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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED
10 
11 #include "gl/GrGLInterface.h"
12 #include "GrColor.h"
13 #include "GrTypesPriv.h"
14 #include "SkString.h"
15 
16 class GrGLContextInfo;
17 class GrGLShaderVar;
18 
19 // Limited set of GLSL versions we build shaders for. Caller should round
20 // down the GLSL version to one of these enums.
21 enum GrGLSLGeneration {
22     /**
23      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
24      */
25     k110_GrGLSLGeneration,
26     /**
27      * Desktop GLSL 1.30
28      */
29     k130_GrGLSLGeneration,
30     /**
31      * Desktop GLSL 1.40
32      */
33     k140_GrGLSLGeneration,
34     /**
35      * Desktop GLSL 1.50
36      */
37     k150_GrGLSLGeneration,
38     /**
39      * Desktop GLSL 3.30, and ES GLSL 3.00
40      */
41     k330_GrGLSLGeneration,
42     /**
43      * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
44      */
45     k310es_GrGLSLGeneration,
46 };
47 
48 /**
49  * Gets the most recent GLSL Generation compatible with the OpenGL context.
50  */
51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
52 
53 /**
54  * Returns a string to include at the beginning of a shader to declare the GLSL
55  * version.
56  */
57 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
58 
59 /**
60  * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
61  */
GrGLSLTypeString(GrSLType t)62 static inline const char* GrGLSLTypeString(GrSLType t) {
63     switch (t) {
64         case kVoid_GrSLType:
65             return "void";
66         case kFloat_GrSLType:
67             return "float";
68         case kVec2f_GrSLType:
69             return "vec2";
70         case kVec3f_GrSLType:
71             return "vec3";
72         case kVec4f_GrSLType:
73             return "vec4";
74         case kMat33f_GrSLType:
75             return "mat3";
76         case kMat44f_GrSLType:
77             return "mat4";
78         case kSampler2D_GrSLType:
79             return "sampler2D";
80         default:
81             SkFAIL("Unknown shader var type.");
82             return ""; // suppress warning
83     }
84 }
85 
86 /** A generic base-class representing a GLSL expression.
87  * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
88  * folding with help of 1 and 0.
89  *
90  * Clients should not use this class, rather the specific instantiations defined
91  * later, for example GrGLSLExpr4.
92  */
93 template <typename Self>
94 class GrGLSLExpr {
95 public:
isOnes()96     bool isOnes() const { return kOnes_ExprType == fType; }
isZeros()97     bool isZeros() const { return kZeros_ExprType == fType; }
98 
c_str()99     const char* c_str() const {
100         if (kZeros_ExprType == fType) {
101             return Self::ZerosStr();
102         } else if (kOnes_ExprType == fType) {
103             return Self::OnesStr();
104         }
105         SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
106         return fExpr.c_str();
107     }
108 
isValid()109     bool isValid() const {
110         return kFullExpr_ExprType != fType || !fExpr.isEmpty();
111     }
112 
113 protected:
114     /** Constructs an invalid expression.
115      * Useful only as a return value from functions that never actually return
116      * this and instances that will be assigned to later. */
GrGLSLExpr()117     GrGLSLExpr()
118         : fType(kFullExpr_ExprType) {
119         // The only constructor that is allowed to build an empty expression.
120         SkASSERT(!this->isValid());
121     }
122 
123     /** Constructs an expression with all components as value v */
GrGLSLExpr(int v)124     explicit GrGLSLExpr(int v) {
125         if (v == 0) {
126             fType = kZeros_ExprType;
127         } else if (v == 1) {
128             fType = kOnes_ExprType;
129         } else {
130             fType = kFullExpr_ExprType;
131             fExpr.appendf(Self::CastIntStr(), v);
132         }
133     }
134 
135     /** Constructs an expression from a string.
136      * Argument expr is a simple expression or a parenthesized expression. */
137     // TODO: make explicit once effects input Exprs.
GrGLSLExpr(const char expr[])138     GrGLSLExpr(const char expr[]) {
139         if (NULL == expr) {  // TODO: remove this once effects input Exprs.
140             fType = kOnes_ExprType;
141         } else {
142             fType = kFullExpr_ExprType;
143             fExpr = expr;
144         }
145         SkASSERT(this->isValid());
146     }
147 
148     /** Constructs an expression from a string.
149      * Argument expr is a simple expression or a parenthesized expression. */
150     // TODO: make explicit once effects input Exprs.
GrGLSLExpr(const SkString & expr)151     GrGLSLExpr(const SkString& expr) {
152         if (expr.isEmpty()) {  // TODO: remove this once effects input Exprs.
153             fType = kOnes_ExprType;
154         } else {
155             fType = kFullExpr_ExprType;
156             fExpr = expr;
157         }
158         SkASSERT(this->isValid());
159     }
160 
161     /** Constructs an expression from a string with one substitution. */
GrGLSLExpr(const char format[],const char in0[])162     GrGLSLExpr(const char format[], const char in0[])
163         : fType(kFullExpr_ExprType) {
164         fExpr.appendf(format, in0);
165     }
166 
167     /** Constructs an expression from a string with two substitutions. */
GrGLSLExpr(const char format[],const char in0[],const char in1[])168     GrGLSLExpr(const char format[], const char in0[], const char in1[])
169         : fType(kFullExpr_ExprType) {
170         fExpr.appendf(format, in0, in1);
171     }
172 
173     /** Returns expression casted to another type.
