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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h"
15 #include "SkString.h"
16 
17 #if SK_SUPPORT_GPU
18 #include "GrContext.h"
19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h"
21 #include "SkGr.h"
22 #include "gl/GrGLProcessor.h"
23 #include "gl/builders/GrGLProgramBuilder.h"
24 #endif
25 
26 static const int kBlockSize = 256;
27 static const int kBlockMask = kBlockSize - 1;
28 static const int kPerlinNoise = 4096;
29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
30 
31 namespace {
32 
33 // noiseValue is the color component's value (or color)
34 // limitValue is the maximum perlin noise array index value allowed
35 // newValue is the current noise dimension (either width or height)
checkNoise(int noiseValue,int limitValue,int newValue)36 inline int checkNoise(int noiseValue, int limitValue, int newValue) {
37     // If the noise value would bring us out of bounds of the current noise array while we are
38     // stiching noise tiles together, wrap the noise around the current dimension of the noise to
39     // stay within the array bounds in a continuous fashion (so that tiling lines are not visible)
40     if (noiseValue >= limitValue) {
41         noiseValue -= newValue;
42     }
43     return noiseValue;
44 }
45 
smoothCurve(SkScalar t)46 inline SkScalar smoothCurve(SkScalar t) {
47     static const SkScalar SK_Scalar3 = 3.0f;
48 
49     // returns t * t * (3 - 2 * t)
50     return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t);
51 }
52 
53 } // end namespace
54 
55 struct SkPerlinNoiseShader::StitchData {
StitchDataSkPerlinNoiseShader::StitchData56     StitchData()
57       : fWidth(0)
58       , fWrapX(0)
59       , fHeight(0)
60       , fWrapY(0)
61     {}
62 
operator ==SkPerlinNoiseShader::StitchData63     bool operator==(const StitchData& other) const {
64         return fWidth == other.fWidth &&
65                fWrapX == other.fWrapX &&
66                fHeight == other.fHeight &&
67                fWrapY == other.fWrapY;
68     }
69 
70     int fWidth; // How much to subtract to wrap for stitching.
71     int fWrapX; // Minimum value to wrap.
72     int fHeight;
73     int fWrapY;
74 };
75 
76 struct SkPerlinNoiseShader::PaintingData {
PaintingDataSkPerlinNoiseShader::PaintingData77     PaintingData(const SkISize& tileSize, SkScalar seed,
78                  SkScalar baseFrequencyX, SkScalar baseFrequencyY,
79                  const SkMatrix& matrix)
80     {
81         SkVector vec[2] = {
82             { SkScalarInvert(baseFrequencyX),   SkScalarInvert(baseFrequencyY)  },
83             { SkIntToScalar(tileSize.fWidth),   SkIntToScalar(tileSize.fHeight) },
84         };
85         matrix.mapVectors(vec, 2);
86 
87         fBaseFrequency.set(SkScalarInvert(vec[0].fX), SkScalarInvert(vec[0].fY));
88         fTileSize.set(SkScalarRoundToInt(vec[1].fX), SkScalarRoundToInt(vec[1].fY));
89         this->init(seed);
90         if (!fTileSize.isEmpty()) {
91             this->stitch();
92         }
93 
94 #if SK_SUPPORT_GPU
95         fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1));
96         fPermutationsBitmap.setPixels(fLatticeSelector);
97 
98         fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4));
99         fNoiseBitmap.setPixels(fNoise[0][0]);
100 #endif
101     }
102 
103     int         fSeed;
104     uint8_t     fLatticeSelector[kBlockSize];
105     uint16_t    fNoise[4][kBlockSize][2];
106     SkPoint     fGradient[4][kBlockSize];
107     SkISize     fTileSize;
108     SkVector    fBaseFrequency;
109     StitchData  fStitchDataInit;
110 
111 private:
112 
113 #if SK_SUPPORT_GPU
114     SkBitmap   fPermutationsBitmap;
115     SkBitmap   fNoiseBitmap;
116 #endif
117 
randomSkPerlinNoiseShader::PaintingData118     inline int random()  {
119         static const int gRandAmplitude = 16807; // 7**5; primitive root of m
120         static const int gRandQ = 127773; // m / a
121         static const int gRandR = 2836; // m % a
122 
123         int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ);
124         if (result <= 0)
125             result += kRandMaximum;
126         fSeed = result;
127         return result;
128     }
129 
130     // Only called once. Could be part of the constructor.
initSkPerlinNoiseShader::PaintingData131     void init(SkScalar seed)
132     {
133         static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize));
134 
135         // According to the SVG spec, we must truncate (not round) the seed value.
136         fSeed = SkScalarTruncToInt(seed);
137         // The seed value clamp to the range [1, kRandMaximum - 1].
