1 // Copyright 2012 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_DEBUG_H_ 6 #define V8_DEBUG_H_ 7 8 #include "src/allocation.h" 9 #include "src/arguments.h" 10 #include "src/assembler.h" 11 #include "src/base/platform/platform.h" 12 #include "src/execution.h" 13 #include "src/factory.h" 14 #include "src/flags.h" 15 #include "src/frames-inl.h" 16 #include "src/hashmap.h" 17 #include "src/liveedit.h" 18 #include "src/string-stream.h" 19 #include "src/v8threads.h" 20 21 #include "include/v8-debug.h" 22 23 namespace v8 { 24 namespace internal { 25 26 27 // Forward declarations. 28 class DebugScope; 29 30 31 // Step actions. NOTE: These values are in macros.py as well. 32 enum StepAction { 33 StepNone = -1, // Stepping not prepared. 34 StepOut = 0, // Step out of the current function. 35 StepNext = 1, // Step to the next statement in the current function. 36 StepIn = 2, // Step into new functions invoked or the next statement 37 // in the current function. 38 StepMin = 3, // Perform a minimum step in the current function. 39 StepInMin = 4 // Step into new functions invoked or perform a minimum step 40 // in the current function. 41 }; 42 43 44 // Type of exception break. NOTE: These values are in macros.py as well. 45 enum ExceptionBreakType { 46 BreakException = 0, 47 BreakUncaughtException = 1 48 }; 49 50 51 // Type of exception break. NOTE: These values are in macros.py as well. 52 enum BreakLocatorType { 53 ALL_BREAK_LOCATIONS = 0, 54 SOURCE_BREAK_LOCATIONS = 1 55 }; 56 57 58 // The different types of breakpoint position alignments. 59 // Must match Debug.BreakPositionAlignment in debug-debugger.js 60 enum BreakPositionAlignment { 61 STATEMENT_ALIGNED = 0, 62 BREAK_POSITION_ALIGNED = 1 63 }; 64 65 66 // Class for iterating through the break points in a function and changing 67 // them. 68 class BreakLocationIterator { 69 public: 70 explicit BreakLocationIterator(Handle<DebugInfo> debug_info, 71 BreakLocatorType type); 72 virtual ~BreakLocationIterator(); 73 74 void Next(); 75 void Next(int count); 76 void FindBreakLocationFromAddress(Address pc); 77 void FindBreakLocationFromPosition(int position, 78 BreakPositionAlignment alignment); 79 void Reset(); 80 bool Done() const; 81 void SetBreakPoint(Handle<Object> break_point_object); 82 void ClearBreakPoint(Handle<Object> break_point_object); 83 void SetOneShot(); 84 void ClearOneShot(); 85 bool IsStepInLocation(Isolate* isolate); 86 void PrepareStepIn(Isolate* isolate); 87 bool IsExit() const; 88 bool HasBreakPoint(); 89 bool IsDebugBreak(); 90 Object* BreakPointObjects(); 91 void ClearAllDebugBreak(); 92 93 code_position()94 inline int code_position() { 95 return static_cast<int>(pc() - debug_info_->code()->entry()); 96 } break_point()97 inline int break_point() { return break_point_; } position()98 inline int position() { return position_; } statement_position()99 inline int statement_position() { return statement_position_; } pc()100 inline Address pc() { return reloc_iterator_->rinfo()->pc(); } code()101 inline Code* code() { return debug_info_->code(); } rinfo()102 inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); } rmode()103 inline RelocInfo::Mode rmode() const { 104 return reloc_iterator_->rinfo()->rmode(); 105 } original_rinfo()106 inline RelocInfo* original_rinfo() { 107 return reloc_iterator_original_->rinfo(); 108 } original_rmode()109 inline RelocInfo::Mode original_rmode() const { 110 return reloc_iterator_original_->rinfo()->rmode(); 111 } 112 113 bool IsDebuggerStatement(); 114 115 protected: 116 bool RinfoDone() const; 117 void RinfoNext(); 118 119 BreakLocatorType type_; 120 int break_point_; 121 int position_; 122 int statement_position_; 123 Handle<DebugInfo> debug_info_; 124 RelocIterator* reloc_iterator_; 125 RelocIterator* reloc_iterator_original_; 126 127 private: 128 void