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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader utilities.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "gluShaderUtil.hpp"
25 #include "glwEnums.hpp"
26 #include "deArrayUtil.hpp"
27 
28 namespace glu
29 {
30 
31 // ShadingLanguageVersion
32 
getGLSLVersionName(GLSLVersion version)33 const char* getGLSLVersionName (GLSLVersion version)
34 {
35 	static const char* s_names[] =
36 	{
37 		"GLSL ES 1.0",
38 		"GLSL ES 3.0",
39 		"GLSL ES 3.1",
40 		"GLSL 1.3",
41 		"GLSL 1.4",
42 		"GLSL 1.5",
43 		"GLSL 3.3",
44 		"GLSL 4.0",
45 		"GLSL 4.1",
46 		"GLSL 4.2",
47 		"GLSL 4.3",
48 		"GLSL 4.4",
49 	};
50 
51 	return de::getSizedArrayElement<GLSL_VERSION_LAST>(s_names, version);
52 }
53 
getGLSLVersionDeclaration(GLSLVersion version)54 const char* getGLSLVersionDeclaration (GLSLVersion version)
55 {
56 	static const char* s_decl[] =
57 	{
58 		"#version 100",
59 		"#version 300 es",
60 		"#version 310 es",
61 		"#version 130",
62 		"#version 140",
63 		"#version 150",
64 		"#version 330",
65 		"#version 400",
66 		"#version 410",
67 		"#version 420",
68 		"#version 430",
69 		"#version 440",
70 	};
71 
72 	return de::getSizedArrayElement<GLSL_VERSION_LAST>(s_decl, version);
73 }
74 
glslVersionUsesInOutQualifiers(GLSLVersion version)75 bool glslVersionUsesInOutQualifiers (GLSLVersion version)
76 {
77 	return de::inRange<int>(version, GLSL_VERSION_300_ES, GLSL_VERSION_310_ES) || de::inRange<int>(version, GLSL_VERSION_330, GLSL_VERSION_430);
78 }
79 
glslVersionIsES(GLSLVersion version)80 bool glslVersionIsES (GLSLVersion version)
81 {
82 	DE_ASSERT(version != GLSL_VERSION_LAST);
83 
84 	if (version == GLSL_VERSION_100_ES	||
85 		version == GLSL_VERSION_300_ES	||
86 		version == GLSL_VERSION_310_ES)
87 		return true;
88 	else
89 		return false;
90 }
91 
92 // \todo [2014-10-06 pyry] Export this.
getMinAPIForGLSLVersion(GLSLVersion version)93 static ApiType getMinAPIForGLSLVersion (GLSLVersion version)
94 {
95 	static const ApiType s_minApi[] =
96 	{
97 		ApiType::es(2,0),
98 		ApiType::es(3,0),
99 		ApiType::es(3,1),
100 		ApiType::core(3,0),
101 		ApiType::core(3,1),
102 		ApiType::core(3,2),
103 		ApiType::core(3,3),
104 		ApiType::core(4,0),
105 		ApiType::core(4,1),
106 		ApiType::core(4,2),
107 		ApiType::core(4,3),
108 		ApiType::core(4,4),
109 	};
110 
111 	return de::getSizedArrayElement<GLSL_VERSION_LAST>(s_minApi, version);
112 }
113 
isGLSLVersionSupported(ContextType type,GLSLVersion version)114 bool isGLSLVersionSupported (ContextType type, GLSLVersion version)
115 {
116 	return contextSupports(type, getMinAPIForGLSLVersion(version));
117 }
118 
getContextTypeGLSLVersion(ContextType type)119 GLSLVersion getContextTypeGLSLVersion (ContextType type)
120 {
121 	// \note From newer to older
122 	for (int version = GLSL_VERSION_LAST-1; version >= 0; version--)
123 	{
124 		if (isGLSLVersionSupported(type, GLSLVersion(version)))
125 			return GLSLVersion(version);
126 	}
