/frameworks/base/libs/hwui/renderstate/ |
D | MeshState.cpp | 107 void MeshState::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer() 115 void MeshState::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
|
D | RenderState.cpp | 211 const Glop::Mesh::Vertices& vertices = mesh.vertices; in render() local
|
/frameworks/base/libs/hwui/ |
D | Patch.h | 51 std::unique_ptr<TextureVertex[]> vertices; variable
|
D | PathTessellator.cpp | 266 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices() 404 inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA() 575 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA() 908 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector() 930 void reverseVectorIfNotClockwise(Vector<Vertex>& vertices) { in reverseVectorIfNotClockwise()
|
D | AmbientShadow.cpp | 73 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) { in getNormalFromVertices()
|
D | Glop.h | 105 } vertices; member
|
D | Matrix.cpp | 470 float vertices[] = { in mapRect() local
|
D | SkiaCanvasProxy.cpp | 123 void SkiaCanvasProxy::onDrawVertices(VertexMode mode, int vertexCount, const SkPoint vertices[], in onDrawVertices()
|
D | DisplayListOp.h | 655 TextureVertex vertices[6 * ops.size()]; in multiDraw() local 760 const float* vertices, const int* colors, const SkPaint* paint) in DrawBitmapMeshOp() 838 TextureVertex vertices[totalVertices]; in multiDraw() local
|
D | DisplayListCanvas.cpp | 323 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
|
D | SkiaCanvas.cpp | 569 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
|
D | OpenGLRenderer.cpp | 1331 Vertex* vertices = &rectangleVertices[0]; in drawRectangleList() local
|
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
D | Cube.java | 33 int vertices[] = { in Cube() local
|
/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument 244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
|
D | TextRenderer.cpp | 194 float vertices[len * quadCoords]; in drawString() local
|
/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 85 const GLfloat vertices[4][2] = { in main() local
|
/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 114 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
|
D | SRGB_test.cpp | 179 static const GLfloat vertices[] = { in initShaders() local
|
/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 144 const GLfloat vertices[4][2] = { in main() local
|
/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 96 const GLfloat vertices[4][2] = { in main() local
|
/frameworks/native/opengl/tests/angeles/ |
D | demo.c | 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() 207 const long vertices = triangleCount * 3; in createSuperShape() local 351 const long vertices = triangleCount * 3; in createGroundPlane() local
|
/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
|
/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 233 const GLfloat vertices[] = { in render() local
|
/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 342 const GLfloat vertices[] = { in render() local
|