1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file
29 * \brief Extension handling
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39
40 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
41
42 enum {
43 DISABLE = 0,
44 GLL = 1 << API_OPENGL, /* GL Legacy / Compatibility */
45 GLC = 1 << API_OPENGL_CORE, /* GL Core */
46 GL = (1 << API_OPENGL) | (1 << API_OPENGL_CORE),
47 ES1 = 1 << API_OPENGLES,
48 ES2 = 1 << API_OPENGLES2,
49 };
50
51 /**
52 * \brief An element of the \c extension_table.
53 */
54 struct extension {
55 /** Name of extension, such as "GL_ARB_depth_clamp". */
56 const char *name;
57
58 /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
59 size_t offset;
60
61 /** Set of API's in which the extension exists, as a bitset. */
62 uint8_t api_set;
63
64 /** Year the extension was proposed or approved. Used to sort the
65 * extension string chronologically. */
66 uint16_t year;
67 };
68
69
70 /**
71 * Given a member \c x of struct gl_extensions, return offset of
72 * \c x in bytes.
73 */
74 #define o(x) offsetof(struct gl_extensions, x)
75
76
77 /**
78 * \brief Table of supported OpenGL extensions for all API's.
79 */
80 static const struct extension extension_table[] = {
81 /* ARB Extensions */
82 { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
83 { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
84 { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
85 { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
86 { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
87 { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
88 { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
89 { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
90 { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
91 { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
92 { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
93 { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
94 { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
95 { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
96 { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
97 { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
98 { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
99 { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
100 { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
101 { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
102 { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
103 { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
104 { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
105 { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
106 { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
107 { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
108 { "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
109 { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
110 { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
111 { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 },
112 { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
113 { "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 },
114 { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
115 { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
116 { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
117 { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
118 { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
119 { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
120 { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
121 { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
122 { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
123 { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 },
124 { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
125 { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
126 { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
127 { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL, 2008 },
128 { "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
129 { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
130 { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
131 { "GL_ARB_texture_env_add", o(dummy_true), GLL, 1999 },
132 { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GLL, 2001 },
133 { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 },
134 { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 },
135 { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
136 { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 },
137 { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
138 { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
139 { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
140 { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
141 { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
142 { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
143 { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
144 { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
145 { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
146 { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
147 { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced), GL, 2011 },
148 { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GLL, 1999 },
149 { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
150 { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
151 { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
152 { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
153 { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
154 { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
155 { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
156 { "GL_ARB_window_pos", o(ARB_window_pos), GLL, 2001 },
157 /* EXT extensions */
158 { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
159 { "GL_EXT_bgra", o(dummy_true), GLL, 1995 },
160 { "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 },
161 { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
162 { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
163 { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
164 { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
165 { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
166 { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GLL, 1996 },
167 { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
168 { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
169 { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
170 { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
171 { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GLL, 1997 },
172 { "GL_EXT_fog_coord", o(EXT_fog_coord), GLL, 1999 },
173 { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
174 { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
175 { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
176 { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
177 { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 },
178 { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
179 { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 },
180 { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
181 { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
182 { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GLL, 1997 },
183 { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
184 { "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 },
185 { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
186 { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
187 { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GLL, 1997 },
188 { "GL_EXT_secondary_color", o(EXT_secondary_color), GLL, 1999 },
189 { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
190 { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GLL, 1997 },
191 { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GLL, 2002 },
192 { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
193 { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
194 { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 },
195 { "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 },
196 { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
197 { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
198 { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
199 { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
200 { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
201 { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
202 { "GL_EXT_texture_edge_clamp", o(dummy_true), GLL, 1997 },