127 
128 	DE_ASSERT(false);
129 	return GLSL_VERSION_LAST;
130 }
131 
132 // ShaderType
133 
getShaderTypeName(ShaderType shaderType)134 const char* getShaderTypeName (ShaderType shaderType)
135 {
136 	const char* s_names[] =
137 	{
138 		"vertex",
139 		"fragment",
140 		"geometry",
141 		"tess_control",
142 		"tess_eval",
143 		"compute",
144 	};
145 
146 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST);
147 	DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST));
148 	return s_names[(int)shaderType];
149 }
150 
151 // Precision
152 
getPrecisionName(Precision precision)153 const char* getPrecisionName (Precision precision)
154 {
155 	const char* s_names[] =
156 	{
157 		"lowp",
158 		"mediump",
159 		"highp"
160 	};
161 
162 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == PRECISION_LAST);
163 	DE_ASSERT(deInBounds32((int)precision, 0, PRECISION_LAST));
164 	return s_names[(int)precision];
165 }
166 
167 // DataType
168 
getDataTypeName(DataType dataType)169 const char* getDataTypeName (DataType dataType)
170 {
171 	const char* s_names[] =
172 	{
173 		"invalid",
174 		"float",
175 		"vec2",
176 		"vec3",
177 		"vec4",
178 		"mat2",
179 		"mat2x3",
180 		"mat2x4",
181 		"mat3x2",
182 		"mat3",
183 		"mat3x4",
184 		"mat4x2",
185 		"mat4x3",
186 		"mat4",
187 		"int",
188 		"ivec2",
189 		"ivec3",
190 		"ivec4",
191 		"uint",
192 		"uvec2",
193 		"uvec3",
194 		"uvec4",
195 		"bool",
196 		"bvec2",
197 		"bvec3",
198 		"bvec4",
199 		"sampler1D",
200 		"sampler2D",
201 		"samplerCube",
202 		"sampler2DArray",
203 		"sampler3D",
204 		"samplerCubeArray",
205 		"sampler1DShadow",
206 		"sampler2DShadow",
207 		"samplerCubeShadow",
208 		"sampler2DArrayShadow",
209 		"samplerCubeArrayShadow",
210 		"isampler1D",
211 		"isampler2D",
212 		"isamplerCube",
213 		"isampler2DArray",
214 		"isampler3D",
215 		"isamplerCubeArray",
216 		"usampler1D",
217 		"usampler2D",
218 		"usamplerCube",
219 		"usampler2DArray",
220 		"usampler3D",
221 		"usamplerCubeArray",
222 		"sampler2DMS",
223 		"isampler2DMS",
224 		"usampler2DMS",
225 		"image2D",
226 		"imageCube",
227 		"image2DArray",
228 		"image3D",
229 		"imageCubeArray",
230 		"iimage2D",
231 		"iimageCube",
232 		"iimage2DArray",
233 		"iimage3D",
234 		"iimageCubeArray",
235 		"uimage2D",
236 		"uimageCube",
237 		"uimage2DArray",
238 		"uimage3D",
239 		"uimageCubeArray",
240 		"atomic_uint",
241 	};
242 
243 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == TYPE_LAST);
244 	DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_names)));
245 	return s_names[(int)dataType];
246 }
247 
getDataTypeScalarSize(DataType dataType)248 int getDataTypeScalarSize (DataType dataType)
249 {
250 	const int s_sizes[] =
251 	{
252 		-1,		// invalid
253 		1,		// float
254 		2,		// vec2
255 		3,		// vec3
256 		4,		// vec4
257 		4,		// mat2
258 		6,		// mat2x3
259 		8,		// mat2x4
260 		6,		// mat3x2
261 		9,		// mat3
262 		12,		// mat3x4
263 		8,		// mat4x2
264 		12,		// mat4x3
