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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.renderer.queue;
34 
35 import com.jme3.material.Material;
36 import com.jme3.math.Vector3f;
37 import com.jme3.renderer.Camera;
38 import com.jme3.scene.Geometry;
39 
40 public class OpaqueComparator implements GeometryComparator {
41 
42     private Camera cam;
43     private final Vector3f tempVec  = new Vector3f();
44     private final Vector3f tempVec2 = new Vector3f();
45 
setCamera(Camera cam)46     public void setCamera(Camera cam){
47         this.cam = cam;
48     }
49 
distanceToCam(Geometry spat)50     public float distanceToCam(Geometry spat){
51         if (spat == null)
52             return Float.NEGATIVE_INFINITY;
53 
54         if (spat.queueDistance != Float.NEGATIVE_INFINITY)
55                 return spat.queueDistance;
56 
57         Vector3f camPosition = cam.getLocation();
58         Vector3f viewVector = cam.getDirection(tempVec2);
59         Vector3f spatPosition = null;
60 
61         if (spat.getWorldBound() != null){
62             spatPosition = spat.getWorldBound().getCenter();
63         }else{
64             spatPosition = spat.getWorldTranslation();
65         }
66 
67         spatPosition.subtract(camPosition, tempVec);
68         spat.queueDistance = tempVec.dot(viewVector);
69 
70         return spat.queueDistance;
71     }
72 
compare(Geometry o1, Geometry o2)73     public int compare(Geometry o1, Geometry o2) {
74         Material m1 = o1.getMaterial();
75         Material m2 = o2.getMaterial();
76 
77         int sortId = m1.compareTo(m2);
78 
79         if (sortId == 0){
80             // use the same shader.
81             // sort front-to-back then.
82             float d1 = distanceToCam(o1);
83             float d2 = distanceToCam(o2);
84 
85             if (d1 == d2)
86                 return 0;
87             else if (d1 < d2)
88                 return -1;
89             else
90                 return 1;
91         }else{
92             return sortId;
93         }
94     }
95 
96 }
97