SetDebugBreak(); 129 void ClearDebugBreak(); 130 131 void SetDebugBreakAtIC(); 132 void ClearDebugBreakAtIC(); 133 134 bool IsDebugBreakAtReturn(); 135 void SetDebugBreakAtReturn(); 136 void ClearDebugBreakAtReturn(); 137 138 bool IsDebugBreakSlot(); 139 bool IsDebugBreakAtSlot(); 140 void SetDebugBreakAtSlot(); 141 void ClearDebugBreakAtSlot(); 142 143 DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator); 144 }; 145 146 147 // Cache of all script objects in the heap. When a script is added a weak handle 148 // to it is created and that weak handle is stored in the cache. The weak handle 149 // callback takes care of removing the script from the cache. The key used in 150 // the cache is the script id. 151 class ScriptCache : private HashMap { 152 public: 153 explicit ScriptCache(Isolate* isolate); ~ScriptCache()154 virtual ~ScriptCache() { Clear(); } 155 156 // Add script to the cache. 157 void Add(Handle<Script> script); 158 159 // Return the scripts in the cache. 160 Handle<FixedArray> GetScripts(); 161 162 private: 163 // Calculate the hash value from the key (script id). Hash(int key)164 static uint32_t Hash(int key) { 165 return ComputeIntegerHash(key, v8::internal::kZeroHashSeed); 166 } 167 168 // Clear the cache releasing all the weak handles. 169 void Clear(); 170 171 // Weak handle callback for scripts in the cache. 172 static void HandleWeakScript( 173 const v8::WeakCallbackData<v8::Value, void>& data); 174 175 Isolate* isolate_; 176 }; 177 178 179 // Linked list holding debug info objects. The debug info objects are kept as 180 // weak handles to avoid a debug info object to keep a function alive. 181 class DebugInfoListNode { 182 public: 183 explicit DebugInfoListNode(DebugInfo* debug_info); 184 virtual ~DebugInfoListNode(); 185 next()186 DebugInfoListNode* next() { return next_; } set_next(DebugInfoListNode * next)187 void set_next(DebugInfoListNode* next) { next_ = next; } debug_info()188 Handle<DebugInfo> debug_info() { return debug_info_; } 189 190 private: 191 // Global (weak) handle to the debug info object. 192 Handle<DebugInfo> debug_info_; 193 194 // Next pointer for linked list. 195 DebugInfoListNode* next_; 196 }; 197 198 199 200 // Message delivered to the message handler callback. This is either a debugger 201 // event or the response to a command. 202 class MessageImpl: public v8::Debug::Message { 203 public: 204 // Create a message object for a debug event. 205 static MessageImpl NewEvent(DebugEvent event, 206 bool running, 207 Handle<JSObject> exec_state, 208 Handle<JSObject> event_data); 209 210 // Create a message object for the response to a debug command. 211 static MessageImpl NewResponse(DebugEvent event, 212 bool running, 213 Handle<JSObject> exec_state, 214 Handle<JSObject> event_data, 215 Handle<String> response_json, 216 v8::Debug::ClientData* client_data); 217 218 // Implementation of interface v8::Debug::Message. 219 virtual bool IsEvent() const; 220 virtual bool IsResponse() const; 221 virtual DebugEvent GetEvent() const; 222 virtual bool WillStartRunning() const; 223 virtual v8::Handle<v8::Object> GetExecutionState() const; 224 virtual v8::Handle<v8::Object> GetEventData() const; 225 virtual v8::Handle<v8::String> GetJSON() const; 226 virtual v8::Handle<v8::Context> GetEventContext() const; 227 virtual v8::Debug::ClientData* GetClientData() const; 228 virtual v8::Isolate* GetIsolate() const; 229 230 private: 231 MessageImpl(bool is_event, 232 DebugEvent event, 233 bool running, 234 Handle<JSObject> exec_state, 235 Handle<JSObject> event_data, 236 Handle<String> response_json, 237 v8::Debug::ClientData* client_data); 238 239 bool is_event_; // Does this message represent a debug event? 240 DebugEvent event_; // Debug event causing the break. 241 bool running_; // Will the VM start running after this event? 