138         if (fSeed <= 0) {
139             fSeed = -(fSeed % (kRandMaximum - 1)) + 1;
140         }
141         if (fSeed > kRandMaximum - 1) {
142             fSeed = kRandMaximum - 1;
143         }
144         for (int channel = 0; channel < 4; ++channel) {
145             for (int i = 0; i < kBlockSize; ++i) {
146                 fLatticeSelector[i] = i;
147                 fNoise[channel][i][0] = (random() % (2 * kBlockSize));
148                 fNoise[channel][i][1] = (random() % (2 * kBlockSize));
149             }
150         }
151         for (int i = kBlockSize - 1; i > 0; --i) {
152             int k = fLatticeSelector[i];
153             int j = random() % kBlockSize;
154             SkASSERT(j >= 0);
155             SkASSERT(j < kBlockSize);
156             fLatticeSelector[i] = fLatticeSelector[j];
157             fLatticeSelector[j] = k;
158         }
159 
160         // Perform the permutations now
161         {
162             // Copy noise data
163             uint16_t noise[4][kBlockSize][2];
164             for (int i = 0; i < kBlockSize; ++i) {
165                 for (int channel = 0; channel < 4; ++channel) {
166                     for (int j = 0; j < 2; ++j) {
167                         noise[channel][i][j] = fNoise[channel][i][j];
168                     }
169                 }
170             }
171             // Do permutations on noise data
172             for (int i = 0; i < kBlockSize; ++i) {
173                 for (int channel = 0; channel < 4; ++channel) {
174                     for (int j = 0; j < 2; ++j) {
175                         fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j];
176                     }
177                 }
178             }
179         }
180 
181         // Half of the largest possible value for 16 bit unsigned int
182         static const SkScalar gHalfMax16bits = 32767.5f;
183 
184         // Compute gradients from permutated noise data
185         for (int channel = 0; channel < 4; ++channel) {
186             for (int i = 0; i < kBlockSize; ++i) {
187                 fGradient[channel][i] = SkPoint::Make(
188                     SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize),
189                                 gInvBlockSizef),
190                     SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize),
191                                 gInvBlockSizef));
192                 fGradient[channel][i].normalize();
193                 // Put the normalized gradient back into the noise data
194                 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul(
195                     fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits));
196                 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul(
197                     fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits));
198             }
199         }
200     }
201 
202     // Only called once. Could be part of the constructor.
stitchSkPerlinNoiseShader::PaintingData203     void stitch() {
204         SkScalar tileWidth  = SkIntToScalar(fTileSize.width());
205         SkScalar tileHeight = SkIntToScalar(fTileSize.height());
206         SkASSERT(tileWidth > 0 && tileHeight > 0);
207         // When stitching tiled turbulence, the frequencies must be adjusted
208         // so that the tile borders will be continuous.
209         if (fBaseFrequency.fX) {
210             SkScalar lowFrequencx =
211                 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
212             SkScalar highFrequencx =
213                 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
214             // BaseFrequency should be non-negative according to the standard.
215             if (fBaseFrequency.fX / lowFrequencx < highFrequencx / fBaseFrequency.fX) {
216                 fBaseFrequency.fX = lowFrequencx;
217             } else {
218                 fBaseFrequency.fX = highFrequencx;
219             }
220         }
221         if (fBaseFrequency.fY) {
222             SkScalar lowFrequency =
223                 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
224             SkScalar highFrequency =
225                 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
226             if (fBaseFrequency.fY / lowFrequency < highFrequency / fBaseFrequency.fY) {
227                 fBaseFrequency.fY = lowFrequency;
228             } else {
229                 fBaseFrequency.fY = highFrequency;
230             }
231         }
232         // Set up TurbulenceInitial stitch values.
