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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkCoreBlitters.h"
11 #include "SkColorPriv.h"
12 #include "SkShader.h"
13 #include "SkXfermode.h"
14 
SkA8_Blitter(const SkBitmap & device,const SkPaint & paint)15 SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint)
16         : INHERITED(device) {
17     fSrcA = paint.getAlpha();
18 }
19 
justAnOpaqueColor(uint32_t * value)20 const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) {
21     if (255 == fSrcA) {
22         *value = 255;
23         return &fDevice;
24     }
25     return NULL;
26 }
27 
blitH(int x,int y,int width)28 void SkA8_Blitter::blitH(int x, int y, int width) {
29     SkASSERT(x >= 0 && y >= 0 &&
30              (unsigned)(x + width) <= (unsigned)fDevice.width());
31 
32     if (fSrcA == 0) {
33         return;
34     }
35 
36     uint8_t* device = fDevice.getAddr8(x, y);
37 
38     if (fSrcA == 255) {
39         memset(device, 0xFF, width);
40     } else {
41         unsigned scale = 256 - SkAlpha255To256(fSrcA);
42         unsigned srcA = fSrcA;
43 
44         for (int i = 0; i < width; i++) {
45             device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
46         }
47     }
48 }
49 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])50 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
51                              const int16_t runs[]) {
52     if (fSrcA == 0) {
53         return;
54     }
55 
56     uint8_t*    device = fDevice.getAddr8(x, y);
57     unsigned    srcA = fSrcA;
58 
59     for (;;) {
60         int count = runs[0];
61         SkASSERT(count >= 0);
62         if (count == 0) {
63             return;
64         }
65         unsigned aa = antialias[0];
66 
67         if (aa == 255 && srcA == 255) {
68             memset(device, 0xFF, count);
69         } else {
70             unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
71             unsigned scale = 256 - sa;
72 
73             for (int i = 0; i < count; i++) {
74                 device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
75             }
76         }
77         runs += count;
78         antialias += count;
79         device += count;
80     }
81 }
82 
83 /////////////////////////////////////////////////////////////////////////////////////
84 
85 #define solid_8_pixels(mask, dst)           \
86     do {                                    \
87         if (mask & 0x80) dst[0] = 0xFF;     \
88         if (mask & 0x40) dst[1] = 0xFF;     \
89         if (mask & 0x20) dst[2] = 0xFF;     \
90         if (mask & 0x10) dst[3] = 0xFF;     \
91         if (mask & 0x08) dst[4] = 0xFF;     \
92         if (mask & 0x04) dst[5] = 0xFF;     \
93         if (mask & 0x02) dst[6] = 0xFF;     \
94         if (mask & 0x01) dst[7] = 0xFF;     \
95     } while (0)
96 
97 #define SK_BLITBWMASK_NAME                  SkA8_BlitBW
98 #define SK_BLITBWMASK_ARGS
99 #define SK_BLITBWMASK_BLIT8(mask, dst)      solid_8_pixels(mask, dst)
100 #define SK_BLITBWMASK_GETADDR               getAddr8
101 #define SK_BLITBWMASK_DEVTYPE               uint8_t
102 #include "SkBlitBWMaskTemplate.h"
103 
blend_8_pixels(U8CPU bw,uint8_t dst[],U8CPU sa,unsigned dst_scale)104 static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa,
105                                   unsigned dst_scale) {
106     if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale));
107     if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale));
108     if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale));
109     if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale));
110     if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale));
111     if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale));
112     if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale));
113     if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale));
114 }
115 
116 #define SK_BLITBWMASK_NAME                  SkA8_BlendBW
117 #define SK_BLITBWMASK_ARGS                  , U8CPU sa, unsigned dst_scale
118 #define SK_BLITBWMASK_BLIT8(mask, dst)      blend_8_pixels(mask, dst, sa, dst_scale)
119 #define SK_BLITBWMASK_GETADDR               getAddr8
120 #define SK_BLITBWMASK_DEVTYPE               uint8_t
121 #include "SkBlitBWMaskTemplate.h"
122 
blitMask(const SkMask & mask,const SkIRect & clip)123 void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
124     if (fSrcA == 0) {
125         return;
126     }
127 
128     if (mask.fFormat == SkMask::kBW_Format) {
129         if (fSrcA == 0xFF) {
130             SkA8_BlitBW(fDevice, mask, clip);
131         } else {
132             SkA8_BlendBW(fDevice, mask, clip, fSrcA,
133                          SkAlpha255To256(255 - fSrcA));
134         }
135         return;
136     }
137 
138     int x = clip.fLeft;
139     int y = clip.fTop;
140     int width = clip.width();
141     int height = clip.height();
142     uint8_t* device = fDevice.getAddr8(x, y);
143     const uint8_t* alpha = mask.getAddr8(x, y);
144     unsigned    srcA = fSrcA;
145 
146     while (--height >= 0) {