242 Handle<JSObject> exec_state_; // Current execution state. 243 Handle<JSObject> event_data_; // Data associated with the event. 244 Handle<String> response_json_; // Response JSON if message holds a response. 245 v8::Debug::ClientData* client_data_; // Client data passed with the request. 246 }; 247 248 249 // Details of the debug event delivered to the debug event listener. 250 class EventDetailsImpl : public v8::Debug::EventDetails { 251 public: 252 EventDetailsImpl(DebugEvent event, 253 Handle<JSObject> exec_state, 254 Handle<JSObject> event_data, 255 Handle<Object> callback_data, 256 v8::Debug::ClientData* client_data); 257 virtual DebugEvent GetEvent() const; 258 virtual v8::Handle<v8::Object> GetExecutionState() const; 259 virtual v8::Handle<v8::Object> GetEventData() const; 260 virtual v8::Handle<v8::Context> GetEventContext() const; 261 virtual v8::Handle<v8::Value> GetCallbackData() const; 262 virtual v8::Debug::ClientData* GetClientData() const; 263 private: 264 DebugEvent event_; // Debug event causing the break. 265 Handle<JSObject> exec_state_; // Current execution state. 266 Handle<JSObject> event_data_; // Data associated with the event. 267 Handle<Object> callback_data_; // User data passed with the callback 268 // when it was registered. 269 v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand. 270 }; 271 272 273 // Message send by user to v8 debugger or debugger output message. 274 // In addition to command text it may contain a pointer to some user data 275 // which are expected to be passed along with the command reponse to message 276 // handler. 277 class CommandMessage { 278 public: 279 static CommandMessage New(const Vector<uint16_t>& command, 280 v8::Debug::ClientData* data); 281 CommandMessage(); 282 283 // Deletes user data and disposes of the text. 284 void Dispose(); text()285 Vector<uint16_t> text() const { return text_; } client_data()286 v8::Debug::ClientData* client_data() const { return client_data_; } 287 private: 288 CommandMessage(const Vector<uint16_t>& text, 289 v8::Debug::ClientData* data); 290 291 Vector<uint16_t> text_; 292 v8::Debug::ClientData* client_data_; 293 }; 294 295 296 // A Queue of CommandMessage objects. A thread-safe version is 297 // LockingCommandMessageQueue, based on this class. 298 class CommandMessageQueue BASE_EMBEDDED { 299 public: 300 explicit CommandMessageQueue(int size); 301 ~CommandMessageQueue(); IsEmpty()302 bool IsEmpty() const { return start_ == end_; } 303 CommandMessage Get(); 304 void Put(const CommandMessage& message); Clear()305 void Clear() { start_ = end_ = 0; } // Queue is empty after Clear(). 306 private: 307 // Doubles the size of the message queue, and copies the messages. 308 void Expand(); 309 310 CommandMessage* messages_; 311 int start_; 312 int end_; 313 int size_; // The size of the queue buffer. Queue can hold size-1 messages. 314 }; 315 316 317 // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage 318 // messages. The message data is not managed by LockingCommandMessageQueue. 319 // Pointers to the data are passed in and out. Implemented by adding a 320 // Mutex to CommandMessageQueue. Includes logging of all puts and gets. 321 class LockingCommandMessageQueue BASE_EMBEDDED { 322 public: 323 LockingCommandMessageQueue(Logger* logger, int size); 324 bool IsEmpty() const; 325 CommandMessage Get(); 326 void Put(const CommandMessage& message); 327 void Clear(); 328 private: 329 Logger* logger_; 330 CommandMessageQueue queue_; 331 mutable base::Mutex mutex_; 332 DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue); 333 }; 334 335 336 // This class contains the debugger support. The main purpose is to handle 337 // setting break points in the code. 338 // 339 // This class controls the debug info for all functions which currently have 340 // active breakpoints in them. This debug info is held in the heap root object 341 // debug_info which is a FixedArray. Each entry in this list is of class 342 // DebugInfo. 