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Searched defs:offsetY (Results 1 – 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAABoxCollisionVolume.java31 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height) { in AABoxCollisionVolume()
37 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height, in AABoxCollisionVolume()
DMovementComponent.java50 float offsetY = sInterpolator.interpolate(timeDelta); in update() local
DLaunchProjectileComponent.java135 float offsetY = mOffsetY; in launch() local
199 public final void setOffsetY(float offsetY) { in setOffsetY()
DLauncherComponent.java145 …c void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offsetY) { in setLaunchEffect()
DTiledVertexGrid.java90 final float offsetY = tileY * tileHeight; in generateGrid() local
/external/skia/tests/
DDrawTextTest.cpp77 for (float offsetY = 0.0f; offsetY < 1.0f; offsetY += (1.0f / 16.0f)) { in DEF_TEST() local
/external/skia/gm/
Dpictureshadertile.cpp21 SkScalar offsetX, offsetY; member
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DShadowUtil.java299 float offsetX, offsetY, offsetZ; in updateShadowCamera() local
460 float offsetX, offsetY, offsetZ; in updateShadowCamera() local
/external/replicaisland/tools/
DExtractPoints.js222 var offsetY = Math.floor(x / tilesPerRow) * tileSizeY; variable
/external/skia/src/core/
DSkClipStack.cpp812 int offsetY, in getConservativeBounds()
DSkAAClip.cpp802 const int offsetY = bounds.fTop; in setRegion() local
/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp158 int offsetY = random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); in iterate() local
211 int offsetY = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getHeight() - 64)); in iterate() local
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DLODGeomap.java136 float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords in getUV() local