265 		16,		// mat4
266 		1,		// int
267 		2,		// ivec2
268 		3,		// ivec3
269 		4,		// ivec4
270 		1,		// uint
271 		2,		// uvec2
272 		3,		// uvec3
273 		4,		// uvec4
274 		1,		// bool
275 		2,		// bvec2
276 		3,		// bvec3
277 		4,		// bvec4
278 		1,		// sampler1D
279 		1,		// sampler2D
280 		1,		// samplerCube
281 		1,		// sampler2DArray
282 		1,		// sampler3D
283 		1,		// samplerCubeArray
284 		1,		// sampler1DShadow
285 		1,		// sampler2DShadow
286 		1,		// samplerCubeShadow
287 		1,		// sampler2DArrayShadow
288 		1,		// samplerCubeArrayShadow
289 		1,		// isampler1D
290 		1,		// isampler2D
291 		1,		// isamplerCube
292 		1,		// isampler2DArray
293 		1,		// isampler3D
294 		1,		// isamplerCubeArray
295 		1,		// usampler1D
296 		1,		// usampler2D
297 		1,		// usamplerCube
298 		1,		// usampler2DArray
299 		1,		// usampler3D
300 		1,		// usamplerCubeArray
301 		1,		// sampler2DMS
302 		1,		// isampler2DMS
303 		1,		// usampler2DMS
304 		1,		// image2D
305 		1,		// imageCube
306 		1,		// image2DArray
307 		1,		// image3D
308 		1,		// imageCubeArray
309 		1,		// iimage2D
310 		1,		// iimageCube
311 		1,		// iimage2DArray
312 		1,		// iimage3D
313 		1,		// iimageCubeArray
314 		1,		// uimage2D
315 		1,		// uimageCube
316 		1,		// uimage2DArray
317 		1,		// uimage3D
318 		1,		// uimageCubeArray
319 		1,		// atomic_uint
320 	};
321 
322 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_sizes) == TYPE_LAST);
323 	DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_sizes)));
324 	return s_sizes[(int)dataType];
325 }
326 
getDataTypeScalarType(DataType dataType)327 DataType getDataTypeScalarType (DataType dataType)
328 {
329 	const DataType s_scalarTypes[] =
330 	{
331 		TYPE_INVALID,		// invalid
332 		TYPE_FLOAT,			// float
333 		TYPE_FLOAT,			// vec2
334 		TYPE_FLOAT,			// vec3
335 		TYPE_FLOAT,			// vec4
336 		TYPE_FLOAT,			// mat2
337 		TYPE_FLOAT,			// mat2x3
338 		TYPE_FLOAT,			// mat2x4
339 		TYPE_FLOAT,			// mat3x2
340 		TYPE_FLOAT,			// mat3
341 		TYPE_FLOAT,			// mat3x4
342 		TYPE_FLOAT,			// mat4x2
343 		TYPE_FLOAT,			// mat4x3
344 		TYPE_FLOAT,			// mat4
345 		TYPE_INT,			// int
346 		TYPE_INT,			// ivec2
347 		TYPE_INT,			// ivec3
348 		TYPE_INT,			// ivec4
349 		TYPE_UINT,			// uint
350 		TYPE_UINT,			// uvec2
351 		TYPE_UINT,			// uvec3
352 		TYPE_UINT,			// uvec4
353 		TYPE_BOOL,			// bool
354 		TYPE_BOOL,			// bvec2
355 		TYPE_BOOL,			// bvec3
356 		TYPE_BOOL,			// bvec4
357 		TYPE_SAMPLER_1D,					// sampler1D
358 		TYPE_SAMPLER_2D,					// sampler2D
359 		TYPE_SAMPLER_CUBE,					// samplerCube
360 		TYPE_SAMPLER_2D_ARRAY,				// sampler2DArray
361 		TYPE_SAMPLER_3D,					// sampler3D
362 		TYPE_SAMPLER_CUBE_ARRAY,			// samplerCubeArray
363 		TYPE_SAMPLER_1D_SHADOW,				// sampler1DShadow
364 		TYPE_SAMPLER_2D_SHADOW,				// sampler2DShadow
365 		TYPE_SAMPLER_CUBE_SHADOW,			// samplerCubeShadow
366 		TYPE_SAMPLER_2D_ARRAY_SHADOW,		// sampler2DArrayShadow
367 		TYPE_SAMPLER_CUBE_ARRAY_SHADOW,		// samplerCubeArrayShadow