343 class Debug { 344 public: 345 // Debug event triggers. 346 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); 347 348 void OnThrow(Handle<Object> exception, bool uncaught); 349 void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value); 350 void OnCompileError(Handle<Script> script); 351 void OnBeforeCompile(Handle<Script> script); 352 void OnAfterCompile(Handle<Script> script); 353 void OnPromiseEvent(Handle<JSObject> data); 354 void OnAsyncTaskEvent(Handle<JSObject> data); 355 356 // API facing. 357 void SetEventListener(Handle<Object> callback, Handle<Object> data); 358 void SetMessageHandler(v8::Debug::MessageHandler handler); 359 void EnqueueCommandMessage(Vector<const uint16_t> command, 360 v8::Debug::ClientData* client_data = NULL); 361 // Enqueue a debugger command to the command queue for event listeners. 362 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL); 363 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun, 364 Handle<Object> data); 365 Handle<Context> GetDebugContext(); 366 void HandleDebugBreak(); 367 void ProcessDebugMessages(bool debug_command_only); 368 369 // Internal logic 370 bool Load(); 371 void Break(Arguments args, JavaScriptFrame*); 372 void SetAfterBreakTarget(JavaScriptFrame* frame); 373 374 // Scripts handling. 375 Handle<FixedArray> GetLoadedScripts(); 376 377 // Break point handling. 378 bool SetBreakPoint(Handle<JSFunction> function, 379 Handle<Object> break_point_object, 380 int* source_position); 381 bool SetBreakPointForScript(Handle<Script> script, 382 Handle<Object> break_point_object, 383 int* source_position, 384 BreakPositionAlignment alignment); 385 void ClearBreakPoint(Handle<Object> break_point_object); 386 void ClearAllBreakPoints(); 387 void FloodWithOneShot(Handle<JSFunction> function); 388 void FloodBoundFunctionWithOneShot(Handle<JSFunction> function); 389 void FloodHandlerWithOneShot(); 390 void ChangeBreakOnException(ExceptionBreakType type, bool enable); 391 bool IsBreakOnException(ExceptionBreakType type); 392 393 // Stepping handling. 394 void PrepareStep(StepAction step_action, 395 int step_count, 396 StackFrame::Id frame_id); 397 void ClearStepping(); 398 void ClearStepOut(); IsStepping()399 bool IsStepping() { return thread_local_.step_count_ > 0; } 400 bool StepNextContinue(BreakLocationIterator* break_location_iterator, 401 JavaScriptFrame* frame); StepInActive()402 bool StepInActive() { return thread_local_.step_into_fp_ != 0; } 403 void HandleStepIn(Handle<JSFunction> function, 404 Handle<Object> holder, 405 Address fp, 406 bool is_constructor); StepOutActive()407 bool StepOutActive() { return thread_local_.step_out_fp_ != 0; } 408 409 // Purge all code objects that have no debug break slots. 410 void PrepareForBreakPoints(); 411 412 // Returns whether the operation succeeded. Compilation can only be triggered 413 // if a valid closure is passed as the second argument, otherwise the shared 414 // function needs to be compiled already. 415 bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared, 416 Handle<JSFunction> function); 417 static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared); 418 static bool HasDebugInfo(Handle<SharedFunctionInfo> shared); 419 420 // This function is used in FunctionNameUsing* tests. 421 Object* FindSharedFunctionInfoInScript(Handle<Script> script, int position); 422 423 // Returns true if the current stub call is patched to call the debugger. 424 static bool IsDebugBreak(Address addr); 425 // Returns true if the current return statement has been patched to be 426 // a debugger breakpoint. 