| /external/deqp/modules/gles3/functional/ |
| D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" variable
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| D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" variable
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| D | es3fShaderIndexingTests.cpp | 330 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 436 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 580 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 762 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 949 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | es3fShaderLoopTests.cpp | 433 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1121 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; in init() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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| D | es2fNegativeShaderApiTests.cpp | 42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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| D | es2fShaderIndexingTests.cpp | 357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; in iterate() local
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| D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
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| D | es2fShaderLoopTests.cpp | 461 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1228 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| /external/deqp/modules/egl/ |
| D | teglSwapBuffersTests.cpp | 130 const char* const fragmentShaderSource = in createGLES2Program() local
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| D | teglGLES2SharingThreadedTests.cpp | 2695 const char* fragmentShaderSource = in addRandomOperation() local 3133 const char* fragmentShaderSource = in addBufferOperations() local 3220 const char* fragmentShaderSource = in addTextureOperations() local 3327 const char* fragmentShaderSource = in addImageOperations() local 3470 const char* fragmentShaderSource = in addShaderOperations() local 3515 const char* fragmentShaderSource = in addProgramOperations() local
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| D | teglNativeColorMappingTests.cpp | 97 const char* const fragmentShaderSource = in createGLES2Program() local
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| D | teglGLES2SharedRenderingPerfTests.cpp | 316 const char* fragmentShaderSource = in createProgram() local 340 const char* fragmentShaderSource = in createProgram() local
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| D | teglPreservingSwapTests.cpp | 135 const char* const fragmentShaderSource = in getSources() local
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| D | teglNativeCoordMappingTests.cpp | 98 const char* const fragmentShaderSource = in createGLES2Program() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fNegativeVertexArrayApiTests.cpp | 52 static const char* fragmentShaderSource = "#version 300 es\n" variable
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| D | es31fTextureMultisampleTests.cpp | 335 const char* const fragmentShaderSource = "#version 310 es\n" in genMultisampleTexture() local 1299 static const char* const fragmentShaderSource = "#version 310 es\n" in genSamplerShader() local
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| D | es31fLayoutBindingTests.cpp | 142 std::ostringstream fragmentShaderSource; in generateFragmentShader() local 158 std::ostringstream fragmentShaderSource; in generateFragmentShader() local
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| D | es31fNegativeShaderApiTests.cpp | 54 static const char* fragmentShaderSource = "#version 300 es\n" variable
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| /external/deqp/modules/glshared/ |
| D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = in createFragmentShaderSource() local 378 const string& fragmentShaderSource, in logShaders() 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
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| D | glsStateChangePerfTestCases.cpp | 310 string fragmentShaderSource = in requirePrograms() local
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| D | glsTextureBufferCase.cpp | 396 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram() local
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| /external/deqp/modules/gles2/performance/ |
| D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; in init() local
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