233         fStitchDataInit.fWidth  =
234             SkScalarRoundToInt(tileWidth * fBaseFrequency.fX);
235         fStitchDataInit.fWrapX  = kPerlinNoise + fStitchDataInit.fWidth;
236         fStitchDataInit.fHeight =
237             SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
238         fStitchDataInit.fWrapY  = kPerlinNoise + fStitchDataInit.fHeight;
239     }
240 
241 public:
242 
243 #if SK_SUPPORT_GPU
getPermutationsBitmapSkPerlinNoiseShader::PaintingData244     const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; }
245 
getNoiseBitmapSkPerlinNoiseShader::PaintingData246     const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; }
247 #endif
248 };
249 
CreateFractalNoise(SkScalar baseFrequencyX,SkScalar baseFrequencyY,int numOctaves,SkScalar seed,const SkISize * tileSize)250 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
251                                                   int numOctaves, SkScalar seed,
252                                                   const SkISize* tileSize) {
253     return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
254                                             numOctaves, seed, tileSize));
255 }
256 
CreateTurbulence(SkScalar baseFrequencyX,SkScalar baseFrequencyY,int numOctaves,SkScalar seed,const SkISize * tileSize)257 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
258                                               int numOctaves, SkScalar seed,
259                                               const SkISize* tileSize) {
260     return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
261                                             numOctaves, seed, tileSize));
262 }
263 
SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,SkScalar baseFrequencyX,SkScalar baseFrequencyY,int numOctaves,SkScalar seed,const SkISize * tileSize)264 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
265                                          SkScalar baseFrequencyX,
266                                          SkScalar baseFrequencyY,
267                                          int numOctaves,
268                                          SkScalar seed,
269                                          const SkISize* tileSize)
270   : fType(type)
271   , fBaseFrequencyX(baseFrequencyX)
272   , fBaseFrequencyY(baseFrequencyY)
273   , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/)
274   , fSeed(seed)
275   , fTileSize(NULL == tileSize ? SkISize::Make(0, 0) : *tileSize)
276   , fStitchTiles(!fTileSize.isEmpty())
277 {
278     SkASSERT(numOctaves >= 0 && numOctaves < 256);
279 }
280 
~SkPerlinNoiseShader()281 SkPerlinNoiseShader::~SkPerlinNoiseShader() {
282 }
283 
CreateProc(SkReadBuffer & buffer)284 SkFlattenable* SkPerlinNoiseShader::CreateProc(SkReadBuffer& buffer) {
285     Type type = (Type)buffer.readInt();
286     SkScalar freqX = buffer.readScalar();
287     SkScalar freqY = buffer.readScalar();
288     int octaves = buffer.readInt();
289     SkScalar seed = buffer.readScalar();
290     SkISize tileSize;
291     tileSize.fWidth = buffer.readInt();
292     tileSize.fHeight = buffer.readInt();
293 
294     switch (type) {
295         case kFractalNoise_Type:
296             return SkPerlinNoiseShader::CreateFractalNoise(freqX, freqY, octaves, seed, &tileSize);
297         case kTurbulence_Type:
298             return SkPerlinNoiseShader::CreateTubulence(freqX, freqY, octaves, seed, &tileSize);
299         default:
300             return NULL;
301     }
302 }
303 
flatten(SkWriteBuffer & buffer) const304 void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
305     buffer.writeInt((int) fType);
306     buffer.writeScalar(fBaseFrequencyX);
307     buffer.writeScalar(fBaseFrequencyY);
308     buffer.writeInt(fNumOctaves);
309     buffer.writeScalar(fSeed);
310     buffer.writeInt(fTileSize.fWidth);
311     buffer.writeInt(fTileSize.fHeight);
312 }
313 
noise2D(int channel,const StitchData & stitchData,const SkPoint & noiseVector) const314 SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
315         int channel, const StitchData& stitchData, const SkPoint& noiseVector) const {
316     struct Noise {
317         int noisePositionIntegerValue;
318         int nextNoisePositionIntegerValue;
319         SkScalar noisePositionFractionValue;
320         Noise(SkScalar component)
321         {
322             SkScalar position = component + kPerlinNoise;
323             noisePositionIntegerValue = SkScalarFloorToInt(position);
324             noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue);
325             nextNoisePositionIntegerValue = noisePositionIntegerValue + 1;
326         }
327     };
328     Noise noiseX(noiseVector.x());
329     Noise noiseY(noiseVector.y());
330     SkScalar u, v;
331     const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
332     // If stitching, adjust lattice points accordingly.
333     if (perlinNoiseShader.fStitchTiles) {
334         noiseX.noisePositionIntegerValue =
335             checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
336         noiseY.noisePositionIntegerValue =
337             checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
338         noiseX.nextNoisePositionIntegerValue =
339             checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
340         noiseY.nextNoisePositionIntegerValue =
341             checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
342     }
343     noiseX.noisePositionIntegerValue &= kBlockMask;
344     noiseY.noisePositionIntegerValue &= kBlockMask;
345     noiseX.nextNoisePositionIntegerValue &= kBlockMask;
346     noiseY.nextNoisePositionIntegerValue &= kBlockMask;
347     int i =
348         fPaintingData->fLatticeSelector[noiseX.noisePositionIntegerValue];
349     int j =
350         fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue];
351     int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask;
352     int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask;
353     int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask;
354     int b11 = (j + noiseY.nextNoisePositionIntegerValue) & kBlockMask;
355     SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue);
356     SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue);
357     // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
358     SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
359                                           noiseY.noisePositionFractionValue); // Offset (0,0)
360     u = fPaintingData->fGradient[channel][b00].dot(fractionValue);
361     fractionValue.fX -= SK_Scalar1; // Offset (-1,0)
362     v = fPaintingData->fGradient[channel][b10].dot(fractionValue);
363     SkScalar a = SkScalarInterp(u, v, sx);
364     fractionValue.fY -= SK_Scalar1; // Offset (-1,-1)
365     v = fPaintingData->fGradient[channel][b11].dot(fractionValue);
366     fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1)
367     u = fPaintingData->fGradient[channel][b01].dot(fractionValue);
368     SkScalar b = SkScalarInterp(u, v, sx);
369     return SkScalarInterp(a, b, sy);
370 }
371 
calculateTurbulenceValueForPoint(int channel,StitchData & stitchData,const SkPoint & point) const372 SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint(
373         int channel, StitchData& stitchData, const SkPoint& point) const {
374     const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
375     if (perlinNoiseShader.fStitchTiles) {
376         // Set up TurbulenceInitial stitch values.