368 		TYPE_INT_SAMPLER_1D,				// isampler1D
369 		TYPE_INT_SAMPLER_2D,				// isampler2D
370 		TYPE_INT_SAMPLER_CUBE,				// isamplerCube
371 		TYPE_INT_SAMPLER_2D_ARRAY,			// isampler2DArray
372 		TYPE_INT_SAMPLER_3D,				// isampler3D
373 		TYPE_INT_SAMPLER_CUBE_ARRAY,		// isamplerCubeArray
374 		TYPE_UINT_SAMPLER_1D,				// usampler1D
375 		TYPE_UINT_SAMPLER_2D,				// usampler2D
376 		TYPE_UINT_SAMPLER_CUBE,				// usamplerCube
377 		TYPE_UINT_SAMPLER_2D_ARRAY,			// usampler2DArray
378 		TYPE_UINT_SAMPLER_3D,				// usampler3D
379 		TYPE_UINT_SAMPLER_CUBE_ARRAY,		// usamplerCubeArray
380 		TYPE_SAMPLER_2D_MULTISAMPLE,		// sampler2DMS
381 		TYPE_INT_SAMPLER_2D_MULTISAMPLE,	// isampler2DMS
382 		TYPE_UINT_SAMPLER_2D_MULTISAMPLE,	// usampler2DMS
383 		TYPE_IMAGE_2D,						// image2D
384 		TYPE_IMAGE_CUBE,					// imageCube
385 		TYPE_IMAGE_2D_ARRAY,				// image2DArray
386 		TYPE_IMAGE_3D,						// image3D
387 		TYPE_IMAGE_CUBE_ARRAY,				// imageCubeArray
388 		TYPE_INT_IMAGE_2D,					// iimage2D
389 		TYPE_INT_IMAGE_CUBE,				// iimageCube
390 		TYPE_INT_IMAGE_2D_ARRAY,			// iimage2DArray
391 		TYPE_INT_IMAGE_3D,					// iimage3D
392 		TYPE_INT_IMAGE_CUBE_ARRAY,			// iimageCubeArray
393 		TYPE_UINT_IMAGE_2D,					// uimage2D
394 		TYPE_UINT_IMAGE_CUBE,				// uimageCube
395 		TYPE_UINT_IMAGE_2D_ARRAY,			// uimage2DArray
396 		TYPE_UINT_IMAGE_3D,					// uimage3D
397 		TYPE_UINT_IMAGE_CUBE_ARRAY,			// uimageCubeArray
398 		TYPE_UINT_ATOMIC_COUNTER,			// atomic_uint
399 	};
400 
401 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_scalarTypes) == TYPE_LAST);
402 	DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_scalarTypes)));
403 	return s_scalarTypes[(int)dataType];
404 }
405 
getDataTypeFloatScalars(DataType dataType)406 DataType getDataTypeFloatScalars (DataType dataType)
407 {
408 	const DataType s_floatTypes[] =
409 	{
410 		TYPE_INVALID,		// invalid
411 		TYPE_FLOAT,			// float
412 		TYPE_FLOAT_VEC2,	// vec2
413 		TYPE_FLOAT_VEC3,	// vec3
414 		TYPE_FLOAT_VEC4,	// vec4
415 		TYPE_FLOAT_MAT2,	// mat2
416 		TYPE_FLOAT_MAT2X3,	// mat2x3
417 		TYPE_FLOAT_MAT2X4,	// mat2x4
418 		TYPE_FLOAT_MAT3X2,	// mat3x2
419 		TYPE_FLOAT_MAT3,	// mat3
420 		TYPE_FLOAT_MAT3X4,	// mat3x4
421 		TYPE_FLOAT_MAT4X2,	// mat4x2
422 		TYPE_FLOAT_MAT4X3,	// mat4x3
423 		TYPE_FLOAT_MAT4,	// mat4
424 		TYPE_FLOAT,			// int
425 		TYPE_FLOAT_VEC2,	// ivec2
426 		TYPE_FLOAT_VEC3,	// ivec3
427 		TYPE_FLOAT_VEC4,	// ivec4
428 		TYPE_FLOAT,			// uint
429 		TYPE_FLOAT_VEC2,	// uvec2
430 		TYPE_FLOAT_VEC3,	// uvec3
431 		TYPE_FLOAT_VEC4,	// uvec4
432 		TYPE_FLOAT,			// bool
433 		TYPE_FLOAT_VEC2,	// bvec2
434 		TYPE_FLOAT_VEC3,	// bvec3
435 		TYPE_FLOAT_VEC4,	// bvec4
436 		TYPE_INVALID,		// sampler1D
437 		TYPE_INVALID,		// sampler2D
438 		TYPE_INVALID,		// samplerCube
439 		TYPE_INVALID,		// sampler2DArray
440 		TYPE_INVALID,		// sampler3D
441 		TYPE_INVALID,		// samplerCubeArray
442 		TYPE_INVALID,		// sampler1DShadow
443 		TYPE_INVALID,		// sampler2DShadow
444 		TYPE_INVALID,		// samplerCubeShadow