203 { "GL_EXT_texture_env_add", o(dummy_true), GLL, 1999 },
204 { "GL_EXT_texture_env_combine", o(dummy_true), GLL, 2000 },
205 { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GLL, 2000 },
206 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
207 { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
208 { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
209 { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
210 { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
211 { "GL_EXT_texture_lod_bias", o(dummy_true), GLL | ES1, 1999 },
212 { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
213 { "GL_EXT_texture_object", o(dummy_true), GLL, 1995 },
214 { "GL_EXT_texture", o(dummy_true), GLL, 1996 },
215 { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GLL, 2004 },
216 { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
217 { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
218 { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
219 { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
220 { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
221 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
222 { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
223 { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
224 { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
225 { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
226 { "GL_EXT_vertex_array", o(dummy_true), GLL, 1995 },
227
228 /* OES extensions */
229 { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
230 { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
231 { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
232 { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
233 { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
234 { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
235 { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
236 { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
237 { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
238 #if FEATURE_OES_draw_texture
239 { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
240 #endif
241 #if FEATURE_OES_EGL_image
242 /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
243 { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
244 { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
245 #endif
246 { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
247 { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
248 { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
249 { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 },
250 { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
251 { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
252 { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
253 { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
254 { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
255 { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
256 { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
257 { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
258 { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
259 { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
260 { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
261 { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
262 { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
263 { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
264 { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
265 { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
266 { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
267 { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
268 { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2, 2005 },
269 { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 },
270
271 /* Vendor extensions */
272 { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
273 { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
274 { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
275 { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
276 { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
277 { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
278 { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
279 { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
280 { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
281 { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
282 { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
283 { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
284 { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
285 { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
286 { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
287 { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
288 { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
289 { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
290 { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
291 { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GLL, 1996 },
292 { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
293 { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
294 { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
295 { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
296 { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
297 { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
298 { "GL_MESA_window_pos", o(ARB_window_pos), GLL, 2000 },
299 { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
300 { "GL_NV_blend_square", o(NV_blend_square), GLL, 1999 },
301 { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
302 { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
303 { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
304 { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
305 { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 },
306 { "GL_NV_fragment_program", o(NV_fragment_program), GLL, 2001 },
307 { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 },
308 { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GLL, 1999 },
309 { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
310 { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
311 { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
312 { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
313 { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GLL, 1999 },
314 { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
315 { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
316 { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 },
317 { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GLL, 2001 },
318 { "GL_NV_vertex_program", o(NV_vertex_program), GLL, 2000 },
319 { "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
320 { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 },
321 { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 },
322 { "GL_SGIS_texture_edge_clamp", o(dummy_true), GLL, 1997 },
323 { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GLL, 1997 },
324 { "GL_SUN_multi_draw_arrays", o(dummy_true), GLL, 1999 },
325
326 { 0, 0, 0, 0 },
327 };
328
329
330 /**
331 * Given an extension name, lookup up the corresponding member of struct
332 * gl_extensions and return that member's offset (in bytes). If the name is
333 * not found in the \c extension_table, return 0.
334 *
335 * \param name Name of extension.
336 * \return Offset of member in struct gl_extensions.
337 */
338 static size_t
name_to_offset(const char * name)339 name_to_offset(const char* name)
340 {
341 const struct extension *i;
342
343 if (name == 0)
344 return 0;
345
346 for (i = extension_table; i->name != 0; ++i) {
347 if (strcmp(name, i->name) == 0)
348 return i->offset;
349 }
350
351 return 0;
352 }
353
354
355 /**
356 * \brief Extensions enabled by default.
357 *
358 * These extensions are enabled by _mesa_init_extensions().
359 *
360 * XXX: Should these defaults also apply to GLES?
361 */
362 static const size_t default_extensions[] = {
363 o(ARB_copy_buffer),
364 o(ARB_transpose_matrix),
365 o(ARB_window_pos),
366
367 o(EXT_compiled_vertex_array),
368 o(EXT_draw_range_elements),
369 o(EXT_packed_pixels),
370 o(EXT_rescale_normal),
371 o(EXT_separate_specular_color),
372 o(EXT_texture3D),
373
374 o(OES_standard_derivatives),
375
376 /* Vendor Extensions */
377 o(APPLE_packed_pixels),
378 o(IBM_multimode_draw_arrays),
379 o(IBM_rasterpos_clip),
380 o(NV_light_max_exponent),
381 o(NV_texgen_reflection),
382 o(SGIS_texture_lod),
383
384 0,
385 };
386
387
388 /**
389 * Enable all extensions suitable for a software-only renderer.
