1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkTHash_DEFINED 9 #define SkTHash_DEFINED 10 11 #include "SkChecksum.h" 12 #include "SkTypes.h" 13 #include "SkTemplates.h" 14 15 // Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. 16 // They're easier to use, usually perform the same, and have fewer sharp edges. 17 18 // T and K are treated as ordinary copyable C++ types. 19 // Traits must have: 20 // - static K GetKey(T) 21 // - static uint32_t Hash(K) 22 // If the key is large and stored inside T, you may want to make K a const&. 23 // Similarly, if T is large you might want it to be a pointer. 24 template <typename T, typename K, typename Traits = T> 25 class SkTHashTable : SkNoncopyable { 26 public: SkTHashTable()27 SkTHashTable() : fCount(0), fRemoved(0), fCapacity(0) {} 28 29 // Clear the table. reset()30 void reset() { 31 this->~SkTHashTable(); 32 SkNEW_PLACEMENT(this, SkTHashTable); 33 } 34 35 // How many entries are in the table? count()36 int count() const { return fCount; } 37 38 // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! 39 // set(), find() and foreach() all allow mutable access to table entries. 40 // If you change an entry so that it no longer has the same key, all hell 41 // will break loose. Do not do that! 42 // 43 // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. 44 45 // The pointers returned by set() and find() are valid only until the next call to set(). 46 // The pointers you receive in foreach() are only valid for its duration. 47 48 // Copy val into the hash table, returning a pointer to the copy now in the table. 49 // If there already is an entry in the table with the same key, we overwrite it. set(const T & val)50 T* set(const T& val) { 51 if (4 * (fCount+fRemoved) >= 3 * fCapacity) { 52 this->resize(fCapacity > 0 ? fCapacity * 2 : 4); 53 } 54 return this->uncheckedSet(val); 55 } 56 57 // If there is an entry in the table with this key, return a pointer to it. If not, NULL. find(const K & key)58 T* find(const K& key) const { 59 uint32_t hash = Hash(key); 60 int index = hash & (fCapacity-1); 61 for (int n = 0; n < fCapacity; n++) { 62 Slot& s = fSlots[index]; 63 if (s.empty()) { 64 return NULL; 65 } 66 if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { 67 return &s.val; 68 } 69 index = this->next(index, n); 70 } 71 SkASSERT(fCapacity == 0); 72 return NULL; 73 } 74 75 // Remove the value with this key from the hash table. remove(const K & key)76 void remove(const K& key) { 77 SkASSERT(this->find(key)); 78 79 uint32_t hash = Hash(key); 80 int index = hash & (fCapacity-1); 81 for (int n = 0; n < fCapacity; n++) { 82 Slot& s = fSlots[index]; 83 SkASSERT(!s.empty()); 84 if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { 85 fRemoved++; 86 fCount--; 87 s.markRemoved(); 88 return; 89 } 90 index = this->next(index, n); 91 } 92 SkASSERT(fCapacity == 0); 93 } 94 95 // Call fn on every entry in the table. You may mutate the entries, but be very careful. 96 template <typename Fn> // f(T*) foreach(Fn && fn)97 void foreach(Fn&& fn) { 98 for (int i = 0; i < fCapacity; i++) { 99 if (!fSlots[i].empty() && !fSlots[i].removed()) { 100 fn(&fSlots[i].val); 101 } 102 } 103 } 104 105 // Call fn on every entry in the table. You may not mutate anything. 106 template <typename Fn> // f(T) or f(const T&) foreach(Fn && fn)107 void foreach(Fn&& fn) const { 108 for (int i = 0; i < fCapacity; i++) { 109 if (!fSlots[i].empty() && !fSlots[i].removed()) { 110 fn(fSlots[i].val); 111 } 112 } 113 } 114 115 private: uncheckedSet(const T & val)116 T* uncheckedSet(const T& val) { 117 const K& key = Traits::GetKey(val); 118 uint32_t hash = Hash(key); 119 int index = hash & (fCapacity-1); 120 for (int n = 0; n < fCapacity; n++) { 121 Slot& s = fSlots[index]; 122 if (s.empty() || s.removed()) { 123 // New entry. 124 if (s.removed()) { 125 fRemoved--; 126 } 127 s.val = val; 128 s.hash = hash; 129 fCount++; 130 return &s.val; 131 } 132 if (hash == s.hash && key == Traits::GetKey(s.val)) { 133 // Overwrite previous entry. 134 // Note: this triggers extra copies when adding the same value repeatedly. 135 s.val = val; 136 return &s.val; 137 } 138 index = this->next(index, n); 139 } 140 SkASSERT(false); 141 return NULL; 142 } 143 resize(int capacity)144 void resize(int capacity) { 145 int oldCapacity = fCapacity; 146 SkDEBUGCODE(int oldCount = fCount); 147 148 fCount = fRemoved = 0; 149 fCapacity = capacity; 150 SkAutoTArray<Slot> oldSlots(capacity); 151 oldSlots.swap(fSlots); 152 153 for (int i = 0; i < oldCapacity; i++) { 154 const Slot& s = oldSlots[i]; 155 if (!s.empty() && !s.removed()) { 156 this->uncheckedSet(s.val); 157 } 158 } 159 SkASSERT(fCount == oldCount); 160 } 161 next(int index,int n)162 int next(int index, int n) const { 163 // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1. 