377         stitchData = fPaintingData->fStitchDataInit;
378     }
379     SkScalar turbulenceFunctionResult = 0;
380     SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fPaintingData->fBaseFrequency.fX),
381                                       SkScalarMul(point.y(), fPaintingData->fBaseFrequency.fY)));
382     SkScalar ratio = SK_Scalar1;
383     for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
384         SkScalar noise = noise2D(channel, stitchData, noiseVector);
385         SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ?
386                             noise : SkScalarAbs(noise);
387         turbulenceFunctionResult += numer / ratio;
388         noiseVector.fX *= 2;
389         noiseVector.fY *= 2;
390         ratio *= 2;
391         if (perlinNoiseShader.fStitchTiles) {
392             // Update stitch values
393             stitchData.fWidth  *= 2;
394             stitchData.fWrapX   = stitchData.fWidth + kPerlinNoise;
395             stitchData.fHeight *= 2;
396             stitchData.fWrapY   = stitchData.fHeight + kPerlinNoise;
397         }
398     }
399 
400     // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
401     // by fractalNoise and (turbulenceFunctionResult) by turbulence.
402     if (perlinNoiseShader.fType == kFractalNoise_Type) {
403         turbulenceFunctionResult =
404             SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
405     }
406 
407     if (channel == 3) { // Scale alpha by paint value
408         turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255;
409     }
410 
411     // Clamp result
412     return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
413 }
414 
shade(const SkPoint & point,StitchData & stitchData) const415 SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade(
416         const SkPoint& point, StitchData& stitchData) const {
417     SkPoint newPoint;
418     fMatrix.mapPoints(&newPoint, &point, 1);
419     newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
420     newPoint.fY = SkScalarRoundToScalar(newPoint.fY);
421 
422     U8CPU rgba[4];
423     for (int channel = 3; channel >= 0; --channel) {
424         rgba[channel] = SkScalarFloorToInt(255 *
425             calculateTurbulenceValueForPoint(channel, stitchData, newPoint));
426     }
427     return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
428 }
429 
onCreateContext(const ContextRec & rec,void * storage) const430 SkShader::Context* SkPerlinNoiseShader::onCreateContext(const ContextRec& rec,
431                                                         void* storage) const {
432     return SkNEW_PLACEMENT_ARGS(storage, PerlinNoiseShaderContext, (*this, rec));
433 }
434 
contextSize() const435 size_t SkPerlinNoiseShader::contextSize() const {
436     return sizeof(PerlinNoiseShaderContext);
437 }
438 
PerlinNoiseShaderContext(const SkPerlinNoiseShader & shader,const ContextRec & rec)439 SkPerlinNoiseShader::PerlinNoiseShaderContext::PerlinNoiseShaderContext(
440         const SkPerlinNoiseShader& shader, const ContextRec& rec)
441     : INHERITED(shader, rec)
442 {
443     SkMatrix newMatrix = *rec.fMatrix;
444     newMatrix.preConcat(shader.getLocalMatrix());
445     if (rec.fLocalMatrix) {
446         newMatrix.preConcat(*rec.fLocalMatrix);
447     }
448     // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
449     // (as opposed to 0 based, usually). The same adjustment is in the setData() function.
450     fMatrix.setTranslate(-newMatrix.getTranslateX() + SK_Scalar1, -newMatrix.getTranslateY() + SK_Scalar1);
451     fPaintingData = SkNEW_ARGS(PaintingData, (shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, shader.fBaseFrequencyY, newMatrix));
452 }
453 
~PerlinNoiseShaderContext()454 SkPerlinNoiseShader::PerlinNoiseShaderContext::~PerlinNoiseShaderContext() {
455     SkDELETE(fPaintingData);
456 }
457 
shadeSpan(int x,int y,SkPMColor result[],int count)458 void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan(
459         int x, int y, SkPMColor result[], int count) {
460     SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
461     StitchData stitchData;
462     for (int i = 0; i < count; ++i) {
463         result[i] = shade(point, stitchData);
464         point.fX += SK_Scalar1;
465     }
466 }
467 
shadeSpan16(int x,int y,uint16_t result[],int count)468 void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16(
469         int x, int y, uint16_t result[], int count) {
470     SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
471     StitchData stitchData;
472     DITHER_565_SCAN(y);
473     for (int i = 0; i < count; ++i) {
474         unsigned dither = DITHER_VALUE(x);
475         result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
476         DITHER_INC_X(x);
477         point.fX += SK_Scalar1;
478     }
479 }
480 
481 /////////////////////////////////////////////////////////////////////
482 
483 #if SK_SUPPORT_GPU
484 
485 class GrGLPerlinNoise : public GrGLFragmentProcessor {
486 public:
487     GrGLPerlinNoise(const GrProcessor&);
~GrGLPerlinNoise()488     virtual ~GrGLPerlinNoise() {}
489 
490     virtual void emitCode(GrGLFPBuilder*,
491                           const GrFragmentProcessor&,
492                           const char* outputColor,
493                           const char* inputColor,
494                           const TransformedCoordsArray&,
495                           const TextureSamplerArray&) override;
496 
497     void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
498 
499     static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b);
500 
501 private:
502 
503     GrGLProgramDataManager::UniformHandle fStitchDataUni;
504     SkPerlinNoiseShader::Type             fType;
505     bool                                  fStitchTiles;
506     int                                   fNumOctaves;
507     GrGLProgramDataManager::UniformHandle fBaseFrequencyUni;