390 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
391 */
392 void
_mesa_enable_sw_extensions(struct gl_context * ctx)393 _mesa_enable_sw_extensions(struct gl_context *ctx)
394 {
395 /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
396 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
397 ctx->Extensions.ARB_depth_texture = GL_TRUE;
398 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
399 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
400 ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
401 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
402 #if FEATURE_ARB_fragment_program
403 ctx->Extensions.ARB_fragment_program = GL_TRUE;
404 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
405 #endif
406 #if FEATURE_ARB_fragment_shader
407 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
408 #endif
409 #if FEATURE_ARB_framebuffer_object
410 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
411 #endif
412 #if FEATURE_ARB_geometry_shader4 && 0
413 /* XXX re-enable when GLSL compiler again supports geometry shaders */
414 ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
415 #endif
416 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
417 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
418 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
419 #if FEATURE_queryobj
420 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
421 ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
422 #endif
423 ctx->Extensions.ARB_point_sprite = GL_TRUE;
424 #if FEATURE_ARB_shader_objects
425 ctx->Extensions.ARB_shader_objects = GL_TRUE;
426 ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
427 #endif
428 #if FEATURE_ARB_shading_language_100
429 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
430 #endif
431 ctx->Extensions.ARB_shadow = GL_TRUE;
432 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
433 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
434 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
435 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
436 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
437 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
438 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
439 ctx->Extensions.ARB_texture_rg = GL_TRUE;
440 ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
441 ctx->Extensions.ARB_texture_storage = GL_TRUE;
442 #if FEATURE_ARB_vertex_program
443 ctx->Extensions.ARB_vertex_program = GL_TRUE;
444 #endif
445 #if FEATURE_ARB_vertex_shader
446 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
447 #endif
448 #if FEATURE_ARB_sync
449 ctx->Extensions.ARB_sync = GL_TRUE;
450 #endif
451 #if FEATURE_APPLE_object_purgeable
452 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
453 #endif
454 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
455 #if FEATURE_ATI_fragment_shader
456 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
457 #endif
458 ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
459 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
460 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
461 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
462 ctx->Extensions.EXT_blend_color = GL_TRUE;
463 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
464 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
465 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
466 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
467 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
468 ctx->Extensions.EXT_fog_coord = GL_TRUE;
469 #if FEATURE_EXT_framebuffer_object
470 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
471 #endif
472 #if FEATURE_EXT_framebuffer_blit
473 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
474 #endif
475 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
476 #if FEATURE_EXT_pixel_buffer_object
477 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
478 #endif
479 ctx->Extensions.EXT_point_parameters = GL_TRUE;
480 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
481 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
482 ctx->Extensions.EXT_secondary_color = GL_TRUE;
483 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
484 ctx->Extensions.EXT_texture_array = GL_TRUE;
485 ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
486 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
487 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
488 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
489 ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
490 #if FEATURE_EXT_texture_sRGB
491 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
492 ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
493 #endif
494 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
495 #if FEATURE_EXT_transform_feedback
496 /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
497 #endif
498 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
499 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
500 ctx->Extensions.MESA_pack_invert = GL_TRUE;
501 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
502 ctx->Extensions.MESA_texture_array = GL_TRUE;
503 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
504 ctx->Extensions.NV_blend_square = GL_TRUE;
505 ctx->Extensions.NV_conditional_render = GL_TRUE;
506 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
507 ctx->Extensions.NV_point_sprite = GL_TRUE;
508 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
509 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
510 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
511 #if FEATURE_NV_vertex_program
512 ctx->Extensions.NV_vertex_program = GL_TRUE;
513 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
514 #endif
515 #if FEATURE_NV_fragment_program
516 ctx->Extensions.NV_fragment_program = GL_TRUE;
517 #endif
518 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
519 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
520 #endif
521 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
522 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
523 #endif
524 #if FEATURE_texture_fxt1
525 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
526 #endif
527 #if FEATURE_texture_s3tc
528 if (ctx->Mesa_DXTn) {
529 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
530 _mesa_enable_extension(ctx, "GL_S3_s3tc");
531 }
532 #endif
533 }
534
535
536 /**
537 * Enable all OpenGL 1.3 features and extensions.
