Searched defs:brightness (Results 1 – 8 of 8) sorted by relevance
79 for (float brightness = -1.0f; brightness <= 1.0f; brightness += 0.2f) { in onDraw() local89 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f)); in onDraw() local97 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f, grayscale)); in onDraw() local104 SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f, blue)); in onDraw() local110 SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f)); in onDraw() local118 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur)); in onDraw() local
83 for (float brightness = -1.0f; brightness <= 1.0f; brightness += 0.4f) { in onDraw() local112 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f)); in onDraw() local140 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f, grayscale)); in onDraw() local167 SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f, blue)); in onDraw() local193 SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f)); in onDraw() local220 SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f)); in onDraw() local
37 float brightness; member
301 protected void applyBrightnessAndContrast(TexturePixel texres, float contrast, float brightness) { in applyBrightnessAndContrast()399 public final float brightness; field in TextureGenerator.BrightnessAndContrastData
176 brightness : function() { method in Flog.RayTracer.Color
88 int brightness; member
972 __s32 brightness; member