArrayState {
invalidateAttribArrayState112             void invalidate() {
113                 fEnableIsValid = false;
114                 fAttribPointerIsValid = false;
115             }
116 
117             bool        fEnableIsValid;
118             bool        fAttribPointerIsValid;
119             bool        fEnabled;
120             GrGLuint    fVertexBufferID;
121             GrGLint     fSize;
122             GrGLenum    fType;
123             GrGLboolean fNormalized;
124             GrGLsizei   fStride;
125             GrGLvoid*   fOffset;
126     };
127 
128     SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
129 };
130 
131 /**
132  * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
133  * and is used to track the state of the vertex array to avoid redundant GL calls.
134  */
135 class GrGLVertexArray {
136 public:
137     GrGLVertexArray(GrGLint id, int attribCount);
138 
139     /**
140      * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.
141      * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
142      * returned.
143      */
144     GrGLAttribArrayState* bind(GrGLGpu*);
145 
146     /**
147      * This is a version of the above function that also binds an index buffer to the vertex
148      * array object.
149      */
150     GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffer*);
151 
152     void notifyIndexBufferDelete(GrGLuint bufferID);
153 
notifyVertexBufferDelete(GrGLuint id)154     void notifyVertexBufferDelete(GrGLuint id) {
155         fAttribArrays.notifyVertexBufferDelete(id);
156     }
157 
arrayID()158     GrGLuint arrayID() const { return fID; }
159 
160     void invalidateCachedState();
161 
162 private:
163     GrGLuint                fID;
164     GrGLAttribArrayState    fAttribArrays;
165     GrGLuint                fIndexBufferID;
166     bool                    fIndexBufferIDIsValid;
167 };
168 
169 #endif
170