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1 /*
2  * Copyright (c) 2009-2012 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.post.filters;
33 
34 import com.jme3.asset.AssetManager;
35 import com.jme3.export.InputCapsule;
36 import com.jme3.export.JmeExporter;
37 import com.jme3.export.JmeImporter;
38 import com.jme3.export.OutputCapsule;
39 import com.jme3.material.Material;
40 import com.jme3.math.ColorRGBA;
41 import com.jme3.post.Filter;
42 import com.jme3.renderer.RenderManager;
43 import com.jme3.renderer.ViewPort;
44 import java.io.IOException;
45 
46 /**
47  * A filter to render a fog effect
48  * @author Rémy Bouquet aka Nehon
49  */
50 public class FogFilter extends Filter {
51 
52     private ColorRGBA fogColor = ColorRGBA.White.clone();
53     private float fogDensity = 0.7f;
54     private float fogDistance = 1000;
55 
56     /**
57      * Creates a FogFilter
58      */
FogFilter()59     public FogFilter() {
60         super("FogFilter");
61     }
62 
63     /**
64      * Create a fog filter
65      * @param fogColor the color of the fog (default is white)
66      * @param fogDensity the density of the fog (default is 0.7)
67      * @param fogDistance the distance of the fog (default is 1000)
68      */
FogFilter(ColorRGBA fogColor, float fogDensity, float fogDistance)69     public FogFilter(ColorRGBA fogColor, float fogDensity, float fogDistance) {
70         this();
71         this.fogColor = fogColor;
72         this.fogDensity = fogDensity;
73         this.fogDistance = fogDistance;
74     }
75 
76     @Override
isRequiresDepthTexture()77     protected boolean isRequiresDepthTexture() {
78         return true;
79     }
80 
81     @Override
initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)82     protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
83         material = new Material(manager, "Common/MatDefs/Post/Fog.j3md");
84         material.setColor("FogColor", fogColor);
85         material.setFloat("FogDensity", fogDensity);
86         material.setFloat("FogDistance", fogDistance);
87     }
88 
89     @Override
getMaterial()90     protected Material getMaterial() {
91 
92         return material;
93     }
94 
95 
96     /**
97      * returns the fog color
98      * @return
99      */
getFogColor()100     public ColorRGBA getFogColor() {
101         return fogColor;
102     }
103 
104     /**
105      * Sets the color of the fog
106      * @param fogColor
107      */
setFogColor(ColorRGBA fogColor)108     public void setFogColor(ColorRGBA fogColor) {
109         if (material != null) {
110             material.setColor("FogColor", fogColor);
111         }
112         this.fogColor = fogColor;
113     }
114 
115     /**
116      * returns the fog density
117      * @return
118      */
getFogDensity()119     public float getFogDensity() {
120         return fogDensity;
121     }
122 
123     /**
124      * Sets the density of the fog, a high value gives a thick fog
125      * @param fogDensity
126      */
setFogDensity(float fogDensity)127     public void setFogDensity(float fogDensity) {
128         if (material != null) {
129             material.setFloat("FogDensity", fogDensity);
130         }
131         this.fogDensity = fogDensity;
132     }
133 
134     /**
135      * returns the fog distance
136      * @return
137      */
getFogDistance()138     public float getFogDistance() {
139         return fogDistance;
140     }
141 
142     /**
143      * the distance of the fog. the higer the value the distant the fog looks
144      * @param fogDistance
145      */
setFogDistance(float fogDistance)146     public void setFogDistance(float fogDistance) {
147         if (material != null) {
148             material.setFloat("FogDistance", fogDistance);
149         }
150         this.fogDistance = fogDistance;
151     }
152 
153     @Override
write(JmeExporter ex)154     public void write(JmeExporter ex) throws IOException {
155         super.write(ex);
156         OutputCapsule oc = ex.getCapsule(this);
157         oc.write(fogColor, "fogColor", ColorRGBA.White.clone());
158         oc.write(fogDensity, "fogDensity", 0.7f);
159         oc.write(fogDistance, "fogDistance", 1000);
160     }
161 
162     @Override
read(JmeImporter im)163     public void read(JmeImporter im) throws IOException {
164         super.read(im);
165         InputCapsule ic = im.getCapsule(this);
166         fogColor = (ColorRGBA) ic.readSavable("fogColor", ColorRGBA.White.clone());
167         fogDensity = ic.readFloat("fogDensity", 0.7f);
168         fogDistance = ic.readFloat("fogDistance", 1000);
169     }
170 
171 
172 }
173