508     GrGLProgramDataManager::UniformHandle fAlphaUni;
509 
510 private:
511     typedef GrGLFragmentProcessor INHERITED;
512 };
513 
514 /////////////////////////////////////////////////////////////////////
515 
516 class GrPerlinNoiseEffect : public GrFragmentProcessor {
517 public:
Create(SkPerlinNoiseShader::Type type,int numOctaves,bool stitchTiles,SkPerlinNoiseShader::PaintingData * paintingData,GrTexture * permutationsTexture,GrTexture * noiseTexture,const SkMatrix & matrix,uint8_t alpha)518     static GrFragmentProcessor* Create(SkPerlinNoiseShader::Type type,
519                                        int numOctaves, bool stitchTiles,
520                                        SkPerlinNoiseShader::PaintingData* paintingData,
521                                        GrTexture* permutationsTexture, GrTexture* noiseTexture,
522                                        const SkMatrix& matrix, uint8_t alpha) {
523         return SkNEW_ARGS(GrPerlinNoiseEffect, (type, numOctaves, stitchTiles, paintingData,
524                                                 permutationsTexture, noiseTexture, matrix, alpha));
525     }
526 
~GrPerlinNoiseEffect()527     virtual ~GrPerlinNoiseEffect() {
528         SkDELETE(fPaintingData);
529     }
530 
name() const531     const char* name() const override { return "PerlinNoise"; }
532 
getGLProcessorKey(const GrGLSLCaps & caps,GrProcessorKeyBuilder * b) const533     virtual void getGLProcessorKey(const GrGLSLCaps& caps,
534                                    GrProcessorKeyBuilder* b) const override {
535         GrGLPerlinNoise::GenKey(*this, caps, b);
536     }
537 
createGLInstance() const538     GrGLFragmentProcessor* createGLInstance() const override {
539         return SkNEW_ARGS(GrGLPerlinNoise, (*this));
540     }
541 
stitchData() const542     const SkPerlinNoiseShader::StitchData& stitchData() const { return fPaintingData->fStitchDataInit; }
543 
type() const544     SkPerlinNoiseShader::Type type() const { return fType; }
stitchTiles() const545     bool stitchTiles() const { return fStitchTiles; }
baseFrequency() const546     const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; }
numOctaves() const547     int numOctaves() const { return fNumOctaves; }
matrix() const548     const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
alpha() const549     uint8_t alpha() const { return fAlpha; }
550 
551 private:
onIsEqual(const GrFragmentProcessor & sBase) const552     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
553         const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>();
554         return fType == s.fType &&
555                fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency &&
556                fNumOctaves == s.fNumOctaves &&
557                fStitchTiles == s.fStitchTiles &&
558                fAlpha == s.fAlpha &&
559                fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataInit;
560     }
561 
onComputeInvariantOutput(GrInvariantOutput * inout) const562     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
563         inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput);
564     }
565 
GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type,int numOctaves,bool stitchTiles,SkPerlinNoiseShader::PaintingData * paintingData,GrTexture * permutationsTexture,GrTexture * noiseTexture,const SkMatrix & matrix,uint8_t alpha)566     GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type,
567                         int numOctaves, bool stitchTiles,
568                         SkPerlinNoiseShader::PaintingData* paintingData,
569                         GrTexture* permutationsTexture, GrTexture* noiseTexture,
570                         const SkMatrix& matrix, uint8_t alpha)
571       : fType(type)
572       , fNumOctaves(numOctaves)
573       , fStitchTiles(stitchTiles)
574       , fAlpha(alpha)
575       , fPermutationsAccess(permutationsTexture)
576       , fNoiseAccess(noiseTexture)
577       , fPaintingData(paintingData) {
578         this->initClassID<GrPerlinNoiseEffect>();
579         this->addTextureAccess(&fPermutationsAccess);
580         this->addTextureAccess(&fNoiseAccess);
581         fCoordTransform.reset(kLocal_GrCoordSet, matrix);
582         this->addCoordTransform(&fCoordTransform);
583     }
584 
585     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
586 
587     SkPerlinNoiseShader::Type       fType;
588     GrCoordTransform                fCoordTransform;
589     int                             fNumOctaves;
590     bool                            fStitchTiles;
591     uint8_t                         fAlpha;
592     GrTextureAccess                 fPermutationsAccess;
593     GrTextureAccess                 fNoiseAccess;
594     SkPerlinNoiseShader::PaintingData *fPaintingData;
595 
596 private:
597     typedef GrFragmentProcessor INHERITED;
598 };
599 
600 /////////////////////////////////////////////////////////////////////
601 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrPerlinNoiseEffect);
602 
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture **)603 GrFragmentProcessor* GrPerlinNoiseEffect::TestCreate(SkRandom* random,
604                                                      GrContext* context,
605                                                      const GrDrawTargetCaps&,
606                                                      GrTexture**) {
607     int      numOctaves = random->nextRangeU(2, 10);
608     bool     stitchTiles = random->nextBool();
609     SkScalar seed = SkIntToScalar(random->nextU());
610     SkISize  tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
611     SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
612                                                       0.99f);
613     SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
614                                                       0.99f);