445 		TYPE_INVALID,		// sampler2DArrayShadow
446 		TYPE_INVALID,		// samplerCubeArrayShadow
447 		TYPE_INVALID,		// isampler1D
448 		TYPE_INVALID,		// isampler2D
449 		TYPE_INVALID,		// isamplerCube
450 		TYPE_INVALID,		// isampler2DArray
451 		TYPE_INVALID,		// isampler3D
452 		TYPE_INVALID,		// isamplerCubeArray
453 		TYPE_INVALID,		// usampler1D
454 		TYPE_INVALID,		// usampler2D
455 		TYPE_INVALID,		// usamplerCube
456 		TYPE_INVALID,		// usampler2DArray
457 		TYPE_INVALID,		// usampler3D
458 		TYPE_INVALID,		// usamplerCubeArray
459 		TYPE_INVALID,		// sampler2DMS
460 		TYPE_INVALID,		// isampler2DMS
461 		TYPE_INVALID,		// usampler2DMS
462 		TYPE_INVALID,		// image2D
463 		TYPE_INVALID,		// imageCube
464 		TYPE_INVALID,		// image2DArray
465 		TYPE_INVALID,		// image3D
466 		TYPE_INVALID,		// imageCubeArray
467 		TYPE_INVALID,		// iimage2D
468 		TYPE_INVALID,		// iimageCube
469 		TYPE_INVALID,		// iimage2DArray
470 		TYPE_INVALID,		// iimage3D
471 		TYPE_INVALID,		// iimageCubeArray
472 		TYPE_INVALID,		// uimage2D
473 		TYPE_INVALID,		// uimageCube
474 		TYPE_INVALID,		// uimage2DArray
475 		TYPE_INVALID,		// uimage3D
476 		TYPE_INVALID,		// uimageCubeArray
477 		TYPE_INVALID,		// atomic_uint
478 	};
479 
480 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == TYPE_LAST);
481 	DE_ASSERT(deInBounds32((int)dataType, 0, DE_LENGTH_OF_ARRAY(s_floatTypes)));
482 	return s_floatTypes[(int)dataType];
483 }
484 
getDataTypeVector(DataType scalarType,int size)485 DataType getDataTypeVector (DataType scalarType, int size)
486 {
487 	DE_ASSERT(deInRange32(size, 1, 4));
488 	switch (scalarType)
489 	{
490 		case TYPE_FLOAT:
491 		case TYPE_INT:
492 		case TYPE_UINT:
493 		case TYPE_BOOL:
494 			return (DataType)((int)scalarType + size - 1);
495 		default:
496 			return TYPE_INVALID;
497 	}
498 }
499 
getDataTypeFloatVec(int vecSize)500 DataType getDataTypeFloatVec (int vecSize)
501 {
502 	return getDataTypeVector(TYPE_FLOAT, vecSize);
503 }
504 
getDataTypeIntVec(int vecSize)505 DataType getDataTypeIntVec (int vecSize)
506 {
507 	return getDataTypeVector(TYPE_INT, vecSize);
508 }
509 
getDataTypeUintVec(int vecSize)510 DataType getDataTypeUintVec (int vecSize)
511 {
512 	return getDataTypeVector(TYPE_UINT, vecSize);
513 }
514 
getDataTypeBoolVec(int vecSize)515 DataType getDataTypeBoolVec (int vecSize)
516 {
517 	return getDataTypeVector(TYPE_BOOL, vecSize);
518 }
519 
getDataTypeMatrix(int numCols,int numRows)520 DataType getDataTypeMatrix (int numCols, int numRows)
521 {
522 	DE_ASSERT(de::inRange(numCols, 2, 4) && de::inRange(numRows, 2, 4));
523 	return (DataType)((int)TYPE_FLOAT_MAT2 + (numCols-2)*3 + (numRows-2));
524 }
525 
getDataTypeMatrixNumRows(DataType dataType)526 int getDataTypeMatrixNumRows (DataType dataType)
527 {
528 	switch (dataType)
529 	{
530 		case TYPE_FLOAT_MAT2:	return 2;
531 		case TYPE_FLOAT_MAT2X3:	return 3;
532 		case TYPE_FLOAT_MAT2X4:	return 4;
533 		case TYPE_FLOAT_MAT3X2:	return 2;
