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1 /* //device/java/android/android/view/IWindowSession.aidl
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 package android.view;
19 
20 import android.content.ClipData;
21 import android.content.res.Configuration;
22 import android.graphics.Rect;
23 import android.graphics.Region;
24 import android.os.Bundle;
25 import android.view.InputChannel;
26 import android.view.IWindow;
27 import android.view.IWindowId;
28 import android.view.MotionEvent;
29 import android.view.WindowManager;
30 import android.view.Surface;
31 
32 /**
33  * System private per-application interface to the window manager.
34  *
35  * {@hide}
36  */
37 interface IWindowSession {
add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)38     int add(IWindow window, int seq, in WindowManager.LayoutParams attrs,
39             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets,
40             out InputChannel outInputChannel);
addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel)41     int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
42             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
43             out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel);
addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)44     int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
45             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets);
addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)46     int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
47             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
48             out Rect outStableInsets);
remove(IWindow window)49     void remove(IWindow window);
50 
51     /**
52      * Change the parameters of a window.  You supply the
53      * new parameters, it returns the new frame of the window on screen (the
54      * position should be ignored) and surface of the window.  The surface
55      * will be invalid if the window is currently hidden, else you can use it
56      * to draw the window's contents.
57      *
58      * @param window The window being modified.
59      * @param seq Ordering sequence number.
60      * @param attrs If non-null, new attributes to apply to the window.
61      * @param requestedWidth The width the window wants to be.
62      * @param requestedHeight The height the window wants to be.
63      * @param viewVisibility Window root view's visibility.
64      * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
65      * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
66      * @param outFrame Rect in which is placed the new position/size on
67      * screen.
68      * @param outOverscanInsets Rect in which is placed the offsets from
69      * <var>outFrame</var> in which the content of the window are inside
70      * of the display's overlay region.
71      * @param outContentInsets Rect in which is placed the offsets from
72      * <var>outFrame</var> in which the content of the window should be
73      * placed.  This can be used to modify the window layout to ensure its
74      * contents are visible to the user, taking into account system windows
75      * like the status bar or a soft keyboard.
76      * @param outVisibleInsets Rect in which is placed the offsets from
77      * <var>outFrame</var> in which the window is actually completely visible
78      * to the user.  This can be used to temporarily scroll the window's
79      * contents to make sure the user can see it.  This is different than
80      * <var>outContentInsets</var> in that these insets change transiently,
81      * so complex relayout of the window should not happen based on them.
82      * @param outOutsets Rect in which is placed the dead area of the screen that we would like to
83      * treat as real display. Example of such area is a chin in some models of wearable devices.
84      * @param outConfiguration New configuration of window, if it is now
85      * becoming visible and the global configuration has changed since it
86      * was last displayed.
87      * @param outSurface Object in which is placed the new display surface.
88      *
89      * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
90      * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
91      */
relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Rect outOutsets, out Configuration outConfig, out Surface outSurface)92     int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
93             int requestedWidth, int requestedHeight, int viewVisibility,
94             int flags, out Rect outFrame, out Rect outOverscanInsets,
95             out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
96             out Rect outOutsets, out Configuration outConfig, out Surface outSurface);
97 
98     /**
99      * If a call to relayout() asked to have the surface destroy deferred,
100      * it must call this once it is okay to destroy that surface.
101      */
performDeferredDestroy(IWindow window)102     void performDeferredDestroy(IWindow window);
103 
104     /**
105      * Called by a client to report that it ran out of graphics memory.
106      */
outOfMemory(IWindow window)107     boolean outOfMemory(IWindow window);
108 
109     /**
110      * Give the window manager a hint of the part of the window that is
111      * completely transparent, allowing it to work with the surface flinger
112      * to optimize compositing of this part of the window.
113      */
setTransparentRegion(IWindow window, in Region region)114     void setTransparentRegion(IWindow window, in Region region);
115 
116     /**
117      * Tell the window manager about the content and visible insets of the
118      * given window, which can be used to adjust the <var>outContentInsets</var>
119      * and <var>outVisibleInsets</var> values returned by
120      * {@link #relayout relayout()} for windows behind this one.