615 
616     SkShader* shader = random->nextBool() ?
617         SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
618                                                 stitchTiles ? &tileSize : NULL) :
619         SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
620                                              stitchTiles ? &tileSize : NULL);
621 
622     SkPaint paint;
623     GrColor paintColor;
624     GrFragmentProcessor* effect;
625     SkAssertResult(shader->asFragmentProcessor(context, paint,
626                                                GrTest::TestMatrix(random), NULL,
627                                                &paintColor, &effect));
628 
629     SkDELETE(shader);
630 
631     return effect;
632 }
633 
GrGLPerlinNoise(const GrProcessor & processor)634 GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor)
635   : fType(processor.cast<GrPerlinNoiseEffect>().type())
636   , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles())
637   , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
638 }
639 
emitCode(GrGLFPBuilder * builder,const GrFragmentProcessor &,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)640 void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
641                                const GrFragmentProcessor&,
642                                const char* outputColor,
643                                const char* inputColor,
644                                const TransformedCoordsArray& coords,
645                                const TextureSamplerArray& samplers) {
646     sk_ignore_unused_variable(inputColor);
647 
648     GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
649     SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
650 
651     fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
652                                             kVec2f_GrSLType, kDefault_GrSLPrecision,
653                                             "baseFrequency");
654     const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
655     fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
656                                     kFloat_GrSLType, kDefault_GrSLPrecision,
657                                     "alpha");
658     const char* alphaUni = builder->getUniformCStr(fAlphaUni);
659 
660     const char* stitchDataUni = NULL;
661     if (fStitchTiles) {
662         fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
663                                              kVec2f_GrSLType, kDefault_GrSLPrecision,
664                                              "stitchData");
665         stitchDataUni = builder->getUniformCStr(fStitchDataUni);
666     }
667 
668     // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
669     const char* chanCoordR  = "0.125";
670     const char* chanCoordG  = "0.375";
671     const char* chanCoordB  = "0.625";
672     const char* chanCoordA  = "0.875";
673     const char* chanCoord   = "chanCoord";
674     const char* stitchData  = "stitchData";
675     const char* ratio       = "ratio";
676     const char* noiseVec    = "noiseVec";
677     const char* noiseSmooth = "noiseSmooth";
678     const char* floorVal    = "floorVal";
679     const char* fractVal    = "fractVal";
680     const char* uv          = "uv";
681     const char* ab          = "ab";
682     const char* latticeIdx  = "latticeIdx";
683     const char* bcoords     = "bcoords";
684     const char* lattice     = "lattice";
685     const char* inc8bit     = "0.00390625";  // 1.0 / 256.0
686     // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
687     // [-1,1] vector and perform a dot product between that vector and the provided vector.
688     const char* dotLattice  = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);";
689 
690     // Add noise function
691     static const GrGLShaderVar gPerlinNoiseArgs[] =  {
692         GrGLShaderVar(chanCoord, kFloat_GrSLType),
693         GrGLShaderVar(noiseVec, kVec2f_GrSLType)
694     };
695 
696     static const GrGLShaderVar gPerlinNoiseStitchArgs[] =  {
697         GrGLShaderVar(chanCoord, kFloat_GrSLType),
698         GrGLShaderVar(noiseVec, kVec2f_GrSLType),
699         GrGLShaderVar(stitchData, kVec2f_GrSLType)
700     };
701 
702     SkString noiseCode;
703 
704     noiseCode.appendf("\tvec4 %s;\n", floorVal);
705     noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec);
706     noiseCode.appendf("\t%s.zw = %s.xy + vec2(1.0);\n", floorVal, floorVal);
707     noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec);
708 
709     // smooth curve : t * t * (3 - 2 * t)
710     noiseCode.appendf("\n\tvec2 %s = %s * %s * (vec2(3.0) - vec2(2.0) * %s);",
711         noiseSmooth, fractVal, fractVal, fractVal);
712 
713     // Adjust frequencies if we're stitching tiles
714     if (fStitchTiles) {
715         noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }",
716             floorVal, stitchData, floorVal, stitchData);
717         noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }",
718             floorVal, stitchData, floorVal, stitchData);
719         noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }",
720             floorVal, stitchData, floorVal, stitchData);
721         noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }",
722             floorVal, stitchData, floorVal, stitchData);
723     }
724 
725     // Get texture coordinates and normalize
726     noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n",
727         floorVal, floorVal);
728 
729     // Get permutation for x
730     {
731         SkString xCoords("");
732         xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
733 
734         noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
735         fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
736         noiseCode.append(".r;");
737     }
738 
739     // Get permutation for x + 1
740     {
741         SkString xCoords("");
742         xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
743 
744         noiseCode.appendf("\n\t%s.y = ", latticeIdx);
745         fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
746         noiseCode.append(".r;");
747     }
748 
749 #if defined(SK_BUILD_FOR_ANDROID)
750     // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Nexus 7 (Tegra 3).
