1 /* //device/java/android/android/view/IWindowSession.aidl 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 package android.view; 19 20 import android.content.ClipData; 21 import android.content.res.Configuration; 22 import android.graphics.Rect; 23 import android.graphics.Region; 24 import android.os.Bundle; 25 import android.view.InputChannel; 26 import android.view.IWindow; 27 import android.view.IWindowId; 28 import android.view.MotionEvent; 29 import android.view.WindowManager; 30 import android.view.Surface; 31 32 /** 33 * System private per-application interface to the window manager. 34 * 35 * {@hide} 36 */ 37 interface IWindowSession { add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)38 int add(IWindow window, int seq, in WindowManager.LayoutParams attrs, 39 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, 40 out InputChannel outInputChannel); addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel)41 int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, 42 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 43 out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel); addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)44 int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 45 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets); addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)46 int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 47 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 48 out Rect outStableInsets); remove(IWindow window)49 void remove(IWindow window); 50 51 /** 52 * Change the parameters of a window. You supply the 53 * new parameters, it returns the new frame of the window on screen (the 54 * position should be ignored) and surface of the window. The surface 55 * will be invalid if the window is currently hidden, else you can use it 56 * to draw the window's contents. 57 * 58 * @param window The window being modified. 59 * @param seq Ordering sequence number. 60 * @param attrs If non-null, new attributes to apply to the window. 61 * @param requestedWidth The width the window wants to be. 62 * @param requestedHeight The height the window wants to be. 63 * @param viewVisibility Window root view's visibility. 64 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}, 65 * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}. 66 * @param outFrame Rect in which is placed the new position/size on 67 * screen. 68 * @param outOverscanInsets Rect in which is placed the offsets from 69 * <var>outFrame</var> in which the content of the window are inside 70 * of the display's overlay region. 71 * @param outContentInsets Rect in which is placed the offsets from 72 * <var>outFrame</var> in which the content of the window should be 73 * placed. This can be used to modify the window layout to ensure its 74 * contents are visible to the user, taking into account system windows 75 * like the status bar or a soft keyboard. 76 * @param outVisibleInsets Rect in which is placed the offsets from 77 * <var>outFrame</var> in which the window is actually completely visible 78 * to the user. This can be used to temporarily scroll the window's 79 * contents to make sure the user can see it. This is different than 80 * <var>outContentInsets</var> in that these insets change transiently, 81 * so complex relayout of the window should not happen based on them. 82 * @param outOutsets Rect in which is placed the dead area of the screen that we would like to 83 * treat as real display. Example of such area is a chin in some models of wearable devices. 84 * @param outConfiguration New configuration of window, if it is now 85 * becoming visible and the global configuration has changed since it 86 * was last displayed. 87 * @param outSurface Object in which is placed the new display surface. 88 * 89 * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS}, 90 * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}. 91 */ relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Rect outOutsets, out Configuration outConfig, out Surface outSurface)92 int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, 93 int requestedWidth, int requestedHeight, int viewVisibility, 94 int flags, out Rect outFrame, out Rect outOverscanInsets, 95 out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, 96 out Rect outOutsets, out Configuration outConfig, out Surface outSurface); 97 98 /** 99 * If a call to relayout() asked to have the surface destroy deferred, 100 * it must call this once it is okay to destroy that surface. 101 */ performDeferredDestroy(IWindow window)102 void performDeferredDestroy(IWindow window); 103 104 /** 105 * Called by a client to report that it ran out of graphics memory. 106 */ outOfMemory(IWindow window)107 boolean outOfMemory(IWindow window); 108 109 /** 110 * Give the window manager a hint of the part of the window that is 111 * completely transparent, allowing it to work with the surface flinger 112 * to optimize compositing of this part of the window. 