427 static bool IsDebugBreakAtReturn(RelocInfo* rinfo); 428 429 static Handle<Object> GetSourceBreakLocations( 430 Handle<SharedFunctionInfo> shared, 431 BreakPositionAlignment position_aligment); 432 433 // Check whether a global object is the debug global object. 434 bool IsDebugGlobal(GlobalObject* global); 435 436 // Check whether this frame is just about to return. 437 bool IsBreakAtReturn(JavaScriptFrame* frame); 438 439 // Support for LiveEdit 440 void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id, 441 LiveEdit::FrameDropMode mode, 442 Object** restarter_frame_function_pointer); 443 444 // Passed to MakeWeak. 445 static void HandleWeakDebugInfo( 446 const v8::WeakCallbackData<v8::Value, void>& data); 447 448 // Threading support. 449 char* ArchiveDebug(char* to); 450 char* RestoreDebug(char* from); 451 static int ArchiveSpacePerThread(); FreeThreadResources()452 void FreeThreadResources() { } 453 454 // Record function from which eval was called. 455 static void RecordEvalCaller(Handle<Script> script); 456 457 // Flags and states. debugger_entry()458 DebugScope* debugger_entry() { return thread_local_.current_debug_scope_; } debug_context()459 inline Handle<Context> debug_context() { return debug_context_; } set_live_edit_enabled(bool v)460 void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; } live_edit_enabled()461 bool live_edit_enabled() const { 462 return FLAG_enable_liveedit && live_edit_enabled_ ; 463 } 464 is_active()465 inline bool is_active() const { return is_active_; } is_loaded()466 inline bool is_loaded() const { return !debug_context_.is_null(); } has_break_points()467 inline bool has_break_points() const { return has_break_points_; } in_debug_scope()468 inline bool in_debug_scope() const { 469 return thread_local_.current_debug_scope_ != NULL; 470 } set_disable_break(bool v)471 void set_disable_break(bool v) { break_disabled_ = v; } 472 break_frame_id()473 StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; } break_id()474 int break_id() { return thread_local_.break_id_; } 475 476 // Support for embedding into generated code. is_active_address()477 Address is_active_address() { 478 return reinterpret_cast<Address>(&is_active_); 479 } 480 after_break_target_address()481 Address after_break_target_address() { 482 return reinterpret_cast<Address>(&after_break_target_); 483 } 484 restarter_frame_function_pointer_address()485 Address restarter_frame_function_pointer_address() { 486 Object*** address = &thread_local_.restarter_frame_function_pointer_; 487 return reinterpret_cast<Address>(address); 488 } 489 step_in_fp_addr()490 Address step_in_fp_addr() { 491 return reinterpret_cast<Address>(&thread_local_.step_into_fp_); 492 } 493 494 private: 495 explicit Debug(Isolate* isolate); 496 497 void UpdateState(); 498 void Unload(); SetNextBreakId()499 void SetNextBreakId() { 500 thread_local_.break_id_ = ++thread_local_.break_count_; 501 } 502 503 // Check whether there are commands in the command queue. has_commands()504 inline bool has_commands() const { return !command_queue_.IsEmpty(); } ignore_events()505 inline bool ignore_events() const { return is_suppressed_ || !is_active_; } 506 507 void OnException(Handle<Object> exception, bool uncaught, 508 Handle<Object> promise); 509 510 // Constructors for debug event objects. 511 MUST_USE_RESULT MaybeHandle<Object> MakeJSObject( 512 const char* constructor_name, 513 int argc, 514 Handle<Object> argv[]); 515 MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState(); 516 MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent( 517 Handle<Object> break_points_hit); 518 MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent( 519 Handle<Object> exception, 520 bool uncaught, 521 Handle<Object> promise); 522 MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent( 523 Handle<Script> script, v8::DebugEvent type); 524 MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent( 525 Handle<JSObject> promise_event); 526 MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent( 527 Handle<JSObject> task_event); 528 529 // Mirror cache handling. 