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Searched defs:shader (Results 1 – 25 of 63) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.java4 int shader, in glGetShaderSource()
16 int shader, in glGetShaderSource()
25 int shader in glGetShaderSource()
DglGetShaderSource.cpp4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI()
73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B()
96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource()
DglGetShaderInfoLog.java5 int shader in glGetShaderInfoLog()
DglShaderSource.java4 int shader, in glShaderSource()
DglGetShaderInfoLog.cpp4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog()
DglGetProgramPipelineInfoLog.cpp4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog()
DglShaderSource.cpp6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { in android_glShaderSource()
DglGetProgramInfoLog.cpp4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog()
/frameworks/base/libs/hwui/
DSkiaShader.cpp115 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, in tryStoreGradient()
197 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreBitmap()
254 SkiaShaderType getComposeSubType(const SkShader& shader) { in getComposeSubType()
287 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreCompose()
319 bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in tryStoreLayer()
355 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, in store()
DProgramCache.cpp462 String8 shader(gVS_Header_Attributes); in generateVertexShader() local
539 static bool shaderOp(const ProgramDescription& description, String8& shader, in shaderOp()
548 String8 shader; in generateFragmentShader() local
780 void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { in generateBlend()
789 void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { in generateTextureWrap()
DProgram.cpp137 GLuint shader = glCreateShader(type); in buildShader() local
DGlopBuilder.cpp224 const SkShader* shader, const SkColorFilter* colorFilter) { in setFill()
324 SkShader* shader = paint->getShader(); in setFillTexturePaint() local
/frameworks/base/core/jni/android/graphics/
DShader.cpp50 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in Shader_destructor() local
120 SkShader* shader = SkGradientShader::CreateLinear(pts, in LinearGradient_create1() local
164 SkShader* shader = SkGradientShader::CreateRadial(center, radius, in RadialGradient_create1() local
203 SkShader* shader = SkGradientShader::CreateSweep(x, y, in SweepGradient_create1() local
229 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); in ComposeShader_create1() local
240 SkShader* shader = new SkComposeShader(shaderA, shaderB, xfermode.get()); in ComposeShader_create2() local
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp98 GLuint shader = glCreateShader(type); in buildShader() local
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; in dumpShader() local
/frameworks/rs/driver/
DrsdProgram.cpp37 const char* shader, size_t shaderLen, in rsdProgramVertexInit()
84 const char* shader, size_t shaderLen, in rsdProgramFragmentInit()
/frameworks/base/libs/hwui/utils/
DPaintUtils.h62 static bool isBlendedShader(const SkShader* shader) { in isBlendedShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DAlpha8BitmapActivity.java56 BitmapShader shader = new BitmapShader(texture, in BitmapsView() local
/frameworks/opt/chips/src/com/android/ex/chips/
DCircularImageView.java98 BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, in drawBitmapWithCircleOnCanvas() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DCameraStreamer.java155 ImageShader shader = mTargetShaders.get(context); in onCleanupContext() local
175 ImageShader shader = mTargetShaders.get(context); in shaderForContext() local
234 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
439 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
453 protected void updateTransform(ImageShader shader) { in updateTransform()
681 ImageShader shader = new ImageShader(mNV21ToRGBAVertex, mNV21ToRGBAFragment); in createClientShader() local
706 private void updateShaderPixelSize(ImageShader shader) { in updateShaderPixelSize()
DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { in setupShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); in loadShader() local
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); in loadShader() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DSimpleAppRS.java145 FragmentShader shader = fb.create(); in createLambertShader() local
/frameworks/base/libs/hwui/tests/
Dnullgles.cpp81 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { in glGetShaderiv()
89 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { in glGetShaderInfoLog()
155 void glAttachShader(GLuint program, GLuint shader) {} in glAttachShader()
173 void glCompileShader(GLuint shader) {} in glCompileShader()
183 void glDeleteShader(GLuint shader) {} in glDeleteShader()
188 void glDetachShader(GLuint program, GLuint shader) {} in glDetachShader()
213 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) … in glShaderSource()

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