113 */ setTransparentRegion(IWindow window, in Region region)114 void setTransparentRegion(IWindow window, in Region region); 115 116 /** 117 * Tell the window manager about the content and visible insets of the 118 * given window, which can be used to adjust the <var>outContentInsets</var> 119 * and <var>outVisibleInsets</var> values returned by 120 * {@link #relayout relayout()} for windows behind this one. 121 * 122 * @param touchableInsets Controls which part of the window inside of its 123 * frame can receive pointer events, as defined by 124 * {@link android.view.ViewTreeObserver.InternalInsetsInfo}. 125 */ setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)126 void setInsets(IWindow window, int touchableInsets, in Rect contentInsets, 127 in Rect visibleInsets, in Region touchableRegion); 128 129 /** 130 * Return the current display size in which the window is being laid out, 131 * accounting for screen decorations around it. 132 */ getDisplayFrame(IWindow window, out Rect outDisplayFrame)133 void getDisplayFrame(IWindow window, out Rect outDisplayFrame); 134 finishDrawing(IWindow window)135 void finishDrawing(IWindow window); 136 setInTouchMode(boolean showFocus)137 void setInTouchMode(boolean showFocus); getInTouchMode()138 boolean getInTouchMode(); 139 performHapticFeedback(IWindow window, int effectId, boolean always)140 boolean performHapticFeedback(IWindow window, int effectId, boolean always); 141 142 /** 143 * Allocate the drag's thumbnail surface. Also assigns a token that identifies 144 * the drag to the OS and passes that as the return value. A return value of 145 * null indicates failure. 146 */ prepareDrag(IWindow window, int flags, int thumbnailWidth, int thumbnailHeight, out Surface outSurface)147 IBinder prepareDrag(IWindow window, int flags, 148 int thumbnailWidth, int thumbnailHeight, out Surface outSurface); 149 150 /** 151 * Initiate the drag operation itself 152 */ performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)153 boolean performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, 154 float thumbCenterX, float thumbCenterY, in ClipData data); 155 156 /** 157 * Report the result of a drop action targeted to the given window. 158 * consumed is 'true' when the drop was accepted by a valid recipient, 159 * 'false' otherwise. 160 */ reportDropResult(IWindow window, boolean consumed)161 void reportDropResult(IWindow window, boolean consumed); 162 163 /** 164 * Tell the OS that we've just dragged into a View that is willing to accept the drop 165 */ dragRecipientEntered(IWindow window)166 void dragRecipientEntered(IWindow window); 167 168 /** 169 * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop 170 */ dragRecipientExited(IWindow window)171 void dragRecipientExited(IWindow window); 172 173 /** 174 * For windows with the wallpaper behind them, and the wallpaper is 175 * larger than the screen, set the offset within the screen. 176 * For multi screen launcher type applications, xstep and ystep indicate 177 * how big the increment is from one screen to another. 178 */ setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)179 void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep); 180 wallpaperOffsetsComplete(IBinder window)181 void wallpaperOffsetsComplete(IBinder window); 182 183 /** 184 * Apply a raw offset to the wallpaper service when shown behind this window. 185 */ setWallpaperDisplayOffset(IBinder windowToken, int x, int y)186 void setWallpaperDisplayOffset(IBinder windowToken, int x, int y); 187 sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)188 Bundle sendWallpaperCommand(IBinder window, String action, int x, int y, 189 int z, in Bundle extras, boolean sync); 190 wallpaperCommandComplete(IBinder window, in Bundle result)191 void wallpaperCommandComplete(IBinder window, in Bundle result); 192 193 /** 194 * Notifies that a rectangle on the screen has been requested. 195 */ onRectangleOnScreenRequested(IBinder token, in Rect rectangle)196 void onRectangleOnScreenRequested(IBinder token, in Rect rectangle); 197 getWindowId(IBinder window)198 IWindowId getWindowId(IBinder window); 199 200 /** 201 * When the system is dozing in a low-power partially suspended state, pokes a short 202 * lived wake lock and ensures that the display is ready to accept the next frame 203 * of content drawn in the window. 204 * 205 * This mechanism is bound to the window rather than to the display manager or the 206 * power manager so that the system can ensure that the window is actually visible 207 * and prevent runaway applications from draining the battery. This is similar to how 208 * FLAG_KEEP_SCREEN_ON works. 209 * 210 * This method is synchronous because it may need to acquire a wake lock before returning. 211 * The assumption is that this method will be called rather infrequently. 212 */ pokeDrawLock(IBinder window)213 void pokeDrawLock(IBinder window); 214 } 215