538 * A convenience function to be called by drivers.
539 */
540 void
_mesa_enable_1_3_extensions(struct gl_context * ctx)541 _mesa_enable_1_3_extensions(struct gl_context *ctx)
542 {
543 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
544 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
545 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
546 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
547 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
548 }
549
550
551
552 /**
553 * Enable all OpenGL 1.4 features and extensions.
554 * A convenience function to be called by drivers.
555 */
556 void
_mesa_enable_1_4_extensions(struct gl_context * ctx)557 _mesa_enable_1_4_extensions(struct gl_context *ctx)
558 {
559 ctx->Extensions.ARB_depth_texture = GL_TRUE;
560 ctx->Extensions.ARB_shadow = GL_TRUE;
561 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
562 ctx->Extensions.ARB_window_pos = GL_TRUE;
563 ctx->Extensions.EXT_blend_color = GL_TRUE;
564 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
565 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
566 ctx->Extensions.EXT_fog_coord = GL_TRUE;
567 ctx->Extensions.EXT_point_parameters = GL_TRUE;
568 ctx->Extensions.EXT_secondary_color = GL_TRUE;
569 }
570
571
572 /**
573 * Enable all OpenGL 1.5 features and extensions.
574 * A convenience function to be called by drivers.
575 */
576 void
_mesa_enable_1_5_extensions(struct gl_context * ctx)577 _mesa_enable_1_5_extensions(struct gl_context *ctx)
578 {
579 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
580 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
581 }
582
583
584 /**
585 * Enable all OpenGL 2.0 features and extensions.
586 * A convenience function to be called by drivers.
587 */
588 void
_mesa_enable_2_0_extensions(struct gl_context * ctx)589 _mesa_enable_2_0_extensions(struct gl_context *ctx)
590 {
591 #if FEATURE_ARB_fragment_shader
592 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
593 #endif
594 ctx->Extensions.ARB_point_sprite = GL_TRUE;
595 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
596 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
597 #if FEATURE_ARB_shader_objects
598 ctx->Extensions.ARB_shader_objects = GL_TRUE;
599 #endif
600 #if FEATURE_ARB_shading_language_100
601 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
602 #endif
603 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
604 #if FEATURE_ARB_vertex_shader
605 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
606 #endif
607 }
608
609
610 /**
611 * Enable all OpenGL 2.1 features and extensions.
612 * A convenience function to be called by drivers.
613 */
614 void
_mesa_enable_2_1_extensions(struct gl_context * ctx)615 _mesa_enable_2_1_extensions(struct gl_context *ctx)
616 {
617 #if FEATURE_EXT_pixel_buffer_object
618 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
619 #endif
620 #if FEATURE_EXT_texture_sRGB
621 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
622 #endif
623 }
624
625
626 /**
627 * Either enable or disable the named extension.
628 * \return GL_TRUE for success, GL_FALSE if invalid extension name
629 */
630 static GLboolean
set_extension(struct gl_context * ctx,const char * name,GLboolean state)631 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
632 {
633 size_t offset;
634
635 if (ctx->Extensions.String) {
636 /* The string was already queried - can't change it now! */
637 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
638 return GL_FALSE;
639 }
640
641 offset = name_to_offset(name);
642 if (offset == 0) {
643 _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
644 name);
645 return GL_FALSE;
646 } else if (offset == o(dummy_true) && state == GL_FALSE) {
647 _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
648 "%s", name);
649 return GL_FALSE;
650 } else {
651 GLboolean *base = (GLboolean *) &ctx->Extensions;
652 base[offset] = state;
653 return GL_TRUE;
654 }
655 }
656
657
658 /**
659 * Enable the named extension.
660 * Typically called by drivers.
661 */
662 void
_mesa_enable_extension(struct gl_context * ctx,const char * name)663 _mesa_enable_extension( struct gl_context *ctx, const char *name )
664 {
665 if (!set_extension(ctx, name, GL_TRUE))
666 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
667 }
668
669
670 /**
671 * Disable the named extension.
672 * XXX is this really needed???