147         for (int i = width - 1; i >= 0; --i) {
148             unsigned sa;
149             // scale our src by the alpha value
150             {
151                 int aa = alpha[i];
152                 if (aa == 0) {
153                     continue;
154                 }
155                 if (aa == 255) {
156                     if (srcA == 255) {
157                         device[i] = 0xFF;
158                         continue;
159                     }
160                     sa = srcA;
161                 } else {
162                     sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
163                 }
164             }
165 
166             int scale = 256 - SkAlpha255To256(sa);
167             device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
168         }
169         device += fDevice.rowBytes();
170         alpha += mask.fRowBytes;
171     }
172 }
173 
174 ///////////////////////////////////////////////////////////////////////////////
175 
blitV(int x,int y,int height,SkAlpha alpha)176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
177     if (fSrcA == 0) {
178         return;
179     }
180 
181     unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha));
182     uint8_t* device = fDevice.getAddr8(x, y);
183     size_t   rowBytes = fDevice.rowBytes();
184 
185     if (sa == 0xFF) {
186         for (int i = 0; i < height; i++) {
187             *device = SkToU8(sa);
188             device += rowBytes;
189         }
190     } else {
191         unsigned scale = 256 - SkAlpha255To256(sa);
192 
193         for (int i = 0; i < height; i++) {
194             *device = SkToU8(sa + SkAlphaMul(*device, scale));
195             device += rowBytes;
196         }
197     }
198 }
199 
blitRect(int x,int y,int width,int height)200 void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
201     SkASSERT(x >= 0 && y >= 0 &&
202              (unsigned)(x + width) <= (unsigned)fDevice.width() &&
203              (unsigned)(y + height) <= (unsigned)fDevice.height());
204 
205     if (fSrcA == 0) {
206         return;
207     }
208 
209     uint8_t*    device = fDevice.getAddr8(x, y);
210     unsigned    srcA = fSrcA;
211 
212     if (srcA == 255) {
213         while (--height >= 0) {
214             memset(device, 0xFF, width);
215             device += fDevice.rowBytes();
216         }
217     } else {
218         unsigned scale = 256 - SkAlpha255To256(srcA);
219 
220         while (--height >= 0) {
221             for (int i = 0; i < width; i++) {
222                 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
223             }
224             device += fDevice.rowBytes();
225         }
226     }
227 }
228 
229 ///////////////////////////////////////////////////////////////////////
230 
SkA8_Shader_Blitter(const SkBitmap & device,const SkPaint & paint,SkShader::Context * shaderContext)231 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
232                                          SkShader::Context* shaderContext)
233     : INHERITED(device, paint, shaderContext) {
234     if ((fXfermode = paint.getXfermode()) != NULL) {
235         fXfermode->ref();
236         SkASSERT(fShaderContext);
237     }
238 
239     int width = device.width();
240     fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2)));
241     fAAExpand = (uint8_t*)(fBuffer + width);
242 }
243 
~SkA8_Shader_Blitter()244 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() {
245     if (fXfermode) SkSafeUnref(fXfermode);
246     sk_free(fBuffer);
247 }
248 
blitH(int x,int y,int width)249 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
250     SkASSERT(x >= 0 && y >= 0 &&
251              (unsigned)(x + width) <= (unsigned)fDevice.width());
252 
253     uint8_t* device = fDevice.getAddr8(x, y);
254     SkShader::Context* shaderContext = fShaderContext;
255 
256     if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
257         memset(device, 0xFF, width);
258     } else {
259         SkPMColor*  span = fBuffer;
260 
261         shaderContext->shadeSpan(x, y, span, width);
262         if (fXfermode) {
263             fXfermode->xferA8(device, span, width, NULL);
264         } else {
265             for (int i = width - 1; i >= 0; --i) {
266                 unsigned    srcA = SkGetPackedA32(span[i]);
267                 unsigned    scale = 256 - SkAlpha255To256(srcA);
268 
269                 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
270             }
271         }
272     }
273 }
274 
aa_blend8(SkPMColor src,U8CPU da,int aa)275 static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) {
276     SkASSERT((unsigned)aa <= 255);
277 
278     int src_scale = SkAlpha255To256(aa);
279     int sa = SkGetPackedA32(src);
280     int dst_scale = 256 - SkAlphaMul(sa, src_scale);
281 
282     return SkToU8((sa * src_scale + da * dst_scale) >> 8);
283 }
284 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])285 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
286                                     const int16_t runs[]) {
287     SkShader::Context* shaderContext = fShaderContext;
