1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "vg_context.h"
28
29 #include "paint.h"
30 #include "renderer.h"
31 #include "shaders_cache.h"
32 #include "shader.h"
33 #include "vg_manager.h"
34 #include "api.h"
35 #include "mask.h"
36 #include "handle.h"
37
38 #include "pipe/p_context.h"
39 #include "util/u_inlines.h"
40
41 #include "cso_cache/cso_context.h"
42
43 #include "util/u_memory.h"
44 #include "util/u_blit.h"
45 #include "util/u_sampler.h"
46 #include "util/u_surface.h"
47 #include "util/u_format.h"
48
49 struct vg_context *_vg_context = 0;
50
vg_current_context(void)51 struct vg_context * vg_current_context(void)
52 {
53 return _vg_context;
54 }
55
56 /**
57 * A depth/stencil rb will be needed regardless of what the visual says.
58 */
59 static boolean
choose_depth_stencil_format(struct vg_context * ctx)60 choose_depth_stencil_format(struct vg_context *ctx)
61 {
62 struct pipe_screen *screen = ctx->pipe->screen;
63 enum pipe_format formats[] = {
64 PIPE_FORMAT_Z24_UNORM_S8_UINT,
65 PIPE_FORMAT_S8_UINT_Z24_UNORM,
66 PIPE_FORMAT_NONE
67 };
68 enum pipe_format *fmt;
69
70 for (fmt = formats; *fmt != PIPE_FORMAT_NONE; fmt++) {
71 if (screen->is_format_supported(screen, *fmt,
72 PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL))
73 break;
74 }
75
76 ctx->ds_format = *fmt;
77
78 return (ctx->ds_format != PIPE_FORMAT_NONE);
79 }
80
vg_set_current_context(struct vg_context * ctx)81 void vg_set_current_context(struct vg_context *ctx)
82 {
83 _vg_context = ctx;
84 api_make_dispatch_current((ctx) ? ctx->dispatch : NULL);
85 }
86
vg_create_context(struct pipe_context * pipe,const void * visual,struct vg_context * share)87 struct vg_context * vg_create_context(struct pipe_context *pipe,
88 const void *visual,
89 struct vg_context *share)
90 {
91 struct vg_context *ctx;
92
93 ctx = CALLOC_STRUCT(vg_context);
94
95 ctx->pipe = pipe;
96 if (!choose_depth_stencil_format(ctx)) {
97 FREE(ctx);
98 return NULL;
99 }
100
101 ctx->dispatch = api_create_dispatch();
102
103 vg_init_state(&ctx->state.vg);
104 ctx->state.dirty = ALL_DIRTY;
105
106 ctx->cso_context = cso_create_context(pipe);
107
108 ctx->default_paint = paint_create(ctx);
109 ctx->state.vg.stroke_paint = ctx->default_paint;
110 ctx->state.vg.fill_paint = ctx->default_paint;
111
112
113 ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
114 ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115 ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
117 ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
118 ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
119 ctx->mask.sampler.normalized_coords = 0;
120
121 ctx->blend_sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
122 ctx->blend_sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
123 ctx->blend_sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
124 ctx->blend_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
125 ctx->blend_sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
126 ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
127 ctx->blend_sampler.normalized_coords = 0;
128
129 vg_set_error(ctx, VG_NO_ERROR);
130
131 ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
132 ctx->owned_objects[VG_OBJECT_IMAGE] = cso_hash_create();
133 ctx->owned_objects[VG_OBJECT_MASK] = cso_hash_create();
134 ctx->owned_objects[VG_OBJECT_FONT] = cso_hash_create();
135 ctx->owned_objects[VG_OBJECT_PATH] = cso_hash_create();
136
137 ctx->renderer = renderer_create(ctx);
138 ctx->sc = shaders_cache_create(ctx);
139 ctx->shader = shader_create(ctx);
140
141 ctx->blit = util_create_blit(ctx->pipe, ctx->cso_context);
142
143 return ctx;
144 }
145
vg_destroy_context(struct vg_context * ctx)146 void vg_destroy_context(struct vg_context *ctx)
147 {
148 struct pipe_resource **cbuf = &ctx->mask.cbuf;
149
150 util_destroy_blit(ctx->blit);
151 renderer_destroy(ctx->renderer);
152 shaders_cache_destroy(ctx->sc);
153 shader_destroy(ctx->shader);
154 paint_destroy(ctx->default_paint);
155
156 if (*cbuf)
157 pipe_resource_reference(cbuf, NULL);