673 */
674 void
_mesa_disable_extension(struct gl_context * ctx,const char * name)675 _mesa_disable_extension( struct gl_context *ctx, const char *name )
676 {
677 if (!set_extension(ctx, name, GL_FALSE))
678 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
679 }
680
681
682 /**
683 * Test if the named extension is enabled in this context.
684 */
685 GLboolean
_mesa_extension_is_enabled(struct gl_context * ctx,const char * name)686 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
687 {
688 size_t offset;
689 GLboolean *base;
690
691 if (name == 0)
692 return GL_FALSE;
693
694 offset = name_to_offset(name);
695 if (offset == 0)
696 return GL_FALSE;
697 base = (GLboolean *) &ctx->Extensions;
698 return base[offset];
699 }
700
701
702 /**
703 * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
704 *
705 * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
706 * enable or disable. The list is processed thus:
707 * - Enable recognized extension names that are prefixed with '+'.
708 * - Disable recognized extension names that are prefixed with '-'.
709 * - Enable recognized extension names that are not prefixed.
710 * - Collect unrecognized extension names in a new string.
711 *
712 * \return Space-separated list of unrecognized extension names (which must
713 * be freed). Does not return \c NULL.
714 */
715 static char *
get_extension_override(struct gl_context * ctx)716 get_extension_override( struct gl_context *ctx )
717 {
718 const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
719 char *env;
720 char *ext;
721 char *extra_exts;
722 int len;
723
724 if (env_const == NULL) {
725 /* Return the empty string rather than NULL. This simplifies the logic
726 * of client functions. */
727 return calloc(4, sizeof(char));
728 }
729
730 /* extra_exts: List of unrecognized extensions. */
731 extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
732
733 /* Copy env_const because strtok() is destructive. */
734 env = strdup(env_const);
735 for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
736 int enable;
737 int recognized;
738 switch (ext[0]) {
739 case '+':
740 enable = 1;
741 ++ext;
742 break;
743 case '-':
744 enable = 0;
745 ++ext;
746 break;
747 default:
748 enable = 1;
749 break;
750 }
751 recognized = set_extension(ctx, ext, enable);
752 if (!recognized) {
753 strcat(extra_exts, ext);
754 strcat(extra_exts, " ");
755 }
756 }
757
758 free(env);
759
760 /* Remove trailing space. */
761 len = strlen(extra_exts);
762 if (len > 0 && extra_exts[len - 1] == ' ')
763 extra_exts[len - 1] = '\0';
764
765 return extra_exts;
766 }
767
768
769 /**
770 * \brief Initialize extension tables and enable default extensions.
771 *
772 * This should be called during context initialization.
773 * Note: Sets gl_extensions.dummy_true to true.
774 */
775 void
_mesa_init_extensions(struct gl_context * ctx)776 _mesa_init_extensions( struct gl_context *ctx )
777 {
778 GLboolean *base = (GLboolean *) &ctx->Extensions;
779 GLboolean *sentinel = base + o(extension_sentinel);
780 GLboolean *i;
781 const size_t *j;
782
783 /* First, turn all extensions off. */
784 for (i = base; i != sentinel; ++i)
785 *i = GL_FALSE;
786
787 /* Then, selectively turn default extensions on. */
788 ctx->Extensions.dummy_true = GL_TRUE;
789 for (j = default_extensions; *j != 0; ++j)
790 base[*j] = GL_TRUE;
791 }
792
793
794 typedef unsigned short extension_index;
795
796
797 /**
798 * Compare two entries of the extensions table. Sorts first by year,
799 * then by name.
800 *
801 * Arguments are indices into extension_table.
802 */
803 static int
extension_compare(const void * p1,const void * p2)804 extension_compare(const void *p1, const void *p2)
805 {
806 extension_index i1 = * (const extension_index *) p1;
807 extension_index i2 = * (const extension_index *) p2;
808 const struct extension *e1 = &extension_table[i1];
809 const struct extension *e2 = &extension_table[i2];
810 int res;
811
812 res = (int)e1->year - (int)e2->year;
813
814 if (res == 0) {
815 res = strcmp(e1->name, e2->name);
816 }
817
818 return res;
819 }
820
821
822 /**
823 * Construct the GL_EXTENSIONS string. Called the first time that
824 * glGetString(GL_EXTENSIONS) is called.
