Searched defs:behavior (Results 1 – 7 of 7) sorted by relevance
234 const Behavior* behavior; in getCharacter() local251 const Behavior* behavior; in getFallbackAction() local276 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in getMatch() local368 const Behavior* behavior; in tryRemapKey() local417 const Behavior* behavior = key->firstBehavior; in getKeyBehavior() local472 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in findKey() local634 Behavior* behavior = new Behavior(); in readFromParcel() local665 for (const Behavior* behavior = key->firstBehavior; behavior != NULL; in writeToParcel() local691 Behavior* behavior = firstBehavior; in ~Key() local969 Behavior behavior; in parseKeyProperty() local
60 uint32_t behavior) { in configure()
429 final Behavior behavior = new Behavior(); in showView() local582 final CoordinatorLayout.Behavior behavior = cllp.getBehavior(); in isBeingDragged() local
755 final Behavior behavior = lp.getBehavior(); in onLayout() local2293 public void setBehavior(Behavior behavior) { in setBehavior()
1250 final CoordinatorLayout.Behavior behavior = in onDependentViewChanged() local
286 public int setFocusDuckingBehavior(int behavior) in setFocusDuckingBehavior()
1063 private void powerMultiPressAction(long eventTime, boolean interactive, int behavior) { in powerMultiPressAction()1112 final int behavior = getResolvedLongPressOnPowerBehavior(); in powerLongPress() local