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Searched defs:texture (Results 1 – 25 of 74) sorted by relevance

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/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp54 void TextureState::bindTexture(GLuint texture) { in bindTexture()
61 void TextureState::bindTexture(GLenum target, GLuint texture) { in bindTexture()
72 void TextureState::deleteTexture(GLuint texture) { in deleteTexture()
97 void TextureState::unbindTexture(GLuint texture) { in unbindTexture()
/frameworks/base/libs/hwui/
DPathCache.cpp179 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { in operator ()()
187 void PathCache::removeTexture(PathTexture* texture) { in removeTexture()
251 PathTexture* texture = new PathTexture(Caches::getInstance(), in addTexture() local
260 PathTexture* texture, bool addToCache) { in generateTexture()
282 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { in generateTexture()
320 PathTexture* texture = t->texture; in onProcess() local
376 PathTexture* texture = mCache.get(entry); in get() local
411 PathTexture* texture = mCache.get(entry); in precache() local
453 PathTexture* texture = get(entry); in getRoundRect() local
475 PathTexture* texture = get(entry); in getCircle() local
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DTextureCache.cpp103 void TextureCache::operator()(uint32_t&, Texture*& texture) { in operator ()()
153 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); in getCachedTexture() local
195 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); in prefetchAndMarkInUse() local
203 Texture* texture = getCachedTexture(bitmap, atlasUsageType); in get() local
255 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { in generateTexture()
DAssetAtlas.h85 Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper, in Entry()
94 delete texture; in ~Entry() local
DGradientCache.cpp111 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { in operator ()()
127 Texture* texture = mCache.get(gradient); in get() local
169 Texture* texture = new Texture(Caches::getInstance()); in addLinearGradient() local
234 void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) { in generateTexture()
DTextDropShadowCache.cpp152 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) { in operator ()()
176 ShadowTexture* texture = mCache.get(entry); in get() local
DGlopBuilder.cpp312 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, in setFillTexturePaint()
370 GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, in setFillPathTexturePaint()
387 GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, in setFillShadowTexturePaint()
431 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, in setFillLayer()
DTexture.h123 AutoTexture(const Texture* texture): mTexture(texture) { } in AutoTexture()
DDeferredLayerUpdater.h58 ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) { in setSurfaceTexture()
DFontRenderer.cpp53 void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) { in draw()
479 CacheTexture* texture = cacheTextures[i]; in issueDrawCommand() local
502 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip()
514 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad()
537 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad()
DAssetAtlas.cpp136 Texture* texture = new DelegateTexture(caches, mTexture); in createEntries() local
DGlop.h115 Texture* texture; member
120 } texture; member
DPathCache.h274 PathTask(const SkPath* path, const SkPaint* paint, PathTexture* texture): in PathTask()
287 PathTexture* texture; variable
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java94 BasicTexture texture, int x, int y, int width, int height); in drawTexture()
100 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); in drawTexture()
103 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, in drawTexture()
123 public abstract boolean unloadTexture(BasicTexture texture); in unloadTexture()
135 public abstract void beginRenderTarget(RawTexture texture); in beginRenderTarget()
147 public abstract void setTextureParameters(BasicTexture texture); in setTextureParameters()
156 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); in initializeTextureSize()
164 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); in initializeTexture()
177 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, in texSubImage2D()
DGLES20Canvas.java582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { in drawTexture()
592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { in copyTextureCoordinates()
607 public void drawTexture(BasicTexture texture, RectF source, RectF target) { in drawTexture()
619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture()
628 private void drawTextureRect(BasicTexture texture, RectF source, RectF target) { in drawTextureRect()
643 private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) { in convertCoordinate()
667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect()
686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()
700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { in prepareTexture()
716 public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, in drawMesh()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTransformUtils.java67 TextureSource texture = frame.lockTextureSource(); in generateMipMaps() local
73 TextureSource texture = frame.lockTextureSource(); in setTextureParameter() local
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp150 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing()
167 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut() local
DGLES20RenderEngine.h47 GLuint texture; member
DDescription.cpp62 void Description::setTexture(const Texture& texture) { in setTexture()
/frameworks/base/opengl/java/android/opengl/
DETC1Util.java65 int fallbackFormat, int fallbackType, ETC1Texture texture) { in loadTexture()
206 public static void writeTexture(ETC1Texture texture, OutputStream output) throws IOException { in writeTexture()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DAlpha8BitmapActivity.java49 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask); in BitmapsView() local
DAdvancedBlendActivity.java63 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
DMoreShadersActivity.java65 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
DGLTextureViewActivity.java188 int texture = loadTexture(R.drawable.large_photo); in run() local
260 int texture = textures[0]; in loadTexture() local
/frameworks/base/services/core/jni/
Dcom_android_server_AssetAtlasService.cpp116 GLuint texture = 0; in com_android_server_AssetAtlasService_upload() local

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