825 */
826 GLubyte*
_mesa_make_extension_string(struct gl_context * ctx)827 _mesa_make_extension_string(struct gl_context *ctx)
828 {
829 /* The extension string. */
830 char *exts = 0;
831 /* Length of extension string. */
832 size_t length = 0;
833 /* Number of extensions */
834 unsigned count;
835 /* Indices of the extensions sorted by year */
836 extension_index *extension_indices;
837 /* String of extra extensions. */
838 char *extra_extensions = get_extension_override(ctx);
839 GLboolean *base = (GLboolean *) &ctx->Extensions;
840 const struct extension *i;
841 unsigned j;
842 unsigned maxYear = ~0;
843
844 /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
845 {
846 const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
847 if (env) {
848 maxYear = atoi(env);
849 _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
850 maxYear);
851 }
852 }
853
854 /* Compute length of the extension string. */
855 count = 0;
856 for (i = extension_table; i->name != 0; ++i) {
857 if (base[i->offset] &&
858 i->year <= maxYear &&
859 (i->api_set & (1 << ctx->API))) {
860 length += strlen(i->name) + 1; /* +1 for space */
861 ++count;
862 }
863 }
864 if (extra_extensions != NULL)
865 length += 1 + strlen(extra_extensions); /* +1 for space */
866
867 exts = (char *) calloc(ALIGN(length + 1, 4), sizeof(char));
868 if (exts == NULL) {
869 free(extra_extensions);
870 return NULL;
871 }
872
873 extension_indices = malloc(count * sizeof(extension_index));
874 if (extension_indices == NULL) {
875 free(exts);
876 free(extra_extensions);
877 return NULL;
878 }
879
880 /* Sort extensions in chronological order because certain old applications (e.g.,
881 * Quake3 demo) store the extension list in a static size buffer so chronologically
882 * order ensure that the extensions that such applications expect will fit into
883 * that buffer.
884 */
885 j = 0;
886 for (i = extension_table; i->name != 0; ++i) {
887 if (base[i->offset] &&
888 i->year <= maxYear &&
889 (i->api_set & (1 << ctx->API))) {
890 extension_indices[j++] = i - extension_table;
891 }
892 }
893 assert(j == count);
894 qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
895
896 /* Build the extension string.*/
897 for (j = 0; j < count; ++j) {
898 i = &extension_table[extension_indices[j]];
899 assert(base[i->offset] && (i->api_set & (1 << ctx->API)));
900 strcat(exts, i->name);
901 strcat(exts, " ");
902 }
903 free(extension_indices);
904 if (extra_extensions != 0) {
905 strcat(exts, extra_extensions);
906 free(extra_extensions);
907 }
908
909 return (GLubyte *) exts;
910 }
911
912 /**
913 * Return number of enabled extensions.
914 */
915 GLuint
_mesa_get_extension_count(struct gl_context * ctx)916 _mesa_get_extension_count(struct gl_context *ctx)
917 {
918 GLboolean *base;
919 const struct extension *i;
920
921 /* only count once */
922 if (ctx->Extensions.Count != 0)
923 return ctx->Extensions.Count;
924
925 base = (GLboolean *) &ctx->Extensions;
926 for (i = extension_table; i->name != 0; ++i) {
927 if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
928 ctx->Extensions.Count++;
929 }
930 }
931 return ctx->Extensions.Count;
932 }
933
934 /**
935 * Return name of i-th enabled extension
936 */
937 const GLubyte *
_mesa_get_enabled_extension(struct gl_context * ctx,GLuint index)938 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
939 {
940 const GLboolean *base;
941 size_t n;
942 const struct extension *i;
943
944 base = (GLboolean*) &ctx->Extensions;
945 n = 0;
946 for (i = extension_table; i->name != 0; ++i) {
947 if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
948 if (n == index)
949 return (const GLubyte*) i->name;
950 else
951 ++n;
952 }
953 }
954
955 return NULL;
956 }
957