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1// Copyright 2014 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5
6var SetBenchmark = new BenchmarkSuite('Set', [1000], [
7  new Benchmark('Add', false, false, 0, SetAdd),
8  new Benchmark('Has', false, false, 0, SetHas, SetSetup, SetTearDown),
9  new Benchmark('Delete', false, false, 0, SetDelete, SetSetup, SetTearDown),
10  new Benchmark('ForEach', false, false, 0, SetForEach, SetSetup, SetTearDown),
11]);
12
13
14var set;
15var N = 10;
16
17
18function SetSetup() {
19  set = new Set;
20  for (var i = 0; i < N; i++) {
21    set.add(i);
22  }
23}
24
25
26function SetTearDown() {
27  map = null;
28}
29
30
31function SetAdd() {
32  SetSetup();
33  SetTearDown();
34}
35
36
37function SetHas() {
38  for (var i = 0; i < N; i++) {
39    if (!set.has(i)) {
40      throw new Error();
41    }
42  }
43  for (var i = N; i < 2 * N; i++) {
44    if (set.has(i)) {
45      throw new Error();
46    }
47  }
48}
49
50
51function SetDelete() {
52  // This is run more than once per setup so we will end up deleting items
53  // more than once. Therefore, we do not the return value of delete.
54  for (var i = 0; i < N; i++) {
55    set.delete(i);
56  }
57}
58
59
60function SetForEach() {
61  set.forEach(function(v, k) {
62    if (v !== k) {
63      throw new Error();
64    }
65  });
66}
67