751     // The issue is that colors aren't accurate enough on Tegra devices. For example, if an 8 bit
752     // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725
753     // (or 0.484368 here). The following rounding operation prevents these precision issues from
754     // affecting the result of the noise by making sure that we only have multiples of 1/255.
755     // (Note that 1/255 is about 0.003921569, which is the value used here).
756     noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003921569);",
757                       latticeIdx, latticeIdx);
758 #endif
759 
760     // Get (x,y) coordinates with the permutated x
761     noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, latticeIdx, floorVal);
762 
763     noiseCode.appendf("\n\n\tvec2 %s;", uv);
764     // Compute u, at offset (0,0)
765     {
766         SkString latticeCoords("");
767         latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
768         noiseCode.appendf("\n\tvec4 %s = ", lattice);
769         fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
770             kVec2f_GrSLType);
771         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
772         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
773     }
774 
775     noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal);
776     // Compute v, at offset (-1,0)
777     {
778         SkString latticeCoords("");
779         latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
780         noiseCode.append("\n\tlattice = ");
781         fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
782             kVec2f_GrSLType);
783         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
784         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
785     }
786 
787     // Compute 'a' as a linear interpolation of 'u' and 'v'
788     noiseCode.appendf("\n\tvec2 %s;", ab);
789     noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
790 
791     noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
792     // Compute v, at offset (-1,-1)
793     {
794         SkString latticeCoords("");
795         latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
796         noiseCode.append("\n\tlattice = ");
797         fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
798             kVec2f_GrSLType);
799         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
800         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
801     }
802 
803     noiseCode.appendf("\n\t%s.x += 1.0;", fractVal);
804     // Compute u, at offset (0,-1)
805     {
806         SkString latticeCoords("");
807         latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
808         noiseCode.append("\n\tlattice = ");
809         fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
810             kVec2f_GrSLType);
811         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
812         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
813     }
814 
815     // Compute 'b' as a linear interpolation of 'u' and 'v'
816     noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
817     // Compute the noise as a linear interpolation of 'a' and 'b'
818     noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth);
819 
820     SkString noiseFuncName;
821     if (fStitchTiles) {
822         fsBuilder->emitFunction(kFloat_GrSLType,
823                                 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
824                                 gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
825     } else {
826         fsBuilder->emitFunction(kFloat_GrSLType,
827                                 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
828                                 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
829     }
830 
831     // There are rounding errors if the floor operation is not performed here
832     fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;",
833                            noiseVec, vCoords.c_str(), baseFrequencyUni);
834 
835     // Clear the color accumulator
836     fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
837 
838     if (fStitchTiles) {
839         // Set up TurbulenceInitial stitch values.
840         fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni);
841     }
842 
843     fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio);
844 
845     // Loop over all octaves
846     fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
847 
848     fsBuilder->codeAppendf("\n\t\t\t%s += ", outputColor);
849     if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
850         fsBuilder->codeAppend("abs(");
851     }
852     if (fStitchTiles) {
853         fsBuilder->codeAppendf(
854             "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
855                  "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
856             noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
857             noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
858             noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
859             noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
860     } else {
861         fsBuilder->codeAppendf(
862             "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
863                  "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))",
864             noiseFuncName.c_str(), chanCoordR, noiseVec,
865             noiseFuncName.c_str(), chanCoordG, noiseVec,
866             noiseFuncName.c_str(), chanCoordB, noiseVec,
867             noiseFuncName.c_str(), chanCoordA, noiseVec);
868     }
869     if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
870         fsBuilder->codeAppendf(")"); // end of "abs("
871     }
872     fsBuilder->codeAppendf(" * %s;", ratio);
873 
874     fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
875     fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
876 
877     if (fStitchTiles) {
878         fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
879     }
880     fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves
881 
882     if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
883         // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
884         // by fractalNoise and (turbulenceFunctionResult) by turbulence.