164 // Both of these strategies are valid: 165 //return (index + 0 + 1) & (fCapacity-1); // Linear probing. 166 return (index + n + 1) & (fCapacity-1); // Quadratic probing. 167 } 168 Hash(const K & key)169 static uint32_t Hash(const K& key) { 170 uint32_t hash = Traits::Hash(key); 171 return hash < 2 ? hash+2 : hash; // We reserve hash 0 and 1 to mark empty or removed slots. 172 } 173 174 struct Slot { SlotSlot175 Slot() : hash(0) {} emptySlot176 bool empty() const { return this->hash == 0; } removedSlot177 bool removed() const { return this->hash == 1; } 178 markRemovedSlot179 void markRemoved() { this->hash = 1; } 180 181 T val; 182 uint32_t hash; 183 }; 184 185 int fCount, fRemoved, fCapacity; 186 SkAutoTArray<Slot> fSlots; 187 }; 188 189 // Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. 190 // K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. 191 template <typename K, typename V, uint32_t(*HashK)(const K&) = &SkGoodHash> 192 class SkTHashMap : SkNoncopyable { 193 public: SkTHashMap()194 SkTHashMap() {} 195 196 // Clear the map. reset()197 void reset() { fTable.reset(); } 198 199 // How many key/value pairs are in the table? count()200 int count() const { return fTable.count(); } 201 202 // N.B. The pointers returned by set() and find() are valid only until the next call to set(). 203 204 // Set key to val in the table, replacing any previous value with the same key. 205 // We copy both key and val, and return a pointer to the value copy now in the table. set(const K & key,const V & val)206 V* set(const K& key, const V& val) { 207 Pair in = { key, val }; 208 Pair* out = fTable.set(in); 209 return &out->val; 210 } 211 212 // If there is key/value entry in the table with this key, return a pointer to the value. 213 // If not, return NULL. find(const K & key)214 V* find(const K& key) const { 215 if (Pair* p = fTable.find(key)) { 216 return &p->val; 217 } 218 return NULL; 219 } 220 221 // Remove the key/value entry in the table with this key. remove(const K & key)222 void remove(const K& key) { 223 SkASSERT(this->find(key)); 224 fTable.remove(key); 225 } 226 227 // Call fn on every key/value pair in the table. You may mutate the value but not the key. 228 template <typename Fn> // f(K, V*) or f(const K&, V*) foreach(Fn && fn)229 void foreach(Fn&& fn) { 230 fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); }); 231 } 232 233 // Call fn on every key/value pair in the table. You may not mutate anything. 234 template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&). foreach(Fn && fn)235 void foreach(Fn&& fn) const { 236 fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); }); 237 } 238 239 private: 240 struct Pair { 241 K key; 242 V val; GetKeyPair243 static const K& GetKey(const Pair& p) { return p.key; } HashPair244 static uint32_t Hash(const K& key) { return HashK(key); } 245 }; 246 247 SkTHashTable<Pair, K> fTable; 248 }; 249 250 // A set of T. T is treated as an ordiary copyable C++ type. 251 template <typename T, uint32_t(*HashT)(const T&) = &SkGoodHash> 252 class SkTHashSet : SkNoncopyable { 253 public: SkTHashSet()254 SkTHashSet() {} 255 256 // Clear the set. reset()257 void reset() { fTable.reset(); } 258 259 // How many items are in the set? count()260 int count() const { return fTable.count(); } 261 262 // Copy an item into the set. add(const T & item)263 void add(const T& item) { fTable.set(item); } 264 265 // Is this item in the set? contains(const T & item)266 bool contains(const T& item) const { return SkToBool(this->find(item)); } 267 268 // If an item equal to this is in the set, return a pointer to it, otherwise null. 269 // This pointer remains valid until the next call to add(). find(const T & item)270 const T* find(const T& item) const { return fTable.find(item); } 271 272 // Remove the item in the set equal to this. remove(const T & item)273 void remove(const T& item) { 274 SkASSERT(this->contains(item)); 275 fTable.remove(item); 276 } 277 278 // Call fn on every item in the set. You may not mutate anything. 279 template <typename Fn> // f(T), f(const T&) foreach(Fn && fn)280 void foreach (Fn&& fn) const { 281 fTable.foreach(fn); 282 } 283 284 private: 285 struct Traits { GetKeyTraits286 static const T& GetKey(const T& item) { return item; } HashTraits287 static uint32_t Hash(const T& item) { return HashT(item); } 288 }; 289 SkTHashTable<T, T, Traits> fTable; 290 }; 291 292 #endif//SkTHash_DEFINED 293