534 		case TYPE_FLOAT_MAT3:	return 3;
535 		case TYPE_FLOAT_MAT3X4:	return 4;
536 		case TYPE_FLOAT_MAT4X2:	return 2;
537 		case TYPE_FLOAT_MAT4X3:	return 3;
538 		case TYPE_FLOAT_MAT4:	return 4;
539 		default:
540 			DE_ASSERT(false);
541 			return 0;
542 	}
543 }
544 
getDataTypeMatrixNumColumns(DataType dataType)545 int getDataTypeMatrixNumColumns (DataType dataType)
546 {
547 	switch (dataType)
548 	{
549 		case TYPE_FLOAT_MAT2:	return 2;
550 		case TYPE_FLOAT_MAT2X3:	return 2;
551 		case TYPE_FLOAT_MAT2X4:	return 2;
552 		case TYPE_FLOAT_MAT3X2:	return 3;
553 		case TYPE_FLOAT_MAT3:	return 3;
554 		case TYPE_FLOAT_MAT3X4:	return 3;
555 		case TYPE_FLOAT_MAT4X2:	return 4;
556 		case TYPE_FLOAT_MAT4X3:	return 4;
557 		case TYPE_FLOAT_MAT4:	return 4;
558 		default:
559 			DE_ASSERT(false);
560 			return 0;
561 	}
562 }
563 
getDataTypeNumLocations(DataType dataType)564 int	getDataTypeNumLocations	(DataType dataType)
565 {
566 	if (isDataTypeScalarOrVector(dataType))
567 		return 1;
568 	else if (isDataTypeMatrix(dataType))
569 		return getDataTypeMatrixNumColumns(dataType);
570 
571 	DE_ASSERT(!"Illegal datatype.");
572 	return 0;
573 }
574 
getDataTypeNumComponents(DataType dataType)575 int	getDataTypeNumComponents (DataType dataType)
576 {
577 	if (isDataTypeScalarOrVector(dataType))
578 		return getDataTypeScalarSize(dataType);
579 	else if (isDataTypeMatrix(dataType))
580 		return getDataTypeMatrixNumRows(dataType);
581 
582 	DE_ASSERT(!"Illegal datatype.");
583 	return 0;
584 }
585 
getDataTypeFromGLType(deUint32 glType)586 DataType getDataTypeFromGLType (deUint32 glType)
587 {
588 	switch (glType)
589 	{
590 		case GL_FLOAT:									return TYPE_FLOAT;
591 		case GL_FLOAT_VEC2:								return TYPE_FLOAT_VEC2;
592 		case GL_FLOAT_VEC3:								return TYPE_FLOAT_VEC3;
593 		case GL_FLOAT_VEC4:								return TYPE_FLOAT_VEC4;
594 
595 		case GL_FLOAT_MAT2:								return TYPE_FLOAT_MAT2;
596 		case GL_FLOAT_MAT2x3:							return TYPE_FLOAT_MAT2X3;
597 		case GL_FLOAT_MAT2x4:							return TYPE_FLOAT_MAT2X4;
598 
599 		case GL_FLOAT_MAT3x2:							return TYPE_FLOAT_MAT3X2;
600 		case GL_FLOAT_MAT3:								return TYPE_FLOAT_MAT3;
601 		case GL_FLOAT_MAT3x4:							return TYPE_FLOAT_MAT3X4;
602 
603 		case GL_FLOAT_MAT4x2:							return TYPE_FLOAT_MAT4X2;
604 		case GL_FLOAT_MAT4x3:							return TYPE_FLOAT_MAT4X3;
605 		case GL_FLOAT_MAT4:								return TYPE_FLOAT_MAT4;
606 
607 		case GL_INT:									return TYPE_INT;
608 		case GL_INT_VEC2:								return TYPE_INT_VEC2;
609 		case GL_INT_VEC3:								return TYPE_INT_VEC3;
610 		case GL_INT_VEC4:								return TYPE_INT_VEC4;
611 
612 		case GL_UNSIGNED_INT:							return TYPE_UINT;
613 		case GL_UNSIGNED_INT_VEC2:						return TYPE_UINT_VEC2;
614 		case GL_UNSIGNED_INT_VEC3:						return TYPE_UINT_VEC3;
615 		case GL_UNSIGNED_INT_VEC4:						return TYPE_UINT_VEC4;
616 
617 		case GL_BOOL:									return TYPE_BOOL;
618 		case GL_BOOL_VEC2:								return TYPE_BOOL_VEC2;
619 		case GL_BOOL_VEC3:								return TYPE_BOOL_VEC3;
