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Searched defs:fragmentShaderSource (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" variable
Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" variable
Des3fShaderIndexingTests.cpp330 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
436 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
580 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
762 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
949 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des3fShaderLoopTests.cpp433 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1121 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; in init() local
/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fNegativeShaderApiTests.cpp42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fShaderIndexingTests.cpp357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des2fLightAmountTest.cpp151 string fragmentShaderSource; in iterate() local
Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
Des2fShaderLoopTests.cpp461 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1228 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp2695 const char* fragmentShaderSource = in addRandomOperation() local
3133 const char* fragmentShaderSource = in addBufferOperations() local
3220 const char* fragmentShaderSource = in addTextureOperations() local
3327 const char* fragmentShaderSource = in addImageOperations() local
3470 const char* fragmentShaderSource = in addShaderOperations() local
3515 const char* fragmentShaderSource = in addProgramOperations() local
DteglNativeColorMappingTests.cpp97 const char* const fragmentShaderSource = in createGLES2Program() local
DteglGLES2SharedRenderingPerfTests.cpp316 const char* fragmentShaderSource = in createProgram() local
340 const char* fragmentShaderSource = in createProgram() local
DteglPreservingSwapTests.cpp135 const char* const fragmentShaderSource = in getSources() local
DteglNativeCoordMappingTests.cpp98 const char* const fragmentShaderSource = in createGLES2Program() local
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp52 static const char* fragmentShaderSource = "#version 300 es\n" variable
Des31fTextureMultisampleTests.cpp335 const char* const fragmentShaderSource = "#version 310 es\n" in genMultisampleTexture() local
1299 static const char* const fragmentShaderSource = "#version 310 es\n" in genSamplerShader() local
Des31fLayoutBindingTests.cpp142 std::ostringstream fragmentShaderSource; in generateFragmentShader() local
158 std::ostringstream fragmentShaderSource; in generateFragmentShader() local
Des31fNegativeShaderApiTests.cpp54 static const char* fragmentShaderSource = "#version 300 es\n" variable
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = in createFragmentShaderSource() local
378 const string& fragmentShaderSource, in logShaders()
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
DglsStateChangePerfTestCases.cpp310 string fragmentShaderSource = in requirePrograms() local
DglsTextureBufferCase.cpp396 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram() local
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; in init() local

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