174      * Generic implementation that is called for non-trivial cases of casts. */
175     template <typename T>
176     static Self VectorCastImpl(const T& other);
177 
178     /** Returns a GLSL multiplication: component-wise or component-by-scalar.
179      * The multiplication will be component-wise or multiply each component by a scalar.
180      *
181      * The returned expression will compute the value of:
182      *    vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
183      *    vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
184      *    vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
185      */
186     template <typename T0, typename T1>
187     static Self Mul(T0 in0, T1 in1);
188 
189     /** Returns a GLSL addition: component-wise or add a scalar to each component.
190      * Return value computes:
191      *   vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
192      */
193     template <typename T0, typename T1>
194     static Self Add(T0 in0, T1 in1);
195 
196     /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
197      * Return value computes
198      *   vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
199      */
200     template <typename T0, typename T1>
201     static Self Sub(T0 in0, T1 in1);
202 
203     /** Returns expression that accesses component(s) of the expression.
204      * format should be the form "%s.x" where 'x' is the component(s) to access.
205      * Caller is responsible for making sure the amount of components in the
206      * format string is equal to dim(T).
207      */
208     template <typename T>
209     T extractComponents(const char format[]) const;
210 
211 private:
212     enum ExprType {
213         kZeros_ExprType,
214         kOnes_ExprType,
215         kFullExpr_ExprType,
216     };
217     ExprType fType;
218     SkString fExpr;
219 };
220 
221 class GrGLSLExpr1;
222 class GrGLSLExpr4;
223 
224 /** Class representing a float GLSL expression. */
225 class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
226 public:
GrGLSLExpr1()227     GrGLSLExpr1()
228         : INHERITED() {
229     }
GrGLSLExpr1(int v)230     explicit GrGLSLExpr1(int v)
231         : INHERITED(v) {
232     }
GrGLSLExpr1(const char * expr)233     GrGLSLExpr1(const char* expr)
234         : INHERITED(expr) {
235     }
GrGLSLExpr1(const SkString & expr)236     GrGLSLExpr1(const SkString& expr)
237         : INHERITED(expr) {
238     }
239 
240     static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
241 
242 private:
GrGLSLExpr1(const char format[],const char in0[])243     GrGLSLExpr1(const char format[], const char in0[])
244         : INHERITED(format, in0) {
245     }
GrGLSLExpr1(const char format[],const char in0[],const char in1[])246     GrGLSLExpr1(const char format[], const char in0[], const char in1[])
247         : INHERITED(format, in0, in1) {
248     }
249 
250     static const char* ZerosStr();
251     static const char* OnesStr();
252     static const char* CastStr();
253     static const char* CastIntStr();
254 
255     friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
256     friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
257     friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
258 
259     friend class GrGLSLExpr<GrGLSLExpr1>;
260     friend class GrGLSLExpr<GrGLSLExpr4>;
261 
262     typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
263 };
264 
265 /** Class representing a float vector (vec4) GLSL expression. */
266 class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
267 public:
GrGLSLExpr4()268     GrGLSLExpr4()
269         : INHERITED() {
270     }
GrGLSLExpr4(int v)271     explicit GrGLSLExpr4(int v)
272         : INHERITED(v) {
273     }
GrGLSLExpr4(const char * expr)274     GrGLSLExpr4(const char* expr)
275         : INHERITED(expr) {
276     }
GrGLSLExpr4(const SkString & expr)277     GrGLSLExpr4(const SkString& expr)
278         : INHERITED(expr) {
279     }
280 
281     typedef GrGLSLExpr1 AExpr;
282     AExpr a() const;
283 
284     /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
285     static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
286     static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
287 
288 private:
GrGLSLExpr4(const char format[],const char in0[])289     GrGLSLExpr4(const char format[], const char in0[])
290         : INHERITED(format, in0) {
291     }
GrGLSLExpr4(const char format[],const char in0[],const char in1[])292     GrGLSLExpr4(const char format[], const char in0[], const char in1[])
293         : INHERITED(format, in0, in1) {
294     }
295 
296     static const char* ZerosStr();
297     static const char* OnesStr();
298     static const char* CastStr();
299     static const char* CastIntStr();
300 
301     // The vector-by-scalar and scalar-by-vector binary operations.
302     friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
303     friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
304     friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
305     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
306     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
307     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
308 
309     // The vector-by-vector, i.e. component-wise, binary operations.
310     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
311     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
312     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
313 
314     friend class GrGLSLExpr<GrGLSLExpr4>;
315 
316     typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
317 };
318 
319 /**
320  * Does an inplace mul, *=, of vec4VarName by mulFactor.
321  * A semicolon is added after the assignment.
322  */
323 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);
324 
325 #include "GrGLSL_impl.h"
326 
327 #endif
328