158
159 if (ctx->mask.union_fs)
160 vg_shader_destroy(ctx, ctx->mask.union_fs);
161 if (ctx->mask.intersect_fs)
162 vg_shader_destroy(ctx, ctx->mask.intersect_fs);
163 if (ctx->mask.subtract_fs)
164 vg_shader_destroy(ctx, ctx->mask.subtract_fs);
165 if (ctx->mask.set_fs)
166 vg_shader_destroy(ctx, ctx->mask.set_fs);
167
168 cso_release_all(ctx->cso_context);
169 cso_destroy_context(ctx->cso_context);
170
171 cso_hash_delete(ctx->owned_objects[VG_OBJECT_PAINT]);
172 cso_hash_delete(ctx->owned_objects[VG_OBJECT_IMAGE]);
173 cso_hash_delete(ctx->owned_objects[VG_OBJECT_MASK]);
174 cso_hash_delete(ctx->owned_objects[VG_OBJECT_FONT]);
175 cso_hash_delete(ctx->owned_objects[VG_OBJECT_PATH]);
176
177 api_destroy_dispatch(ctx->dispatch);
178
179 FREE(ctx);
180 }
181
vg_init_object(struct vg_object * obj,struct vg_context * ctx,enum vg_object_type type)182 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type)
183 {
184 obj->type = type;
185 obj->ctx = ctx;
186 obj->handle = create_handle(obj);
187 }
188
189 /** free object resources, but not the object itself */
vg_free_object(struct vg_object * obj)190 void vg_free_object(struct vg_object *obj)
191 {
192 obj->type = 0;
193 obj->ctx = NULL;
194 destroy_handle(obj->handle);
195 }
196
vg_context_is_object_valid(struct vg_context * ctx,enum vg_object_type type,VGHandle handle)197 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
198 enum vg_object_type type,
199 VGHandle handle)
200 {
201 if (ctx) {
202 struct cso_hash *hash = ctx->owned_objects[type];
203 if (!hash)
204 return VG_FALSE;
205 return cso_hash_contains(hash, (unsigned) handle);
206 }
207 return VG_FALSE;
208 }
209
vg_context_add_object(struct vg_context * ctx,struct vg_object * obj)210 void vg_context_add_object(struct vg_context *ctx,
211 struct vg_object *obj)
212 {
213 if (ctx) {
214 struct cso_hash *hash = ctx->owned_objects[obj->type];
215 if (!hash)
216 return;
217 cso_hash_insert(hash, (unsigned) obj->handle, obj);
218 }
219 }
220
vg_context_remove_object(struct vg_context * ctx,struct vg_object * obj)221 void vg_context_remove_object(struct vg_context *ctx,
222 struct vg_object *obj)
223 {
224 if (ctx) {
225 struct cso_hash *hash = ctx->owned_objects[obj->type];
226 if (!hash)
227 return;
228 cso_hash_take(hash, (unsigned) obj->handle);
229 }
230 }
231
232 static struct pipe_resource *
create_texture(struct pipe_context * pipe,enum pipe_format format,VGint width,VGint height)233 create_texture(struct pipe_context *pipe, enum pipe_format format,
234 VGint width, VGint height)
235 {
236 struct pipe_resource templ;
237
238 memset(&templ, 0, sizeof(templ));
239
240 if (format != PIPE_FORMAT_NONE) {
241 templ.format = format;
242 }
243 else {
244 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
245 }
246
247 templ.target = PIPE_TEXTURE_2D;
248 templ.width0 = width;
249 templ.height0 = height;
250 templ.depth0 = 1;
251 templ.array_size = 1;
252 templ.last_level = 0;
253
254 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
255 templ.bind = PIPE_BIND_DEPTH_STENCIL;
256 } else {
257 templ.bind = (PIPE_BIND_DISPLAY_TARGET |
258 PIPE_BIND_RENDER_TARGET |
259 PIPE_BIND_SAMPLER_VIEW);
260 }
261
262 return pipe->screen->resource_create(pipe->screen, &templ);
263 }
264
265 static struct pipe_sampler_view *
create_tex_and_view(struct pipe_context * pipe,enum pipe_format format,VGint width,VGint height)266 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
267 VGint width, VGint height)
268 {
269 struct pipe_resource *texture;
270 struct pipe_sampler_view view_templ;
271 struct pipe_sampler_view *view;
272
273 texture = create_texture(pipe, format, width, height);
274
275 if (!texture)
276 return NULL;
277
278 u_sampler_view_default_template(&view_templ, texture, texture->format);
279 view = pipe->create_sampler_view(pipe, texture, &view_templ);
280 /* want the texture to go away if the view is freed */
281 pipe_resource_reference(&texture, NULL);
282
283 return view;
284 }
285
286 static void
