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1 
2 /*
3  * Mesa 3-D graphics library
4  * Version:  6.5
5  *
6  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  * Authors:
26  *    Keith Whitwell <keith@tungstengraphics.com>
27  */
28 
29 /* Helper for drivers which find themselves rendering a range of
30  * indices starting somewhere above zero.  Typically the application
31  * is issuing multiple DrawArrays() or DrawElements() to draw
32  * successive primitives layed out linearly in the vertex arrays.
33  * Unless the vertex arrays are all in a VBO, the OpenGL semantics
34  * imply that we need to re-upload the vertex data on each draw call.
35  * In that case, we want to avoid starting the upload at zero, as it
36  * will mean every draw call uploads an increasing amount of not-used
37  * vertex data.  Worse - in the software tnl module, all those
38  * vertices will be transformed and lit.
39  *
40  * If we just upload the new data, however, the indices will be
41  * incorrect as we tend to upload each set of vertex data to a new
42  * region.
43  *
44  * This file provides a helper to adjust the arrays, primitives and
45  * indices of a draw call so that it can be re-issued with a min_index
46  * of zero.
47  */
48 
49 #include "main/glheader.h"
50 #include "main/imports.h"
51 #include "main/mtypes.h"
52 
53 #include "vbo.h"
54 
55 
56 #define REBASE(TYPE) 						\
57 static void *rebase_##TYPE( const void *ptr,			\
58 			  GLuint count, 			\
59 			  TYPE min_index )			\
60 {								\
61    const TYPE *in = (TYPE *)ptr;				\
62    TYPE *tmp_indices = malloc(count * sizeof(TYPE));	\
63    GLuint i;							\
64 								\
65    for (i = 0; i < count; i++)  				\
66       tmp_indices[i] = in[i] - min_index;			\
67 								\
68    return (void *)tmp_indices;					\
69 }
70 
71 
72 REBASE(GLuint)
REBASE(GLushort)73 REBASE(GLushort)
74 REBASE(GLubyte)
75 
76 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
77 {
78    GLuint i;
79 
80    for (i = 0; i < VERT_ATTRIB_MAX; i++)
81       if (arrays[i]->StrideB &&
82 	  arrays[i]->BufferObj->Name == 0)
83 	 return GL_FALSE;
84 
85    return GL_TRUE;
86 }
87 
vbo_any_varyings_in_vbos(const struct gl_client_array * arrays[])88 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
89 {
90    GLuint i;
91 
92    for (i = 0; i < VERT_ATTRIB_MAX; i++)
93       if (arrays[i]->BufferObj->Name != 0)
94 	 return GL_TRUE;
95 
96    return GL_FALSE;
97 }
98 
99 /* Adjust primitives, indices and vertex definitions so that min_index
100  * becomes zero. There are lots of reasons for wanting to do this, eg:
101  *
102  * Software tnl:
103  *    - any time min_index != 0, otherwise unused vertices lower than
104  *      min_index will be transformed.
105  *
106  * Hardware tnl:
107  *    - if ib != NULL and min_index != 0, otherwise vertices lower than
108  *      min_index will be uploaded.  Requires adjusting index values.
109  *
110  *    - if ib == NULL and min_index != 0, just for convenience so this doesn't
111  *      have to be handled within the driver.
112  *
113  * Hardware tnl with VBO support:
114  *    - as above, but only when vertices are not (all?) in VBO's.
115  *    - can't save time by trying to upload half a vbo - typically it is
116  *      all or nothing.
117  */
vbo_rebase_prims(struct gl_context * ctx,const struct gl_client_array * arrays[],const struct _mesa_prim * prim,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLuint min_index,GLuint max_index,vbo_draw_func draw)118 void vbo_rebase_prims( struct gl_context *ctx,
119 		       const struct gl_client_array *arrays[],
120 		       const struct _mesa_prim *prim,
121 		       GLuint nr_prims,
122 		       const struct _mesa_index_buffer *ib,
123 		       GLuint min_index,
124 		       GLuint max_index,
125 		       vbo_draw_func draw )
126 {
127    struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
128    const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
129 
130    struct _mesa_index_buffer tmp_ib;
131    struct _mesa_prim *tmp_prims = NULL;
132    const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
133    void *tmp_indices = NULL;
134    GLuint i;
135 
136    assert(min_index != 0);
137 
138    if (0)
139       printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
140 
141 
142    /* XXX this path is disabled for now.
143     * There's rendering corruption in some apps when it's enabled.
144     */
145    if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
146       /* If we can just tell the hardware or the TNL to interpret our
147        * indices with a different base, do so.
148        */
149       tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
150 
151       for (i = 0; i < nr_prims; i++) {
152 	 tmp_prims[i] = prim[i];
153 	 tmp_prims[i].basevertex -= min_index;
154       }
155 
156       prim = tmp_prims;
157    } else if (ib) {
158       /* Unfortunately need to adjust each index individually.
159        */
160       GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
161       void *ptr;
162 
163       if (map_ib)
164 	 ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
165 				    ib->obj);
166 
167 
168       ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
169 
170       /* Some users might prefer it if we translated elements to
171        * GLuints here.  Others wouldn't...
172        */
173       switch (ib->type) {
174       case GL_UNSIGNED_INT:
175 	 tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
176 	 break;
177       case GL_UNSIGNED_SHORT:
178 	 tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
179 	 break;
180       case GL_UNSIGNED_BYTE:
181 	 tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
182 	 break;
183       }
184 
185       if (map_ib)
186 	 ctx->Driver.UnmapBuffer(ctx, ib->obj);
187 
188       tmp_ib.obj = ctx->Shared->NullBufferObj;
189       tmp_ib.ptr = tmp_indices;
190       tmp_ib.count = ib->count;
191       tmp_ib.type = ib->type;
192 
193       ib = &tmp_ib;
194    }
195    else {
196       /* Otherwise the primitives need adjustment.
197        */
198       tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
199 
200       for (i = 0; i < nr_prims; i++) {
201 	 /* If this fails, it could indicate an application error:
202 	  */
203 	 assert(prim[i].start >= min_index);
204 
205 	 tmp_prims[i] = prim[i];
206 	 tmp_prims[i].start -= min_index;
207       }
208 
209       prim = tmp_prims;
210    }
211 
212    /* Just need to adjust the pointer values on each incoming array.
213     * This works for VBO and non-vbo rendering and shouldn't pesimize
214     * VBO-based upload schemes.  However this may still not be a fast
215     * path for hardware tnl for VBO based rendering as most machines
216     * will be happier if you just specify a starting vertex value in
217     * each primitive.
218     *
219     * For drivers with hardware tnl, you only want to do this if you
220     * are forced to, eg non-VBO indexed rendering with start != 0.
221     */
222    for (i = 0; i < VERT_ATTRIB_MAX; i++) {
223       tmp_arrays[i] = *arrays[i];
224       tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
225       tmp_array_pointers[i] = &tmp_arrays[i];
226    }
227 
228    /* Re-issue the draw call.
229     */
230    ctx->Array._DrawArrays = tmp_array_pointers;
231    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
232 
233    draw( ctx,
234 	 prim,
235 	 nr_prims,
236 	 ib,
237 	 GL_TRUE,
238 	 0,
239 	 max_index - min_index,
240 	 NULL );
241 
242    ctx->Array._DrawArrays = saved_arrays;
243    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
244 
245    if (tmp_indices)
246       free(tmp_indices);
247 
248    if (tmp_prims)
249       free(tmp_prims);
250 }
251 
252 
253 
254