Searched defs:shader (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 199 bool ProgramData::attachShader(GLuint shader) in attachShader() 213 bool ProgramData::detachShader(GLuint shader) in detachShader() 337 void GLSharedGroup::attachShader(GLuint program, GLuint shader) in attachShader() 349 void GLSharedGroup::detachShader(GLuint program, GLuint shader) in detachShader() 373 ShaderData* shader = m_shaders.valueFor(shaderId); in setProgramIndexInfo() local 453 bool GLSharedGroup::addShaderData(GLuint shader) in addShaderData() 467 ShaderData* GLSharedGroup::getShaderData(GLuint shader) in getShaderData() 473 void GLSharedGroup::unrefShaderData(GLuint shader) in unrefShaderData()
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 663 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource() 770 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader() local 788 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource() 796 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog() 812 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader() 819 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader() 826 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
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D | gl2_entry.cpp | 232 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() 346 void glCompileShader(GLuint shader) in glCompileShader() 421 void glDeleteShader(GLuint shader) in glDeleteShader() 452 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() 636 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() 642 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog() 654 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource() 750 GLboolean glIsShader(GLuint shader) in glIsShader() 822 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() 1472 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString()
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D | gl2_enc.cpp | 35 void glAttachShader_enc(void *self , GLuint program, GLuint shader) in glAttachShader_enc() 360 void glCompileShader_enc(void *self , GLuint shader) in glCompileShader_enc() 591 void glDeleteShader_enc(void *self , GLuint shader) in glDeleteShader_enc() 670 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc() 1203 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) in glGetShaderiv_enc() 1222 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* i… in glGetShaderInfoLog_enc() 1266 void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* so… in glGetShaderSource_enc() 1535 GLboolean glIsShader_enc(void *self , GLuint shader) in glIsShader_enc() 2883 void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) in glShaderString_enc()
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