vg_context_update_surface_mask_view(struct vg_context * ctx,uint width,uint height)287 vg_context_update_surface_mask_view(struct vg_context *ctx,
288 uint width, uint height)
289 {
290 struct st_framebuffer *stfb = ctx->draw_buffer;
291 struct pipe_sampler_view *old_sampler_view = stfb->surface_mask_view;
292 struct pipe_context *pipe = ctx->pipe;
293
294 if (old_sampler_view &&
295 old_sampler_view->texture->width0 == width &&
296 old_sampler_view->texture->height0 == height)
297 return;
298
299 /*
300 we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
301 this texture and use it as a sampler, so while this wastes some
302 space it makes both of those a lot simpler
303 */
304 stfb->surface_mask_view = create_tex_and_view(pipe,
305 PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
306
307 if (!stfb->surface_mask_view) {
308 if (old_sampler_view)
309 pipe_sampler_view_reference(&old_sampler_view, NULL);
310 return;
311 }
312
313 /* XXX could this call be avoided? */
314 vg_validate_state(ctx);
315
316 /* alpha mask starts with 1.f alpha */
317 mask_fill(0, 0, width, height, 1.f);
318
319 /* if we had an old surface copy it over */
320 if (old_sampler_view) {
321 struct pipe_box src_box;
322 u_box_origin_2d(MIN2(old_sampler_view->texture->width0,
323 stfb->surface_mask_view->texture->width0),
324 MIN2(old_sampler_view->texture->height0,
325 stfb->surface_mask_view->texture->height0),
326 &src_box);
327
328 pipe->resource_copy_region(pipe,
329 stfb->surface_mask_view->texture,
330 0, 0, 0, 0,
331 old_sampler_view->texture,
332 0, &src_box);
333 }
334
335 /* Free the old texture
336 */
337 if (old_sampler_view)
338 pipe_sampler_view_reference(&old_sampler_view, NULL);
339 }
340
341 static void
vg_context_update_blend_texture_view(struct vg_context * ctx,uint width,uint height)342 vg_context_update_blend_texture_view(struct vg_context *ctx,
343 uint width, uint height)
344 {
345 struct pipe_context *pipe = ctx->pipe;
346 struct st_framebuffer *stfb = ctx->draw_buffer;
347 struct pipe_sampler_view *old = stfb->blend_texture_view;
348
349 if (old &&
350 old->texture->width0 == width &&
351 old->texture->height0 == height)
352 return;
353
354 stfb->blend_texture_view = create_tex_and_view(pipe,
355 PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
356
357 pipe_sampler_view_reference(&old, NULL);
358 }
359
360 static boolean
vg_context_update_depth_stencil_rb(struct vg_context * ctx,uint width,uint height)361 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
362 uint width, uint height)
363 {
364 struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
365 struct pipe_context *pipe = ctx->pipe;
366 struct pipe_surface surf_tmpl;
367
368 if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
369 return FALSE;
370
371 /* unreference existing ones */
372 pipe_surface_reference(&dsrb->surface, NULL);
373 pipe_resource_reference(&dsrb->texture, NULL);
374 dsrb->width = dsrb->height = 0;
375
376 dsrb->texture = create_texture(pipe, dsrb->format, width, height);
377 if (!dsrb->texture)
378 return TRUE;
379
380 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
381 u_surface_default_template(&surf_tmpl, dsrb->texture,
382 PIPE_BIND_DEPTH_STENCIL);
383 dsrb->surface = pipe->create_surface(pipe,
384 dsrb->texture,
385 &surf_tmpl);
386 if (!dsrb->surface) {
387 pipe_resource_reference(&dsrb->texture, NULL);
388 return TRUE;
389 }
390
391 dsrb->width = width;
392 dsrb->height = height;
393
394 assert(dsrb->surface->width == width);
395 assert(dsrb->surface->height == height);
396
397 return TRUE;
398 }
399
vg_validate_state(struct vg_context * ctx)400 void vg_validate_state(struct vg_context *ctx)
401 {
402 struct st_framebuffer *stfb = ctx->draw_buffer;
403
404 vg_manager_validate_framebuffer(ctx);
405
406 if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
407 ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
408
409 /* blend state depends on fb format and paint color */
410 if ((ctx->state.dirty & FRAMEBUFFER_DIRTY) ||
411 (ctx->state.dirty & PAINT_DIRTY))