885         fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor);
886     }
887 
888     fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni);
889 
890     // Clamp values
891     fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor);
892 
893     // Pre-multiply the result
894     fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
895                   outputColor, outputColor, outputColor, outputColor);
896 }
897 
GenKey(const GrProcessor & processor,const GrGLSLCaps &,GrProcessorKeyBuilder * b)898 void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
899                              GrProcessorKeyBuilder* b) {
900     const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();
901 
902     uint32_t key = turbulence.numOctaves();
903 
904     key = key << 3; // Make room for next 3 bits
905 
906     switch (turbulence.type()) {
907         case SkPerlinNoiseShader::kFractalNoise_Type:
908             key |= 0x1;
909             break;
910         case SkPerlinNoiseShader::kTurbulence_Type:
911             key |= 0x2;
912             break;
913         default:
914             // leave key at 0
915             break;
916     }
917 
918     if (turbulence.stitchTiles()) {
919         key |= 0x4; // Flip the 3rd bit if tile stitching is on
920     }
921 
922     b->add32(key);
923 }
924 
setData(const GrGLProgramDataManager & pdman,const GrProcessor & processor)925 void GrGLPerlinNoise::setData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
926     INHERITED::setData(pdman, processor);
927 
928     const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();
929 
930     const SkVector& baseFrequency = turbulence.baseFrequency();
931     pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
932     pdman.set1f(fAlphaUni, SkIntToScalar(turbulence.alpha()) / 255);
933 
934     if (turbulence.stitchTiles()) {
935         const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
936         pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
937                                    SkIntToScalar(stitchData.fHeight));
938     }
939 }
940 
941 /////////////////////////////////////////////////////////////////////
942 
asFragmentProcessor(GrContext * context,const SkPaint & paint,const SkMatrix & viewM,const SkMatrix * externalLocalMatrix,GrColor * paintColor,GrFragmentProcessor ** fp) const943 bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
944                                               const SkMatrix& viewM,
945                                               const SkMatrix* externalLocalMatrix,
946                                               GrColor* paintColor, GrFragmentProcessor** fp) const {
947     SkASSERT(context);
948 
949     *paintColor = SkColor2GrColorJustAlpha(paint.getColor());
950 
951     SkMatrix localMatrix = this->getLocalMatrix();
952     if (externalLocalMatrix) {
953         localMatrix.preConcat(*externalLocalMatrix);
954     }
955 
956     SkMatrix matrix = viewM;
957     matrix.preConcat(localMatrix);
958 
959     if (0 == fNumOctaves) {
960         if (kFractalNoise_Type == fType) {
961             uint32_t alpha = paint.getAlpha() >> 1;
962             uint32_t rgb = alpha >> 1;
963             *paintColor = GrColorPackRGBA(rgb, rgb, rgb, alpha);
964         } else {
965             *paintColor = 0;
966         }
967         return true;
968     }
969 
970     // Either we don't stitch tiles, either we have a valid tile size
971     SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
972 
973     SkPerlinNoiseShader::PaintingData* paintingData =
974             SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
975     SkAutoTUnref<GrTexture> permutationsTexture(
976         GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL));
977     SkAutoTUnref<GrTexture> noiseTexture(
978         GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL));
979 
980     SkMatrix m = viewM;
981     m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
982     m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
983     if ((permutationsTexture) && (noiseTexture)) {
984         *fp = GrPerlinNoiseEffect::Create(fType,
985                                           fNumOctaves,
986                                           fStitchTiles,
987                                           paintingData,
988                                           permutationsTexture, noiseTexture,
989                                           m, paint.getAlpha());
990     } else {
991         SkDELETE(paintingData);
992         *fp = NULL;
993     }
994     return true;
995 }
996 
997 #else
998 
asFragmentProcessor(GrContext *,const SkPaint &,const SkMatrix &,const SkMatrix *,GrColor *,GrFragmentProcessor **) const999 bool SkPerlinNoiseShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
1000                                               const SkMatrix*, GrColor*,
1001                                               GrFragmentProcessor**) const {
1002     SkDEBUGFAIL("Should not call in GPU-less build");
1003     return false;
1004 }
1005 
1006 #endif
1007 
1008 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const1009 void SkPerlinNoiseShader::toString(SkString* str) const {
1010     str->append("SkPerlinNoiseShader: (");
1011 
1012     str->append("type: ");
1013     switch (fType) {
1014         case kFractalNoise_Type:
1015             str->append("\"fractal noise\"");
1016             break;
1017         case kTurbulence_Type:
1018             str->append("\"turbulence\"");
1019             break;
1020         default:
1021             str->append("\"unknown\"");
1022             break;
1023     }
1024     str->append(" base frequency: (");
1025     str->appendScalar(fBaseFrequencyX);
1026     str->append(", ");
1027     str->appendScalar(fBaseFrequencyY);
1028     str->append(") number of octaves: ");
1029     str->appendS32(fNumOctaves);
1030     str->append(" seed: ");
1031     str->appendScalar(fSeed);
1032     str->append(" stitch tiles: ");
1033     str->append(fStitchTiles ? "true " : "false ");
1034 
1035     this->INHERITED::toString(str);
1036 
1037     str->append(")");
1038 }
1039 #endif
1040