288     SkXfermode*        mode = fXfermode;
289     uint8_t*           aaExpand = fAAExpand;
290     SkPMColor*         span = fBuffer;
291     uint8_t*           device = fDevice.getAddr8(x, y);
292     int                opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
293 
294     for (;;) {
295         int count = *runs;
296         if (count == 0) {
297             break;
298         }
299         int aa = *antialias;
300         if (aa) {
301             if (opaque && aa == 255 && mode == NULL) {
302                 memset(device, 0xFF, count);
303             } else {
304                 shaderContext->shadeSpan(x, y, span, count);
305                 if (mode) {
306                     memset(aaExpand, aa, count);
307                     mode->xferA8(device, span, count, aaExpand);
308                 } else {
309                     for (int i = count - 1; i >= 0; --i) {
310                         device[i] = aa_blend8(span[i], device[i], aa);
311                     }
312                 }
313             }
314         }
315         device += count;
316         runs += count;
317         antialias += count;
318         x += count;
319     }
320 }
321 
blitMask(const SkMask & mask,const SkIRect & clip)322 void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
323     if (mask.fFormat == SkMask::kBW_Format) {
324         this->INHERITED::blitMask(mask, clip);
325         return;
326     }
327 
328     int x = clip.fLeft;
329     int y = clip.fTop;
330     int width = clip.width();
331     int height = clip.height();
332     uint8_t* device = fDevice.getAddr8(x, y);
333     const uint8_t* alpha = mask.getAddr8(x, y);
334     SkShader::Context* shaderContext = fShaderContext;
335 
336     SkPMColor*  span = fBuffer;
337 
338     while (--height >= 0) {
339         shaderContext->shadeSpan(x, y, span, width);
340         if (fXfermode) {
341             fXfermode->xferA8(device, span, width, alpha);
342         } else {
343             for (int i = width - 1; i >= 0; --i) {
344                 device[i] = aa_blend8(span[i], device[i], alpha[i]);
345             }
346         }
347 
348         y += 1;
349         device += fDevice.rowBytes();
350         alpha += mask.fRowBytes;
351     }
352 }
353 
354 ///////////////////////////////////////////////////////////////////////////////
355 
SkA8_Coverage_Blitter(const SkBitmap & device,const SkPaint & paint)356 SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkBitmap& device,
357                              const SkPaint& paint) : SkRasterBlitter(device) {
358     SkASSERT(NULL == paint.getShader());
359     SkASSERT(NULL == paint.getXfermode());
360     SkASSERT(NULL == paint.getColorFilter());
361 }
362 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])363 void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
364                                       const int16_t runs[]) {
365     uint8_t* device = fDevice.getAddr8(x, y);
366     SkDEBUGCODE(int totalCount = 0;)
367 
368     for (;;) {
369         int count = runs[0];
370         SkASSERT(count >= 0);
371         if (count == 0) {
372             return;
373         }
374         if (antialias[0]) {
375             memset(device, antialias[0], count);
376         }
377         runs += count;
378         antialias += count;
379         device += count;
380 
381         SkDEBUGCODE(totalCount += count;)
382     }
383     SkASSERT(fDevice.width() == totalCount);
384 }
385 
blitH(int x,int y,int width)386 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
387     memset(fDevice.getAddr8(x, y), 0xFF, width);
388 }
389 
blitV(int x,int y,int height,SkAlpha alpha)390 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
391     if (0 == alpha) {
392         return;
393     }
394 
395     uint8_t* dst = fDevice.getAddr8(x, y);
396     const size_t dstRB = fDevice.rowBytes();
397     while (--height >= 0) {
398         *dst = alpha;
399         dst += dstRB;
400     }
401 }
402 
blitRect(int x,int y,int width,int height)403 void SkA8_Coverage_Blitter::blitRect(int x, int y, int width, int height) {
404     uint8_t* dst = fDevice.getAddr8(x, y);
405     const size_t dstRB = fDevice.rowBytes();
406     while (--height >= 0) {
407         memset(dst, 0xFF, width);
408         dst += dstRB;
409     }
410 }
411 
blitMask(const SkMask & mask,const SkIRect & clip)412 void SkA8_Coverage_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
413     SkASSERT(SkMask::kA8_Format == mask.fFormat);
414 
415     int x = clip.fLeft;
416     int y = clip.fTop;
417     int width = clip.width();
418     int height = clip.height();
419 
420     uint8_t* dst = fDevice.getAddr8(x, y);
421     const uint8_t* src = mask.getAddr8(x, y);
422     const size_t srcRB = mask.fRowBytes;
423     const size_t dstRB = fDevice.rowBytes();
424 
425     while (--height >= 0) {
426         memcpy(dst, src, width);
427         dst += dstRB;
428         src += srcRB;
429     }
430 }
431 
justAnOpaqueColor(uint32_t *)432 const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) {
433     return NULL;
434 }
435