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Searched defs:isOpaque (Results 1 – 25 of 27) sorted by relevance

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/external/skia/src/opts/
DSkBlitMask_opts_arm.cpp40 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { in PlatformBlitRowProcs16()
DSkBlitMask_opts_none.cpp16 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { in PlatformBlitRowProcs16()
DSkBitmapProcState_opts_mips_dsp.cpp372 bool isOpaque = 256 == fAlphaScale; in platformProcs() local
Dopts_check_x86.cpp287 SkBlitMask::BlitLCD16RowProc SkBlitMask::PlatformBlitRowProcs16(bool isOpaque) { in PlatformBlitRowProcs16()
/external/skia/src/images/
DSkMovie.cpp47 int SkMovie::isOpaque() in isOpaque() function in SkMovie
/external/skia/include/core/
DSkImage.h88 virtual bool isOpaque() const { return false; } in isOpaque() function
DSkDevice.h71 bool isOpaque() const { in isOpaque() function
DSkImageInfo.h212 bool isOpaque() const { in isOpaque() function
DSkShader.h111 virtual bool isOpaque() const { return false; } in isOpaque() function
DSkBitmap.h175 bool isOpaque() const { in isOpaque() function
/external/skia/src/gpu/
DGrProcOptInfo.h46 bool isOpaque() const { return fInOut.isOpaque(); } in isOpaque() function
DSkGr.cpp742 SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque) { in GrMakeInfoFromTexture()
758 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst) { in GrWrapTextureInBitmap()
/external/skia/samplecode/
DSampleTinyBitmap.cpp59 static void setBitmapOpaque(SkBitmap* bm, bool isOpaque) { in setBitmapOpaque()
DSampleDitherBitmap.cpp101 static void setBitmapOpaque(SkBitmap* bm, bool isOpaque) { in setBitmapOpaque()
/external/skia/bench/
DShaderMaskBench.cpp40 ShaderMaskBench(bool isOpaque, FontQuality fq) { in ShaderMaskBench()
/external/skia/src/image/
DSkImage_Gpu.cpp60 bool SkImage_Gpu::isOpaque() const { in isOpaque() function in SkImage_Gpu
DSkImage_Raster.cpp222 bool SkImage_Raster::isOpaque() const { in isOpaque() function in SkImage_Raster
/external/skia/src/core/
DSkBlitMask_D32.cpp74 SkBlitMask::BlitLCD16RowProc SkBlitMask::BlitLCD16RowFactory(bool isOpaque) { in BlitLCD16RowFactory()
96 bool isOpaque = (0xFF == SkColorGetA(color)); in D32_LCD16_Proc() local
DSkBitmapProcShader.cpp83 bool SkBitmapProcShader::isOpaque() const { in isOpaque() function in SkBitmapProcShader
DSkShader.cpp261 bool SkColorShader::isOpaque() const { in isOpaque() function in SkColorShader
DSkXfermode.cpp782 bool SkXfermode::isOpaque(SkXfermode::SrcColorOpacity opacityType) const { in isOpaque() function in SkXfermode
823 bool SkProcCoeffXfermode::isOpaque(SkXfermode::SrcColorOpacity opacityType) const { in isOpaque() function in SkProcCoeffXfermode
/external/skia/include/gpu/
DGrInvariantOutput.h300 bool isOpaque() const { in isOpaque() function
/external/llvm/include/llvm/IR/
DDerivedTypes.h249 bool isOpaque() const { return (getSubclassData() & SCDB_HasBody) == 0; } in isOpaque() function
/external/skia/src/effects/gradients/
DSkTwoPointConicalGradient.cpp207 bool SkTwoPointConicalGradient::isOpaque() const { in isOpaque() function in SkTwoPointConicalGradient
DSkGradientShader.cpp267 bool SkGradientShaderBase::isOpaque() const { in isOpaque() function in SkGradientShaderBase

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