530 void ClearMirrorCache(); 531 532 // Returns a promise if the pushed try-catch handler matches the current one. 533 bool PromiseHasRejectHandler(Handle<JSObject> promise); 534 535 void CallEventCallback(v8::DebugEvent event, 536 Handle<Object> exec_state, 537 Handle<Object> event_data, 538 v8::Debug::ClientData* client_data); 539 void ProcessDebugEvent(v8::DebugEvent event, 540 Handle<JSObject> event_data, 541 bool auto_continue); 542 void NotifyMessageHandler(v8::DebugEvent event, 543 Handle<JSObject> exec_state, 544 Handle<JSObject> event_data, 545 bool auto_continue); 546 void InvokeMessageHandler(MessageImpl message); 547 548 static bool CompileDebuggerScript(Isolate* isolate, int index); 549 void ClearOneShot(); 550 void ActivateStepIn(StackFrame* frame); 551 void ClearStepIn(); 552 void ActivateStepOut(StackFrame* frame); 553 void ClearStepNext(); 554 // Returns whether the compile succeeded. 555 void RemoveDebugInfo(Handle<DebugInfo> debug_info); 556 Handle<Object> CheckBreakPoints(Handle<Object> break_point); 557 bool CheckBreakPoint(Handle<Object> break_point_object); 558 AssertDebugContext()559 inline void AssertDebugContext() { 560 DCHECK(isolate_->context() == *debug_context()); 561 DCHECK(in_debug_scope()); 562 } 563 564 void ThreadInit(); 565 566 // Global handles. 567 Handle<Context> debug_context_; 568 Handle<Object> event_listener_; 569 Handle<Object> event_listener_data_; 570 571 v8::Debug::MessageHandler message_handler_; 572 573 static const int kQueueInitialSize = 4; 574 base::Semaphore command_received_; // Signaled for each command received. 575 LockingCommandMessageQueue command_queue_; 576 LockingCommandMessageQueue event_command_queue_; 577 578 bool is_active_; 579 bool is_suppressed_; 580 bool live_edit_enabled_; 581 bool has_break_points_; 582 bool break_disabled_; 583 bool break_on_exception_; 584 bool break_on_uncaught_exception_; 585 586 ScriptCache* script_cache_; // Cache of all scripts in the heap. 587 DebugInfoListNode* debug_info_list_; // List of active debug info objects. 588 589 // Storage location for jump when exiting debug break calls. 590 // Note that this address is not GC safe. It should be computed immediately 591 // before returning to the DebugBreakCallHelper. 592 Address after_break_target_; 593 594 // Per-thread data. 595 class ThreadLocal { 596 public: 597 // Top debugger entry. 598 DebugScope* current_debug_scope_; 599 600 // Counter for generating next break id. 601 int break_count_; 602 603 // Current break id. 604 int break_id_; 605 606 // Frame id for the frame of the current break. 607 StackFrame::Id break_frame_id_; 608 609 // Step action for last step performed. 610 StepAction last_step_action_; 611 612 // Source statement position from last step next action. 613 int last_statement_position_; 614 615 // Number of steps left to perform before debug event. 616 int step_count_; 617 618 // Frame pointer from last step next action. 619 Address last_fp_; 620 621 // Number of queued steps left to perform before debug event. 622 int queued_step_count_; 623 624 // Frame pointer for frame from which step in was performed. 625 Address step_into_fp_; 626 627 // Frame pointer for the frame where debugger should be called when current 628 // step out action is completed. 629 Address step_out_fp_; 630 631 // Stores the way how LiveEdit has patched the stack. It is used when 632 // debugger returns control back to user script. 633 LiveEdit::FrameDropMode frame_drop_mode_; 634 635 // When restarter frame is on stack, stores the address 636 // of the pointer to function being restarted. Otherwise (most of the time) 637 // stores NULL. This pointer is used with 'step in' implementation. 