412 ctx->state.dirty |= BLEND_DIRTY;
413
414 renderer_validate(ctx->renderer, ctx->state.dirty,
415 ctx->draw_buffer, &ctx->state.vg);
416
417 ctx->state.dirty = 0;
418
419 shader_set_masking(ctx->shader, ctx->state.vg.masking);
420 shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
421 shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
422 }
423
vg_object_is_valid(VGHandle object,enum vg_object_type type)424 VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type)
425 {
426 struct vg_object *obj = handle_to_object(object);
427 if (obj && is_aligned(obj) && obj->type == type)
428 return VG_TRUE;
429 else
430 return VG_FALSE;
431 }
432
vg_set_error(struct vg_context * ctx,VGErrorCode code)433 void vg_set_error(struct vg_context *ctx,
434 VGErrorCode code)
435 {
436 /*vgGetError returns the oldest error code provided by
437 * an API call on the current context since the previous
438 * call to vgGetError on that context (or since the creation
439 of the context).*/
440 if (ctx->_error == VG_NO_ERROR)
441 ctx->_error = code;
442 }
443
vg_prepare_blend_texture(struct vg_context * ctx,struct pipe_sampler_view * src)444 static void vg_prepare_blend_texture(struct vg_context *ctx,
445 struct pipe_sampler_view *src)
446 {
447 struct st_framebuffer *stfb = ctx->draw_buffer;
448 struct pipe_surface *surf;
449 struct pipe_surface surf_tmpl;
450
451 vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
452
453 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
454 u_surface_default_template(&surf_tmpl, stfb->blend_texture_view->texture,
455 PIPE_BIND_RENDER_TARGET);
456 surf = ctx->pipe->create_surface(ctx->pipe,
457 stfb->blend_texture_view->texture,
458 &surf_tmpl);
459 if (surf) {
460 util_blit_pixels_tex(ctx->blit,
461 src, 0, 0, stfb->width, stfb->height,
462 surf, 0, 0, stfb->width, stfb->height,
463 0.0, PIPE_TEX_MIPFILTER_NEAREST);
464
465 pipe_surface_reference(&surf, NULL);
466 }
467 }
468
vg_prepare_blend_surface(struct vg_context * ctx)469 struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
470 {
471 struct pipe_context *pipe = ctx->pipe;
472 struct pipe_sampler_view *view;
473 struct pipe_sampler_view view_templ;
474 struct st_framebuffer *stfb = ctx->draw_buffer;
475 struct st_renderbuffer *strb = stfb->strb;
476
477 vg_validate_state(ctx);
478
479 u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
480 view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
481
482 vg_prepare_blend_texture(ctx, view);
483
484 pipe_sampler_view_reference(&view, NULL);
485
486 return stfb->blend_texture_view;
487 }
488
489
vg_prepare_blend_surface_from_mask(struct vg_context * ctx)490 struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
491 {
492 struct st_framebuffer *stfb = ctx->draw_buffer;
493
494 vg_validate_state(ctx);
495
496 vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
497 vg_prepare_blend_texture(ctx, stfb->surface_mask_view);
498
499 return stfb->blend_texture_view;
500 }
501
vg_get_surface_mask(struct vg_context * ctx)502 struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx)
503 {
504 struct st_framebuffer *stfb = ctx->draw_buffer;
505
506 vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
507
508 return stfb->surface_mask_view;
509 }
510
511 /**
512 * A transformation from window coordinates to paint coordinates.
513 */
vg_get_paint_matrix(struct vg_context * ctx,const struct matrix * paint_to_user,const struct matrix * user_to_surface,struct matrix * mat)514 VGboolean vg_get_paint_matrix(struct vg_context *ctx,
515 const struct matrix *paint_to_user,
516 const struct matrix *user_to_surface,
517 struct matrix *mat)
518 {
519 struct matrix tmp;
520
521 /* get user-to-paint matrix */
522 memcpy(mat, paint_to_user, sizeof(*paint_to_user));
523 if (!matrix_invert(mat))
524 return VG_FALSE;
525
526 /* get surface-to-user matrix */
527 memcpy(&tmp, user_to_surface, sizeof(*user_to_surface));
528 if (!matrix_invert(&tmp))
529 return VG_FALSE;
530
531 matrix_mult(mat, &tmp);
532
533 return VG_TRUE;
534 }
535