121      *
122      * @param touchableInsets Controls which part of the window inside of its
123      * frame can receive pointer events, as defined by
124      * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
125      */
setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)126     void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
127             in Rect visibleInsets, in Region touchableRegion);
128 
129     /**
130      * Return the current display size in which the window is being laid out,
131      * accounting for screen decorations around it.
132      */
getDisplayFrame(IWindow window, out Rect outDisplayFrame)133     void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
134 
finishDrawing(IWindow window)135     void finishDrawing(IWindow window);
136 
setInTouchMode(boolean showFocus)137     void setInTouchMode(boolean showFocus);
getInTouchMode()138     boolean getInTouchMode();
139 
performHapticFeedback(IWindow window, int effectId, boolean always)140     boolean performHapticFeedback(IWindow window, int effectId, boolean always);
141 
142     /**
143      * Allocate the drag's thumbnail surface.  Also assigns a token that identifies
144      * the drag to the OS and passes that as the return value.  A return value of
145      * null indicates failure.
146      */
prepareDrag(IWindow window, int flags, int thumbnailWidth, int thumbnailHeight, out Surface outSurface)147     IBinder prepareDrag(IWindow window, int flags,
148             int thumbnailWidth, int thumbnailHeight, out Surface outSurface);
149 
150     /**
151      * Initiate the drag operation itself
152      */
performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)153     boolean performDrag(IWindow window, IBinder dragToken, float touchX, float touchY,
154             float thumbCenterX, float thumbCenterY, in ClipData data);
155 
156    /**
157      * Report the result of a drop action targeted to the given window.
158      * consumed is 'true' when the drop was accepted by a valid recipient,
159      * 'false' otherwise.
160      */
reportDropResult(IWindow window, boolean consumed)161 	void reportDropResult(IWindow window, boolean consumed);
162 
163     /**
164      * Tell the OS that we've just dragged into a View that is willing to accept the drop
165      */
dragRecipientEntered(IWindow window)166     void dragRecipientEntered(IWindow window);
167 
168     /**
169      * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
170      */
dragRecipientExited(IWindow window)171     void dragRecipientExited(IWindow window);
172 
173     /**
174      * For windows with the wallpaper behind them, and the wallpaper is
175      * larger than the screen, set the offset within the screen.
176      * For multi screen launcher type applications, xstep and ystep indicate
177      * how big the increment is from one screen to another.
178      */
setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)179     void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
180 
wallpaperOffsetsComplete(IBinder window)181     void wallpaperOffsetsComplete(IBinder window);
182 
183     /**
184      * Apply a raw offset to the wallpaper service when shown behind this window.
185      */
setWallpaperDisplayOffset(IBinder windowToken, int x, int y)186     void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
187 
sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)188     Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
189             int z, in Bundle extras, boolean sync);
190 
wallpaperCommandComplete(IBinder window, in Bundle result)191     void wallpaperCommandComplete(IBinder window, in Bundle result);
192 
193     /**
194      * Notifies that a rectangle on the screen has been requested.
195      */
onRectangleOnScreenRequested(IBinder token, in Rect rectangle)196     void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
197 
getWindowId(IBinder window)198     IWindowId getWindowId(IBinder window);
199 
200     /**
201      * When the system is dozing in a low-power partially suspended state, pokes a short
202      * lived wake lock and ensures that the display is ready to accept the next frame
203      * of content drawn in the window.
204      *
205      * This mechanism is bound to the window rather than to the display manager or the
206      * power manager so that the system can ensure that the window is actually visible
207      * and prevent runaway applications from draining the battery.  This is similar to how
208      * FLAG_KEEP_SCREEN_ON works.
209      *
210      * This method is synchronous because it may need to acquire a wake lock before returning.
211      * The assumption is that this method will be called rather infrequently.
212      */
pokeDrawLock(IBinder window)213     void pokeDrawLock(IBinder window);
214 }
215