638 Object** restarter_frame_function_pointer_; 639 }; 640 641 // Storage location for registers when handling debug break calls 642 ThreadLocal thread_local_; 643 644 Isolate* isolate_; 645 646 friend class Isolate; 647 friend class DebugScope; 648 friend class DisableBreak; 649 friend class LiveEdit; 650 friend class SuppressDebug; 651 652 friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc 653 friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc 654 655 DISALLOW_COPY_AND_ASSIGN(Debug); 656 }; 657 658 659 DECLARE_RUNTIME_FUNCTION(Debug_Break); 660 661 662 // This scope is used to load and enter the debug context and create a new 663 // break state. Leaving the scope will restore the previous state. 664 // On failure to load, FailedToEnter returns true. 665 class DebugScope BASE_EMBEDDED { 666 public: 667 explicit DebugScope(Debug* debug); 668 ~DebugScope(); 669 670 // Check whether loading was successful. failed()671 inline bool failed() { return failed_; } 672 673 // Get the active context from before entering the debugger. GetContext()674 inline Handle<Context> GetContext() { return save_.context(); } 675 676 private: isolate()677 Isolate* isolate() { return debug_->isolate_; } 678 679 Debug* debug_; 680 DebugScope* prev_; // Previous scope if entered recursively. 681 StackFrame::Id break_frame_id_; // Previous break frame id. 682 int break_id_; // Previous break id. 683 bool failed_; // Did the debug context fail to load? 684 SaveContext save_; // Saves previous context. 685 PostponeInterruptsScope no_termination_exceptons_; 686 }; 687 688 689 // Stack allocated class for disabling break. 690 class DisableBreak BASE_EMBEDDED { 691 public: DisableBreak(Debug * debug,bool disable_break)692 explicit DisableBreak(Debug* debug, bool disable_break) 693 : debug_(debug), old_state_(debug->break_disabled_) { 694 debug_->break_disabled_ = disable_break; 695 } ~DisableBreak()696 ~DisableBreak() { debug_->break_disabled_ = old_state_; } 697 698 private: 699 Debug* debug_; 700 bool old_state_; 701 DISALLOW_COPY_AND_ASSIGN(DisableBreak); 702 }; 703 704 705 class SuppressDebug BASE_EMBEDDED { 706 public: SuppressDebug(Debug * debug)707 explicit SuppressDebug(Debug* debug) 708 : debug_(debug), old_state_(debug->is_suppressed_) { 709 debug_->is_suppressed_ = true; 710 } ~SuppressDebug()711 ~SuppressDebug() { debug_->is_suppressed_ = old_state_; } 712 713 private: 714 Debug* debug_; 715 bool old_state_; 716 DISALLOW_COPY_AND_ASSIGN(SuppressDebug); 717 }; 718 719 720 // Code generator routines. 721 class DebugCodegen : public AllStatic { 722 public: 723 static void GenerateSlot(MacroAssembler* masm); 724 static void GenerateCallICStubDebugBreak(MacroAssembler* masm); 725 static void GenerateLoadICDebugBreak(MacroAssembler* masm); 726 static void GenerateStoreICDebugBreak(MacroAssembler* masm); 727 static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm); 728 static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm); 729 static void GenerateCompareNilICDebugBreak(MacroAssembler* masm); 730 static void GenerateReturnDebugBreak(MacroAssembler* masm); 731 static void GenerateCallFunctionStubDebugBreak(MacroAssembler* masm); 732 static void GenerateCallConstructStubDebugBreak(MacroAssembler* masm); 733 static void GenerateCallConstructStubRecordDebugBreak(MacroAssembler* masm); 734 static void GenerateSlotDebugBreak(MacroAssembler* masm); 735 static void GeneratePlainReturnLiveEdit(MacroAssembler* masm); 736 737 // FrameDropper is a code replacement for a JavaScript frame with possibly 738 // several frames above. 739 // There is no calling conventions here, because it never actually gets 740 // called, it only gets returned to. 741 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); 742 }; 743 744 745 } } // namespace v8::internal 746 747 #endif // V8_DEBUG_H_ 748