620 		case GL_BOOL_VEC4:								return TYPE_BOOL_VEC4;
621 
622 		case GL_SAMPLER_1D:								return TYPE_SAMPLER_1D;
623 		case GL_SAMPLER_2D:								return TYPE_SAMPLER_2D;
624 		case GL_SAMPLER_CUBE:							return TYPE_SAMPLER_CUBE;
625 		case GL_SAMPLER_2D_ARRAY:						return TYPE_SAMPLER_2D_ARRAY;
626 		case GL_SAMPLER_3D:								return TYPE_SAMPLER_3D;
627 		case GL_SAMPLER_CUBE_MAP_ARRAY:					return TYPE_SAMPLER_CUBE_ARRAY;
628 
629 		case GL_SAMPLER_1D_SHADOW:						return TYPE_SAMPLER_1D_SHADOW;
630 		case GL_SAMPLER_2D_SHADOW:						return TYPE_SAMPLER_2D_SHADOW;
631 		case GL_SAMPLER_CUBE_SHADOW:					return TYPE_SAMPLER_CUBE_SHADOW;
632 		case GL_SAMPLER_2D_ARRAY_SHADOW:				return TYPE_SAMPLER_2D_ARRAY_SHADOW;
633 		case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:			return TYPE_SAMPLER_CUBE_ARRAY_SHADOW;
634 
635 		case GL_INT_SAMPLER_1D:							return TYPE_INT_SAMPLER_1D;
636 		case GL_INT_SAMPLER_2D:							return TYPE_INT_SAMPLER_2D;
637 		case GL_INT_SAMPLER_CUBE:						return TYPE_INT_SAMPLER_CUBE;
638 		case GL_INT_SAMPLER_2D_ARRAY:					return TYPE_INT_SAMPLER_2D_ARRAY;
639 		case GL_INT_SAMPLER_3D:							return TYPE_INT_SAMPLER_3D;
640 		case GL_INT_SAMPLER_CUBE_MAP_ARRAY:				return TYPE_INT_SAMPLER_CUBE_ARRAY;
641 
642 		case GL_UNSIGNED_INT_SAMPLER_1D:				return TYPE_UINT_SAMPLER_1D;
643 		case GL_UNSIGNED_INT_SAMPLER_2D:				return TYPE_UINT_SAMPLER_2D;
644 		case GL_UNSIGNED_INT_SAMPLER_CUBE:				return TYPE_UINT_SAMPLER_CUBE;
645 		case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:			return TYPE_UINT_SAMPLER_2D_ARRAY;
646 		case GL_UNSIGNED_INT_SAMPLER_3D:				return TYPE_UINT_SAMPLER_3D;
647 		case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:	return TYPE_UINT_SAMPLER_CUBE_ARRAY;
648 
649 		case GL_SAMPLER_2D_MULTISAMPLE:					return TYPE_SAMPLER_2D_MULTISAMPLE;
650 		case GL_INT_SAMPLER_2D_MULTISAMPLE:				return TYPE_INT_SAMPLER_2D_MULTISAMPLE;
651 		case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:	return TYPE_UINT_SAMPLER_2D_MULTISAMPLE;
652 
653 		case GL_IMAGE_2D:								return TYPE_IMAGE_2D;
654 		case GL_IMAGE_CUBE:								return TYPE_IMAGE_CUBE;
655 		case GL_IMAGE_2D_ARRAY:							return TYPE_IMAGE_2D_ARRAY;
656 		case GL_IMAGE_3D:								return TYPE_IMAGE_3D;
657 		case GL_INT_IMAGE_2D:							return TYPE_INT_IMAGE_2D;
658 		case GL_INT_IMAGE_CUBE:							return TYPE_INT_IMAGE_CUBE;
659 		case GL_INT_IMAGE_2D_ARRAY:						return TYPE_INT_IMAGE_2D_ARRAY;
660 		case GL_INT_IMAGE_3D:							return TYPE_INT_IMAGE_3D;
661 		case GL_UNSIGNED_INT_IMAGE_2D:					return TYPE_UINT_IMAGE_2D;
662 		case GL_UNSIGNED_INT_IMAGE_CUBE:				return TYPE_UINT_IMAGE_CUBE;
663 		case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:			return TYPE_UINT_IMAGE_2D_ARRAY;
664 		case GL_UNSIGNED_INT_IMAGE_3D:					return TYPE_UINT_IMAGE_3D;
665 
666 		case GL_UNSIGNED_INT_ATOMIC_COUNTER:			return TYPE_UINT_ATOMIC_COUNTER;
667 
668 		default:
669 			return TYPE_LAST;
670 	}
671 }
672 
673 } // glu
674